| 20 posts found | |
|---|---|
|
*Please note any and all information regarding targeting of any nature might or have changed. However I have still posted them due to the fact that some of the targeting system might still apply. The Updates to the Combat System, September 2009 is the latest information we have about the newer targeting system.(This is from a QOTW, that can also be found under the skill section. Different name though, same thing though.) Also Note the fact that there are double or triple posts of the same subjects. As some questions have two questions in one post or falls under multiple areas. This is to help people that just want to focus on reading one area of interest.
PvP (Stealth, weapons, combat, and stuff of player vs. player nature)
Weapons? Yes, we have some., September 2008 A little more about bounties, October 2008 Hide and Go Seek (Stealth, Hiding), December 2008 PVP Quests, December 2008 Friendly Fire and Faction Standings, January 2009 Friendly Fire Part 2 (Don't Shoot the Messenger Edition), January 2009 What do you see? (On Invisibility), January 2009 Weapon Switching and Dueling, February 2009 The Benefit of Grouping Up, March 2009 Right on Target, May 2009 Dodge, May 2009 PVP, PVE, and Content, July 2009 Fighting, Factions, and Guards, August 2009 Healing, Combat, and Cover, February 2010 PvE Three Questions, One Post, April 2008 On Mobs Behaviour and PvE, July 2008 Peacetime Activity, October 2008 The Newbie Experience, March 2009 PVP, PVE, and Content, July 2009 Let's talk about Quests, November 2009 Crime Criminal Karma (part of A Roundup of Recent Questions), January 2010 Criminal Bribery (part of A Roundup of Recent Questions), January 2010
Skills and Abilities
Skills, Tactics and Abilities: More Clarification, September 2008 Diving in Deep With Experience Pools, November 2008 Skill Advancement and Shiny New Wallpaper, June 2009 Skill Modification, and the Updates to the Combat System, September 2009 Support Abilities, October 2009 The Blank Slate, December 2009 Skills & Gear (part of A Roundup of Recent Questions), January 2010 A Resourceful Follow-up, March 2010
Crafting, Insurance, Looting, and Resources
Three Questions, One Post, April 2008 A little more about,May 2008 Two Questions, Two Answers, June 2008 I'm in your thread, talking about looting, July 2008 Rare Resources - The How, When and Why, July 2008 Zones, Equipment Destruction, and Crafting, August 2008 Defense, Looting, Insurance, August 2008 Crafting and statistics, September 2008 The Crafting Process, October 2008 My Pal, the Robot, November 2008 The Creative Use of Items, November 2008 Holiday QOTW, with an extra bonus!, December 2008 Durability, February 2009 No Pain, No Gain (More on Loot), February 2009 The 30 Second Loot Timer, April 2009 Crafting, Macroing, April 2009 A Call to Crafters, May 2009 Player Controlled Resources, July 2009 Stacking up!, September 2009 Mass Production, Crafting, October 2009 Product Manipulation, Combines, October 2009 The Crafting Process (1 of 2), November 2009 The Crafting Process, Part 2 (of 2), November 2009 Crafting Guilds and Survival, December 2009 Resources and Enterra, February 2010 Get Resourceful With QOTW, March 2010 Crafting Careers and Customization, March 2010
Movement and Transportation (transit, transportation of resources, and anything involving a vehicle)
Jump! (A discussion of Stamina), October 2008 The Beauty of Speed, January 2010 Mechas, Transit, and Loot!, June 2009 Teleportation, June 2009 Developer’s Choice + Twitter, September 2009 Teleporters, February 2010
Economy
Shopping the Economy, April 2008 About (Economy) Exploits, January 2010 Grab Bag QOTW (Trading), March 2010
Territorial (Territorial combat and structures)
Three Questions, One Post, April 2008 Territorial Battle, limits and guilds, September 2008 A Question of Defense, November 2008 Territorial Defense: Siege Events, December 2008 Siege Territory gameplay + defensive structures, April 2009 Spies and Territories, August 2009 City Building and News!, December 2009
Guilds
The Proper Care and Feeding of Guilds, November 2008
Factions
Choosing factions, February 2008 Storyline Missions and Faction Standings, April 2008 Personal Faction Affiliation and Group Play, June 2008 Friendly Fire and Faction Standings, January 2009 Fighting, Factions, and Guards, August 2009 A Neutral and Slightly Criminal Topic, October 2009 Faction Identification, M arch 2010
Organizations
Two Questions, Two Answers, June 2008 A Look at the Syndicate, February 2009 Meet the Nathura, March 2009 More from the Phoenix Camp, August 2009 Geography Enterra Geography, September 2008 Talking About Terrain (And Screenshot!), July 2009 Resources and Enterra, February 2010 Media (Screenshots, Trailers/Videos, music, etc…) Trailer Tidbits, April 2009 Another Community Exclusive!, August 2009 Noir Epic Cybermentalist Concept Art, November 2009 Community Exclusive: Screenshot Time, January 2010 Beta Beta Testing Advice, January 2009
Miscellaneous QOTWs
Stratics House of Commons Follow-Up, August 2008 Interface Quick Questions + GDC Thanks/Comments!, March 2009 And now, a bit of lore…, June 2009 Getting to Know The Team!, August 2009 News, October 2009 |
|
|
Profile Interviews - All interviews are credited to EarthriseHQ.de.
Apostol Apostolov
N.E.R.F.
Newsletter
To subscribe to the Earthrise newsletter you simply need to complete the quick and easy registration process on the forums |
|
|
If you guys have any questions about anything at all. I will try my best to answer them to the best of my knowledge. Ohhh.. be sure to check in every week as new QOTW will be added. |
|
|
cosy
Newshound
Joined: 9/15/04
EvE Rules #491 you should never, ever attack Russians on winter months |
10/24/09 8:21:12 AM#4
awesome man good job whit the list :) |
|
Wizardry
Apprentice Member
Joined: 8/27/04
Remove quests,bosses and trigger them back in is called Dynamic events now?lol..i think not. |
10/24/09 8:36:40 AM#5
I only had to post because i have to give some props on a VERY large complete list .Man i could not put that kind of effort into a game i love let alone something i have never played. Anyhoot good job on giving your fellow gamers a lot of information,albeit i read a lot of the stuff and seemed to be vague answers,like the skills topic.They claim to be removing the vet,time =reward,yet unlocking abilities i am sure will be nothing different than time=reward,so it adds up to the same thing in the long run.A vet will have as they pointed out many abilities,therefor will have a huge advantage. http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w |
Originally posted by Wizardry Yes, they might have an advantage however they have to use those skill properly. If they do not use their skill sets correctly than a noob can easily take down a vet. But isn't that how it is suppose to be? Should someone that has been playing the game for a longer time have an advantage over other players? Also you gotta remember just cause a vet has unlocked a lot of skills most/some will be unavailable to him due to the fact of what kind of gear he is using. Gear allows you to use certain skills, while locking some of the skills available to you also. Oh and one more thing. We gotta take into a account of luck. Earthrise will have a luck factor to it due to the fact the moving around adds to your dodge rate. |
|
|
10/25/09 1:53:16 PM#7
That's not luck, controlling your movements during combat to optimize your chance to hit and dodge will be skill. And Wizard, yes vets will have better gear and more abilities, but it won't be like other games where a noob has 1/100th the health of a vet and can't even hit a vet player. In most games, a vet player could easily destroy the entire noob population at once, but it sounds like in ER a group of a few noobs could take down a vet if working together. |
|
Originally posted by Harabeck Anything in my opinion that has a % chance is luck. You might miss three or four times or you might not miss at all. You don't need skill to not get hit or get hit. You also do not need skill to move around, especially in a game that give you assisted targeting. I mean even the devs themselves said that luck is also involved. |
|
|
10/25/09 7:15:53 PM#9
Originally posted by Joker2240 Anything in my opinion that has a % chance is luck. You might miss three or four times or you might not miss at all. You don't need skill to not get hit or get hit. You also do not need skill to move around, especially in a game that give you assisted targeting. I mean even the devs themselves said that luck is also involved. It's not entirely luck because your actions and your target's actions determine the % to hit. One specific attack might be up to luck, but over a fight, and certainly over many fights, your own skill at maximizing your hit while reducing your enemy's will prove a big difference. |
|
|
Could this get sticky? |
|
|
Add some dev interviews for the MMORPG.com community to get to know some of the devs behind Earthrise. |
|
|
zorky
Novice Member
Joined: 6/08/05
Join Reality Deviant we believe reality is simply one option. We offer deviation |
12/22/09 10:01:55 AM#12
Nice work joker two thumbs up Zorky, Pre-Deviation |
Originally posted by zorky Thanks zorky. Update: Added Newsletters for those who want to check out the old newsletters. |
|
|
RavingRabbid
Apprentice Member
Joined: 10/11/09
Remember Rabbids cant play MMO's, but they can dance! |
1/17/10 5:02:31 PM#14
Nothing short of an outstaning Job Op! TY! Im looking forward to this game! (AAAAAAAAHHHHHHHHHHHHH raises double plunger in salute to the info provided!) The ONLY opinion that matters if I like or dislike about a game is mine and mine alone. Playing: SWTOR and World of Tanks. |
|
1/18/10 7:13:20 PM#15
Great job Joker, the community needs more people like you. Just a note to everyone: if you cannot find what you are looking for in the QOTW, you can search http://earthrisewiki.com. And before you mention the wikia wiki, bear in mind that the wikia wiki fell out of repair and was abandoned by the admins close to a year ago, and has now fallen out of repair with most of its pages out dated. http://earthrisewiki.com is updated on a daily basis. Though it is still far from completion, but more or less ALL information existing about earthrise can be found there with a simple search....give it a shot....but don't judge the looks... |
|
Originally posted by RBOMB The only reason I did this was because I have been in this community for FAR too long! Sigh... It is almost my two year anniversary and I have been dedicated to a game that has a little information as Darkfall Online use to have. Kinda crazy how I have stayed in this community for this long and how little people have talked. Normally I get bored really quick of communities that are really slow like Earthrise forums are. Anyways... The Earthrise forums will be getting more active soon and I am going to get more involved with the community. Hopefully help nudge MHS to release more information on Earthrise with the support of the community. Like I did with the community interview, that should be released by the end of this month or the start of the next month. |
|
|
1/24/10 6:39:40 AM#17
The ER forums are hopping Joker! ;-) Thats what happens when companies keep their lips tight. You can only play theorycraft for so long before you realize the futility of it all. |
|
|
Is it easy to find the information you are looking for? Is the list organized well enough? Are the multiple post confusing? Should there be more categories to help find information better? Any kind of feedback is much appreciated, especially the negative feedback. I love getting negative feedback. |
|
|
2/03/10 7:22:28 PM#19
Thank you!
Not only I appreciate the job done but now I look forward hearing more about this game. |
|
|
The list is back up to date after not being up to date for a while. I am also adding guild interviews to the list of links. |
|