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Earthrise Forum » General Discussion » A complete list of links to the QOTW for Earthrise!

10 posts found
Joker2240

Elite Member

Joined: 10/03/06
Posts: 344

 
10/08/09 12:40:58 AM#1

 *Please note any and all information regarding targeting of any nature might or have changed. However I have still posted them due to the fact that some of the targeting system might still apply.
The Updates to the Combat System, September 2009 (this is from a QOTW, that can also be found under the skill section. Different name though, same thing though.)
 
Also Note the fact that there are double or triple posts of the same subjects. As some questions have two questions in one post or falls under multiple areas. This is to help people that just want to focus on reading one area of interest.
 
Questions of the Week


 
PvP (Stealth, weapons, combat, and stuff of player vs. player nature)
Ready, Aim, QOTW!, June 2008
Weapons? Yes, we have some., September 2008
A little more about bounties, October 2008
Hide and Go Seek (Stealth, Hiding), December 2008
PVP Quests, December 2008
Friendly Fire and Faction Standings, January 2009
Friendly Fire Part 2 (Don't Shoot the Messenger Edition), January 2009
What do you see? (On Invisibility), January 2009
Weapon Switching and Dueling, February 2009
The Benefit of Grouping Up, March 2009
Right on Target, May 2009
Dodge, May 2009
PVP, PVE, and Content, July 2009
Fighting, Factions, and Guards, August 2009


PvE
Let's Talk Questing, March 2008
Three Questions, One Post, April 2008
On Mobs Behaviour and PvE, July 2008
Peacetime Activity, October 2008
The Newbie Experience, March 2009
PVP, PVE, and Content, July 2009
Let's talk about Quests, November 2009


Skills and Abilities
On character uniqueness, February 2008
Skills, Tactics and Abilities: More Clarification, September 2008
Diving in Deep With Experience Pools, November 2008
Skill Advancement and Shiny New Wallpaper, June 2009
Skill Modification, and the Updates to the Combat System, September 2009
Support Abilities, October 2009


Crafting, Insurance, Looting, and Resources
A bit more about crafting..., March 2008
Three Questions, One Post, April 2008
A little more about,May 2008
Ensuring you find something interesting about Insurance..., May 2008
Two Questions, Two Answers, June 2008
I'm in your thread, talking about looting, July 2008
Rare Resources - The How, When and Why, July 2008
Materials and Logistics Within Contested Territories, July 2008
Zones, Equipment Destruction, and Crafting, August 2008
Defense, Looting, Insurance, August 2008
Crafting and statistics, September 2008
The Crafting Process, October 2008
My Pal, the Robot, November 2008
The Creative Use of Items, November 2008
Holiday QOTW, with an extra bonus!, December 2008
Durability, February 2009
No Pain, No Gain (More on Loot), February 2009
The 30 Second Loot Timer, April 2009
Crafting, Macroing, April 2009
A Call to Crafters, May 2009
Player Controlled Resources, July 2009
Stacking up!, September 2009
Mass Production, Crafting, October 2009
Product Manipulation, Combines, October 2009
The Crafting Process (1 of 2), November 2009
The Crafting Process, Part 2 (of 2), November 2009


Transportation (transit, transportation of resources, and anything involving a vehicle)
On Resources and Transportation Issues, April 2008
Mechas, Transit, and Loot!, June 2009
Teleportation, June 2009
Developer’s Choice + Twitter, September 2009


Economy
Something about Smuggling, March 2008
Shopping the Economy, April 2008


Territorial (Territorial combat and structures)
Territorial Capture (and bonus questions), March 2008
Three Questions, One Post, April 2008
Territorial Control, Pt 2. (and a side of BBQ), May 2008
Territorial Battle, limits and guilds, September 2008
A Question of Defense, November 2008
Territorial Defense: Siege Events, December 2008
Siege Territory gameplay + defensive structures, April 2009
Spies and Territories, August 2009


Factions
Faction PVP + 2 Bonus Questions, February 2008
Choosing factions, February 2008
Storyline Missions and Faction Standings, April 2008
Personal Faction Affiliation and Group Play, June 2008
Friendly Fire and Faction Standings, January 2009
Fighting, Factions, and Guards, August 2009
A Neutral and Slightly Criminal Topic, October 2009


Organizations
An Early Look At the Organizations of Earthrise, Part 1, June 2008
An Early Look At the Organizations of Earthrise, Part 2, June 2008
Two Questions, Two Answers, June 2008
A Look at the Syndicate, February 2009
Meet the Nathura, March 2009
More from the Phoenix Camp, August 2009


Geography
Enterra's Environment, March 2008
You don't need a map to find these geography answers..., August 2008
Enterra Geography, September 2008
Talking About Terrain (And Screenshot!), July 2009


Miscellaneous QOTWs
A bit about lore, February 2008
The Bouncing Question of the Week (includes physics) , May 2008
Stratics House of Commons Follow-Up, August 2008
Jump! (A discussion of Stamina), October 2008 (Moll is god! LOL!)
The Proper Care and Feeding of Guilds, November 2008
Beta Testing Advice, January 2009
Forum EXCLUSIVE: Screenshot, March 2009
Interface Quick Questions + GDC Thanks/Comments!, March 2009
Trailer Tidbits, April 2009
And now, a bit of lore…, June 2009
Beta update
Getting to Know The Team!August 2009
Another Community Exclusive!, August 2009
News, October 2009
Noir Epic Cybermentalist Concept Art, November 2009

Joker2240

Elite Member

Joined: 10/03/06
Posts: 344

 
10/08/09 12:46:41 AM#2

*saved spot*

Joker2240

Elite Member

Joined: 10/03/06
Posts: 344

 
10/19/09 3:39:52 PM#3

 If you guys have any questions about anything at all. I will try my best to answer them to the best of my knowledge. Ohhh.. be sure to check in every week as new QOTW will be added.

cosy

Master

Joined: 9/15/04
Posts: 1883

I helped over 300 new players in EvE, how many did you help ?

10/24/09 8:21:12 AM#4

awesome man good job whit the list :)

Wizardry

Elite Member

Joined: 8/27/04
Posts: 2198

No trespassing! Beware the Psychotog

10/24/09 8:36:40 AM#5

I only had to post because i have to  give some props on a VERY large complete list .Man i could not put that kind of effort into a game i love let alone something i have never played.

Anyhoot good job on giving your fellow gamers a lot of information,albeit i read a lot of the stuff and seemed to be vague answers,like the skills topic.They claim to be removing the vet,time =reward,yet unlocking abilities i am sure will be nothing different than time=reward,so it adds up to the same thing in the long run.A vet will have as they pointed out many abilities,therefor  will have a huge advantage.

Joker2240

Elite Member

Joined: 10/03/06
Posts: 344

 
10/24/09 10:46:36 AM#6
Originally posted by Wizardry

I only had to post because i have to  give some props on a VERY large complete list .Man i could not put that kind of effort into a game i love let alone something i have never played.

Anyhoot good job on giving your fellow gamers a lot of information,albeit i read a lot of the stuff and seemed to be vague answers,like the skills topic.They claim to be removing the vet,time =reward,yet unlocking abilities i am sure will be nothing different than time=reward,so it adds up to the same thing in the long run.A vet will have as they pointed out many abilities,therefor  will have a huge advantage.

Yes, they might have an advantage however they have to use those skill properly. If they do not use their skill sets correctly than a noob can easily take down a vet. But isn't that how it is suppose to be? Should someone that has been playing the game for a longer time have an advantage over other players?

Also you gotta remember just cause a vet has unlocked a lot of skills most/some will be unavailable to him due to the fact of what kind of gear he is using. Gear allows you to use certain skills, while locking some of the skills available to you also.

Oh and one more thing. We gotta take into a account of luck. Earthrise will have a luck factor to it due to the fact the moving around adds to your dodge rate.

Harabeck

Hard Core Member

Joined: 2/21/09
Posts: 286

10/25/09 1:53:16 PM#7

That's not luck, controlling your movements during combat to optimize your chance to hit and dodge will be skill.

And Wizard, yes vets will have better gear and more abilities, but it won't be like other games where a noob has 1/100th the health of a vet and can't even hit a vet player. In most games, a vet player could easily destroy the entire noob population at once, but it sounds like in ER a group of a few noobs could take down a vet if working together.

Joker2240

Elite Member

Joined: 10/03/06
Posts: 344

 
10/25/09 6:37:41 PM#8
Originally posted by Harabeck

That's not luck, controlling your movements during combat to optimize your chance to hit and dodge will be skill.

And Wizard, yes vets will have better gear and more abilities, but it won't be like other games where a noob has 1/100th the health of a vet and can't even hit a vet player. In most games, a vet player could easily destroy the entire noob population at once, but it sounds like in ER a group of a few noobs could take down a vet if working together.

Anything in my opinion that has a % chance is luck. You might miss three or four times or you might not miss at all. You don't need skill to not get hit or get hit. You also do not need skill to move around, especially in a game that give you assisted targeting. 

I mean even the devs themselves said that luck is also involved. 

Harabeck

Hard Core Member

Joined: 2/21/09
Posts: 286

10/25/09 7:15:53 PM#9
Originally posted by Joker2240
Originally posted by Harabeck

That's not luck, controlling your movements during combat to optimize your chance to hit and dodge will be skill.

And Wizard, yes vets will have better gear and more abilities, but it won't be like other games where a noob has 1/100th the health of a vet and can't even hit a vet player. In most games, a vet player could easily destroy the entire noob population at once, but it sounds like in ER a group of a few noobs could take down a vet if working together.

Anything in my opinion that has a % chance is luck. You might miss three or four times or you might not miss at all. You don't need skill to not get hit or get hit. You also do not need skill to move around, especially in a game that give you assisted targeting. 

I mean even the devs themselves said that luck is also involved. 

It's not entirely luck because your actions and your target's actions determine the % to hit. One specific attack might be up to luck, but over a fight, and certainly over many fights, your own skill at maximizing your hit while reducing your enemy's will prove a big difference.

Joker2240

Elite Member

Joined: 10/03/06
Posts: 344

 
11/28/09 5:18:24 PM#10

 Could this get sticky?