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Masthead Studios | http://www.play-earthrise.com/
RPG | Genre:Sci-Fi | Status:Development  (est.rel 2010)
PVP:Yes | Distribution: | Retail Price:n/a | Pay Type:Subscription
Desktop Client | System Req: PC 

Earthrise: Community Questions Answered

The community for the upcoming post-apocalyptic MMORPG Earthrise recently put together a set of questions for the game's developers. Today, they respond to those questions.

Interviews By Guest Writer on February 03, 2010

Community:

Earthrise features a player-run economy which sounds big and it may be hard for players to keep track of the market fluctuations. Will there be tools and data such as daily total volume sold, and average/low/high prices for various categories, available to the players who wish to speculate on the Earthrise market?

Earthrise Team:

At launch, Earthrise will provide crafters and market players with all basic tools required to track the dynamics of the in-game market. We are still working on the arsenal of tools that as we work towards our projected launch date so we cannot make any promises about specialized tools at this current time. Additional tools will continue to be introduced later based on the needs of the player base and the direction of the crafting community.

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Community:

A lot of emphasis has been placed on the player crafters as the primary source of items in the Earthrise economy. What role will NPC vendors have in the economy?

Earthrise Team:

Despite the goal to make economy work solely among players, NPC Vendors will still exist in the game. Vendors will buy back items that, for some reason, do not find a place in the economy at the current moment, although at a price that will leave little profit opportunity. Vendors will always be the worst option for selling items - for example, Vendors will disregard any designs placed in player-crafted items when calculating their price. Vendors will also sell weapons and armor that come cheap but are designed for temporary use and targeted at helping looted players step on their feet and join the fray. These temporary items cannot be disassembled for parts, cannot be repaired and have very low durability causing them to break apart soon after they have been put to use.

Community:

Does Earthrise feature an NPC Aggression or Hate system, and how does it work?

Earthrise Team:

NPC Characters will recognize Player's faction and may refuse to cooperate or outright attack. AI, however, is still in the works and we look forward to sharing more on this in the future.


Screenshot

Community:

Tell me about some of the PVE content - PVP offers a lot of large scale activity, is PVE similar in this regard, or is it more oriented towards smaller groups and soloing?

Earthrise Team:

Questing in Earthrise will be very solo-friendly. Players will find it possible to complete most of the tasks provided by the denizens of Enterra alone, or with little help from a friend. A small part of the quests will be too challenging for a single person to tackle, but they will come in the storyline at set moments and would not require the Player to constantly seek out help. Still, it is highly advised for players to group together. While quests may require only one person to complete them, it is because of the PvP focus and the looting system in the game, that traveling in groups will ensure whatever reward is won, can be safely kept as Player's property.

Community:

Do skills have ranks? What more can you tell us to add to our understanding of the skill/ability/equipment dynamic?

Earthrise Team:

Skills have ranks between 1 and 10. Spending skill points will allow Players to advance in rank, and each new rank will unlock an Ability. Ability is an action in combat, or technology in crafting. Further on, by spending additional crafting points, combat Abilities can unlock up to two Tactics slots, allowing players to place a Tactic - ability, that modifies the properties of the Ability to suit the Player's play style.

Community:

Earthrise features territories on which players can create and fight over possession of bases. Will the territories in Earthrise all be the same size?

Earthrise Team:

Territories in Earthrise will have relatively the same size without feeling "cookie cutter" in nature, many will feature unique terrain that will require different tactics when it comes to attacking or defending the territory.

Community:

How are the costs of insurance policies determined, considering that the value of an item in a player-run-economy is determined by the players and will fluctuate?

Earthrise Team:

Players will not insure items based on their market cost. Instead, Players will insure slots in their inventory, with each additional insured slot costing more than the previous. The cost of the insurance will fluctuate only based on Player's standings towards the faction that provides the insurance of their equipment. Players will be able to place their most precious and important items in as many insured slots as they prefer and can afford. When a character is killed, all items placed in non-insured slots are dropped and the last insured slot loses its insured status. The killer is also rewarded with money calculated based on the fraction of the price of the insurance paid for the slot that have lost its insurance status.


Community:

Are there any items in a player's possession that can't be looted even if the player did not purchase any insurance?

Earthrise Team:

Quest items are one of the few types of items that cannot be looted even if they are not placed in an insured slot. Players should not worry about losing items required for the completion of quests.

Community:

Has there been a decision made about alts, given the high interest in community thread/poll on this topic, and if so, when can we expect an announcement?

Earthrise Team:

The number of characters per account is still an unresolved issue but we've been watching the feedback closely. When we finalize our decision, we will come up with an announcement about it.

More Earthrise Features:

Earthrise - Three Exclusive Screens Media added on Tuesday August 24
Earthrise - Exclusive In-Game Screens Media added on Wednesday August 18
Earthrise - Exclusive Screenshots, Week 4 Media added on Friday February 26

More Interviews:

Jade Dynasty - Vengeance Expansion Interview Interview added on Friday August 27
General - John Smedley Interview Interview added on Wednesday August 25
EverQuest - House of Thule Interview Interview added on Wednesday August 25

More Features:

DC Universe Online - A Basic Recap of DCUO General Article added on Wednesday September 01
Jumpgate Evolution - Event Sectors Dev Journal added on Wednesday September 01
Star Wars: The Old Republic - KOTOR in The Old Republic Column added on Wednesday September 01
 
 
mschi772 writes:

I'm officially looking forward to Earthrise.  I forgot that it's possible for a game developer to not sound like a greedy politician in an interview.  I'm glad they're getting some press from time to time; it's more than enough hype for me.

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2/03/10 11:41:41 AM
 
kanechart writes:

Thanks and I can't wait for this game. I hope its great. reminds me of AO in the future <3

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2/03/10 11:42:17 AM
 
ProfRed writes:

Very nice info.  At first I didn't like the insurance system, but I am starting to like it a lot more now.  If you spend a lot to insure slots and die you will lose a lot, and the killing player will reap those benefits.  If you only insure one or two slots you will lose more items and the killer will reap benefits in that way.  I hope that the insured slots get expensive fast.  It is nice to have a good stream of information coming out about this game.

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2/03/10 11:48:45 AM
 
Izure writes:

This is PRe-CU SWG, hopefully that is what they are aiming for, seems more of a pvp then PVE game then SWG did, which is good, but still looks very sandboxy, I am really looking forward to this game.

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2/03/10 12:07:07 PM
 
parrotpholk writes:

 Sounds great on paper so will be interested to see how it does going forward.

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2/03/10 12:10:40 PM
 
Comnitus writes:

I like these interviews, but I want Open Beta to hurry up and get here (or get invited to Closed Beta, but it seems like they aren't inviting too many people). I want to see some more videos and gameplay footage, especially since the game is supposed to launch in a couple of months. It's all sounding great on paper, but we all know what counts...

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2/03/10 12:12:57 PM
 
NovaKayne writes:

Definately one on my WATCH list.   We need a hit soon for the MMO community.  Too many near misses and absolute fail.

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2/03/10 12:36:43 PM
 
Joker2240 writes:

 First off THANK YOU SO MUCH MMORPG.com for publishing this. This really helps Earthrise get some attention. 

Now for the interview. Kinda sad that some questions could not be answered however this was expected when I was putting these questions together with the communities help. As they are still working out the system and adding new stuff. Hopefully soon we get more information about how the AI works and also learn more about what kind of tools will they implant to help people with the economy.

 

Insurance information is always great however there still needs to be more answered about it until we really know the full extent of what it is.

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2/03/10 1:31:18 PM
 
LotosSlayer writes:

Ugh, another solo/quest-based MMo.

 

zzzzzz

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2/03/10 1:38:30 PM
 
bonds0097 writes:
Originally posted by LotosSlayer

Ugh, another solo/quest-based MMo.

 

zzzzzz

 

Uh... no. PvP for territory control and a player-run economy are the main focuses of the game.

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2/03/10 2:06:29 PM
 
Joker2240 writes:
Originally posted by bonds0097
Originally posted by LotosSlayer

Ugh, another solo/quest-based MMo.

 

zzzzzz

 

Uh... no. PvP for territory control and a player-run economy are the main focuses of the game.

On top of that did you not really read what the devs said that some of those quests will not be soloable and they actually say that it is a good idea to group up just for the fact that it is open PvP and your body is lootable or did you miss that bit? Like bonds0097 the main focus of this game is FFA PvP territorial warfare and also a player-run-economy. They are just giving you the option to actually do quests and be free from having to group up. Like a sandbox should do, be open to every type of gameplay.

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2/03/10 2:22:58 PM
 
jrs77 writes:
Originally posted by LotosSlayer

Ugh, another solo/quest-based MMo.

 

zzzzzz

 

If you read up on the game, just a little bit more then two seconds, then you'll notice, that Earthrise isn't a PvE-game.

The ability to do quests solo is there, so you can actually do something, if your guildmates are offline.

Earthrise' main focus is FFA PvP, territorial warfare and economy.

It's basically like EvE Online just without space-ships.

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2/03/10 2:34:57 PM
 
Vortex5oo writes:
Originally posted by LotosSlayer

Ugh, another solo/quest-based MMo.

 

zzzzzz

 When you wake up again I suggest you read through the "Unoffical FAQ". A lot of good info in there. After reading it, I got the feeling this game gonna be like a mix of EVE, AO and SWG. Gonna be interesting to play!

 

"Unoffical FAQ"

"1.7 - Will I be forced to join a guild or will I be able to solo?
No, you will not be forced to join a guild and soloing will be an available option, although the game will be more focused on guild play. One of the main aspects of the game will be the guild conquest feature, and a large part of the game will be centered around it.

For players that still prefer solo play, there is nothing saying you cannot participate in the overall war and guild territory conquest. Becoming a hired hand or mercenary and offer your services (whatever they may be) to whatever guild or player is in need of them at the time. These players can be without official obligations and jump ship whenever they feel necessary or maybe just side with whoever is currently stronger at the moment, constantly claiming superiority.

 

It will also typically be more risky and more challenging to be a solo player, unless of course you make such a name for yourself that you can hire your own defense squad or no one would dare touch you for risk of losing your valuable services. Experienced and expert crafters are one of the possibilities of solo players that can make such a name for themselves.

Solo players will have the options to participate in both the PvE as well as PvP portions of the game and have many options and play styles to choose from. From participating in solo missions and crafting, or becoming a criminal who kills and pillages any unsuspecting player who happens to cross their path. Maybe you want to become the infamous Bounty Hunter who hunts these lawless thugs to no end, these players will have many options to choose from.

 

1.8 - How does questing work?
Questing will take on several forms. The storyline quests will be focused on the main and side quests associated with the conflict between Continoma and Noir. These will range from simple quests to long and challenging chain quests. The organizations (minor factions - see under Factions) will also provide a system of randomly generated quests with a great level of variety in their goals. These randomly generated missions will be easily accessible from many places.

Guilds will also have access to specific guild quests that will take the cooperation of dozens of players to complete. Finally, almost every quest in Earthrise will have an effect on your Contribution score, a measure of your affiliation between Continoma and Noir.

 

1.9 - Is Earthrise a PvE or PvP game?

Both. The game is PvP-centric as a major focus of the game will be the territory capture feature, faction fighting and resource gathering portions of the game. PvE will also play a large part of the game though as your characters skills will only advance in PvE, of which solo and group questing will be a large part. Crafting is a central part of the game and the economy and it will be directly effect by, and effect both PvE and PvP. Although crafters that wish to only participate in their choice of content will have the option to do so.

Players can choose to remain in the safer areas where they are less likely to encounter the enemy faction and harder mobs or you can choose to venture out into the more wild, less secure areas where the rewards will be greater, but so will the danger. The greater the risk, the greater the reward."

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2/03/10 3:26:18 PM
 
Deewe writes:

Not very fond of PvP but it looks really interesting.

 

 

I'm eager to see the both the crafting and combat system.

 

 

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2/03/10 6:06:24 PM
 
alucard3000 writes:

sounds like its going to be another Darkfall online zergfest with a different skin

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2/03/10 6:17:56 PM
 
LotosSlayer writes:

Well, if it's a PvP focused game then I guess it isn't my thing. Still, there is PvE content in the form of quests that they say are soloable. The things they mentioned won't be enough to encourage most people to group. Any MMo with quests as the main way of leveling will have most people soloing. Sure, there might be some quests that require groups, but imo finding a few people just to do 1 to a few quests that take a few minutes then going back to soloing isn't grouping.

"When you wake up again I suggest you read through the "Unoffical FAQ". A lot of good info in there. After reading it, I got the feeling this game gonna be like a mix of EVE, AO and SWG. Gonna be interesting to play!"

 

AO(if you mean Anarchy Online) did have similar PvP to Earthrise, and it did have a player run economy(as did most MMos pre-WoW), but it didn't have quests for leveling. You got into a group of 6 and went into dungeons/areas and killed enemies/bosses for exp. From what I've heard, SWG was like that too. I'm just tired of the quest based leveling WoW introduced that all new MMos use now, the old school way was so much funner.

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2/03/10 6:44:06 PM
 
Harabeck writes:

You have to keep in mind that these quests aren't taking place in an instance or anything. You have to watch out for players that will kill you.

And alucard3000, there are some major differences between ER and DF besides the theme/graphics. Read about the game.

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2/03/10 6:49:57 PM
 
Joker2240 writes:
Originally posted by LotosSlayer

 I'm just tired of the quest based leveling WoW introduced that all new MMos use now, the old school way was so much funner.

 

Well you are in luck my friend! Because in Earthrise THERE IS NO LEVELS! Quests are mainly faction based quests, of course the storyline quests and random generated quests (I am sure there is more types of quests). I am sure there will be also dev ran events and stuff like that. I actually remember them talking about sometimes spawning mods that will never appear again (I could be wrong about this though, it's been a while since I have heard talk about this). 

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2/03/10 7:31:35 PM
 
Dragim writes:

Most of it sounds great, except in regards to PvE.

"Most quests will be able to be completed by yourself, or maybe a little help from a friend."

This scares me, because this is exactly how it was in Fallen Earth. "Post apocolyptic mmo"

I quit fallen earth because I had no need for friends.  I did all my quests solo, I never really interacted with anyone at all.  And I quit because of it.  No point in taking 6 people with me to kill 10 mobs or what not.

Not that I promote forced grouping, I promote the option to have more quests that are group oriented.

As I have said before and always say,  I don't want uber loot for my group quests, I don't want insane amounts of exp.  Just a slightly better reward or slightly more exp.

The main thing is I want the oppurtinity to play with my friends and clan mates, not everyone off doing their own thing.

The pvp aspect sounds great, but I don't know about pve.

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2/03/10 8:10:12 PM
 
Thedrizzle writes:
Originally posted by alucard3000

sounds like its going to be another Darkfall online zergfest with a different skin


 

How did you deduce that? Because its full loot pvp? How many full loot pvp games have you played? Were they all zerg fests? Explain....

 

And a big thanks to Joker for helping with the community que's.

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2/03/10 8:29:04 PM
 
Harabeck writes:
Originally posted by Dragim

Most of it sounds great, except in regards to PvE.

"Most quests will be able to be completed by yourself, or maybe a little help from a friend."

This scares me, because this is exactly how it was in Fallen Earth. "Post apocolyptic mmo"

I quit fallen earth because I had no need for friends.  I did all my quests solo, I never really interacted with anyone at all.  And I quit because of it.  No point in taking 6 people with me to kill 10 mobs or what not.

Not that I promote forced grouping, I promote the option to have more quests that are group oriented.

As I have said before and always say,  I don't want uber loot for my group quests, I don't want insane amounts of exp.  Just a slightly better reward or slightly more exp.

The main thing is I want the oppurtinity to play with my friends and clan mates, not everyone off doing their own thing.

The pvp aspect sounds great, but I don't know about pve.

Well PvP is the main aspect. So you'll be in groups for that. Even if you're just trying to PvE, you might still want to group to protect yourself from other players.

New Post Quote
2/03/10 9:25:39 PM
 
alucard3000 writes:

lol if it isnt ill eat my words but i dont think i will be like i said zergfest with a different skin why mine/farm your mats when you can take them from someone who has

New Post Quote
2/04/10 12:10:57 AM
 
alucard3000 writes:
Originally posted by Harabeck

You have to keep in mind that these quests aren't taking place in an instance or anything. You have to watch out for players that will kill you.

And alucard3000, there are some major differences between ER and DF besides the theme/graphics. Read about the game.


 

lol your stupid if you think im replying and not having so called "read up on the game" esp when reading about it is all there is yea like a said a different skin,what that means, same book different cover and models

Darkfall online different skin unless there is something i missed in all my reading that says all this killing has some sort of penalties

and another point for a game that is suposed to be releasing in 2-3 months very little in the way of actual why would i buy this is being shown

this is feb hmmm 12 months in a year 4 quarters march end of 1st jun end of 2nd hmm suspicions suspicions lol

New Post Quote
2/04/10 12:19:51 AM
 
Gorilla writes:
Originally posted by Thedrizzle
Originally posted by alucard3000

sounds like its going to be another Darkfall online zergfest with a different skin


 

How did you deduce that? Because its full loot pvp? How many full loot pvp games have you played? Were they all zerg fests? Explain....

 

And a big thanks to Joker for helping with the community que's.

 

Seems that most full loot pvp'ers didn't have a large enough community to be a zergfest! Seriously though I hope they 'get it right' sounds like they might do.

 

New Post Quote
2/04/10 3:28:37 AM
 
alucard3000 writes:
Originally posted by Gorilla
Originally posted by Thedrizzle
Originally posted by alucard3000

sounds like its going to be another Darkfall online zergfest with a different skin


 

How did you deduce that? Because its full loot pvp? How many full loot pvp games have you played? Were they all zerg fests? Explain....

 

And a big thanks to Joker for helping with the community que's.

 

Seems that most full loot pvp'ers didn't have a large enough community to be a zergfest! Seriously though I hope they 'get it right' sounds like they might do.

 


 

funny cuz darkfall is still running and now they have a north america server so i think full loot pvp will zergfest you watch your back

New Post Quote
2/04/10 4:08:00 AM
 
mrw0lf writes:
Originally posted by alucard3000
Originally posted by Harabeck

You have to keep in mind that these quests aren't taking place in an instance or anything. You have to watch out for players that will kill you.

And alucard3000, there are some major differences between ER and DF besides the theme/graphics. Read about the game.


 

lol your stupid if you think im replying and not having so called "read up on the game" esp when reading about it is all there is yea like a said a different skin,what that means, same book different cover and models

Darkfall online different skin unless there is something i missed in all my reading that says all this killing has some sort of penalties

and another point for a game that is suposed to be releasing in 2-3 months very little in the way of actual why would i buy this is being shown

this is feb hmmm 12 months in a year 4 quarters march end of 1st jun end of 2nd hmm suspicions suspicions lol


 

You could make that point by grouping entire genres, "all sandboxes, same book different cover", "all themeparks, same book different cover", come to think of it, "all games, same ultimately pointless and trivial ways of wasting time, different skins". Bloody daft arguement.

New Post Quote
2/04/10 4:14:32 AM
 
DocProject writes:
Originally posted by alucard3000
Originally posted by Harabeck

And alucard3000, there are some major differences between ER and DF besides the theme/graphics. Read about the game.


 

lol your stupid if you think im replying and not having so called "read up on the game" esp when reading about it is all there is yea like a said a different skin,what that means, same book different cover and models

Darkfall online different skin unless there is something i missed in all my reading that says all this killing has some sort of penalties

 

Apparently in all your extensive reading you must have missed the games official website FAQ. I know, who would look THERE first?!? You have some impressive research skills if I must say so.

 

"» Will there be PvP in Earthrise?
Yes. PvP will be an important part of the game. Players will have the opportunity to kill other players – but not without consequences."

 

Now maybe you might want to go extensively read some on what those consequences might be? Nah, you don't care because you are obviously trolling.

-------------------------------------------------------------------------------------------------------

 

For those non-trolls that care, what are some of the "killing problems without penalties" that Darkfall has? The ones I can think of shouldn't be an issue in Earthrise. I'm also not trolling Darkfall I don't play the game and know if these are still issues, sorry.

Naked player attacks: If you choose not to wear gear you are utterly useless in combat. Not only does your armor provide the shield technology protecting you from getting instantly gibbed, but it also supplies energy to your weapons which power's many of your weapon attacks. You are not viable without gear equipped.

Lack of serious consequences for killing: In essence the PVP in this game revolves around GvG (Guild vs Guild) and Faction PvP game. There are also neutral (non-factioned) and criminal characters and guilds. Opposite faction players are free to kill each other on sight with the only repercussion being other players that might come looking for you because of it. Guilds involved in the territory conquest feature with each other are free to kill each other during wartime without repercussion (not in secure areas though where same faction violence wont be tolerated). Faction players however cannot attack neutral players or players in their own faction (unless involved with same-faction guilds in territory dispute) without being condemned by their faction and acquiring criminal status.

Not only will this cause them to hurt their faction reputation badly but it will also allow for those players to issue a in-game bounty on the criminal with the in-game bounty system. This could send several players after you looking for a nice reward. (All Bounty Hunters can take the mission but only one can complete it to receive the reward). Being a criminal not only makes your play more complicated but it also makes factioned players get bonuses for killing you which can provide them with cheaper insurance costs and faction specific rewards.

Criminals will lose access to certain safer areas depending on how notorious they are. They will also become attackable without consequence by anyone including other criminals, in essence "red". Being a criminal is possible and viable in Earthrise, they even have their own outlaw settlement in a secluded area on the island that offers criminal services (market, cloning, insurance, possibly a safe area for them (unknown if guards in that area will react to violence like they do in other secure areas). Playing as a criminal is by no means 'ez-mode lolz gankfest' but it is definately a challenging and rewarding playstyle for those up for it.

Grinding away being a criminal:

Also criminals cannot just grind out their criminal "karma" to make them non-criminal. It is only lost with in-game time so playing as a criminal or attacking innocent players will require serious consideration. So don't think that killing doesn't have consequences.

 

For any others interested to find out more detail or join in on discussion hop on over to the official forums.

New Post Quote
2/04/10 5:10:03 AM
 
alucard3000 writes:
Originally posted by DocProject
Originally posted by alucard3000
Originally posted by Harabeck

And alucard3000, there are some major differences between ER and DF besides the theme/graphics. Read about the game.


 

lol your stupid if you think im replying and not having so called "read up on the game" esp when reading about it is all there is yea like a said a different skin,what that means, same book different cover and models

Darkfall online different skin unless there is something i missed in all my reading that says all this killing has some sort of penalties

 

Apparently in all your extensive reading you must have missed the games official website FAQ. I know, who would look THERE first?!? You have some impressive research skills if I must say so.

 

"» Will there be PvP in Earthrise?
Yes. PvP will be an important part of the game. Players will have the opportunity to kill other players – but not without consequences."

 

Now maybe you might want to go extensively read some on what those consequences might be? Nah, you don't care because you are obviously trolling.

-------------------------------------------------------------------------------------------------------

 

For those non-trolls that care, what are some of the "killing problems without penalties" that Darkfall has? The ones I can think of shouldn't be an issue in Earthrise. I'm also not trolling Darkfall I don't play the game and know if these are still issues, sorry.

Naked player attacks: If you choose not to wear gear you are utterly useless in combat. Not only does your armor provide the shield technology protecting you from getting instantly gibbed, but it also supplies energy to your weapons which power's many of your weapon attacks. You are not viable without gear equipped.

Lack of serious consequences for killing: In essence the PVP in this game revolves around GvG (Guild vs Guild) and Faction PvP game. There are also neutral (non-factioned) and criminal characters and guilds. Opposite faction players are free to kill each other on sight with the only repercussion being other players that might come looking for you because of it. Guilds involved in the territory conquest feature with each other are free to kill each other during wartime without repercussion (not in secure areas though where same faction violence wont be tolerated). Faction players however cannot attack neutral players or players in their own faction (unless involved with same-faction guilds in territory dispute) without being condemned by their faction and acquiring criminal status.

Not only will this cause them to hurt their faction reputation badly but it will also allow for those players to issue a in-game bounty on the criminal with the in-game bounty system. This could send several players after you looking for a nice reward. (All Bounty Hunters can take the mission but only one can complete it to receive the reward). Being a criminal not only makes your play more complicated but it also makes factioned players get bonuses for killing you which can provide them with cheaper insurance costs and faction specific rewards.

Criminals will lose access to certain safer areas depending on how notorious they are. They will also become attackable without consequence by anyone including other criminals, in essence "red". Being a criminal is possible and viable in Earthrise, they even have their own outlaw settlement in a secluded area on the island that offers criminal services (market, cloning, insurance, possibly a safe area for them (unknown if guards in that area will react to violence like they do in other secure areas). Playing as a criminal is by no means 'ez-mode lolz gankfest' but it is definately a challenging and rewarding playstyle for those up for it.

Grinding away being a criminal:

Also criminals cannot just grind out their criminal "karma" to make them non-criminal. It is only lost with in-game time so playing as a criminal or attacking innocent players will require serious consideration. So don't think that killing doesn't have consequences.

 wait wall of text did you miss the darkfall online zergfest post? I surely hope you dont think earthrise is going to be more quote unquote righteous lol wit open pvp open loot good luck to ya woot

For any others interested to find out more detail or join in on discussion hop on over to the official forums.


 

New Post Quote
2/04/10 6:10:50 AM
 
alucard3000 writes:

hey im not saying im not watching this game but lol come on no gameplay whatever and it releases supposedly in 4 months latest terms and has a darkfall pvp system come on throw all your "economics" in it you want eve online has a palyer that cleaned out his corporations bank and made 5k real money from it so stop trying to sugar coat reality

New Post Quote
2/04/10 6:17:15 AM
 
Netbrat writes:

Doesn't look like a game for me. Have you seen the MMORPG poll below?

Which is more important in an MMO, PvE or PvP?

PvP - 5.7%

PvE - 16.1%

PvP focus with a little PvE - 11.6%

PvE focus with a little PvP - 31.2%

Equal Parts PvE and PvP - 35.3%
 

Most people do not want full pvp. It will just be a bunch of kids leveling up quickly so they can go and gank all the lower levels trying to level up. And player run economy? These same kids that know nothing about economy or what something is worth will be setting the pricing for everything.

I will be avoiding this game.

New Post Quote
2/04/10 6:45:20 AM
 
mckimmins writes:

What most interest me about this game is the deep and interesting crafting system that is actually relevant to the game. Pair that with full player run economy and I am very excited. Eve Online already has the above and thus why that game is so great and a blast to play. But Earthrise gets us all of that with walking avatars instead of spaceships. I am not much for pvp though. But with meaningful pvp and gear loss comes the need for more crafting! I will be able to find myself a nice guild and semi safe home in this game and build stuff for the pvpers. If it turns out to be mediocre and lacks the features they promise then we always got Eve.

New Post Quote
2/04/10 7:24:29 AM
 
jrs77 writes:
Originally posted by Netbrat

Doesn't look like a game for me. Have you seen the MMORPG poll below?

Which is more important in an MMO, PvE or PvP?

PvP - 5.7%

PvE - 16.1%

PvP focus with a little PvE - 11.6%

PvE focus with a little PvP - 31.2%

Equal Parts PvE and PvP - 35.3%
 

Most people do not want full pvp. It will just be a bunch of kids leveling up quickly so they can go and gank all the lower levels trying to level up. And player run economy? These same kids that know nothing about economy or what something is worth will be setting the pricing for everything.

I will be avoiding this game.

 

There are no levels in Earthrise.

A n00b who understand game-mechanics and come up with a decent setup and basic equipment is basically able to kill a vet, if the vet doesn't have player-skills.

Additionally, Earthrise will have no uber-equipment, that is tenfold better then the basic-equipment.

New Post Quote
2/04/10 7:34:33 AM
 
mCalvert writes:

I dont like the insurance system. If its a full looting system, it should be full looting. When you die, some of your stuff is destroyed, some of it drops. Anything that was insured, the company should pay you money to reimburse you. You shouldnt resurect with those items. At some point everyone will simply have insurance on everything, and nothing will drop. They for sure will have insurance one something really great, and that will never drop, which means you will never be able to hunt people for that really great thing.

New Post Quote
2/04/10 9:16:00 AM
 
Joker2240 writes:

 There will be gear that can not be insured typically the gear that are really expensive and are very  hard to craft. However we do not know much about that and I am positive we will have a follow up to those questions. 

Edit: A good example would be like EvE titan's. I don't think those a insurable.

New Post Quote
2/04/10 9:20:46 AM
 
jrs77 writes:
Originally posted by mCalvert

I dont like the insurance system. If its a full looting system, it should be full looting. When you die, some of your stuff is destroyed, some of it drops. Anything that was insured, the company should pay you money to reimburse you. You shouldnt resurect with those items. At some point everyone will simply have insurance on everything, and nothing will drop. They for sure will have insurance one something really great, and that will never drop, which means you will never be able to hunt people for that really great thing.

 

First of all, there's no uber-weapons in Earthrise. Additionally, there's no epic items dropping from NPCs. All items are crafted by players, so everyone will have access to all available items, if he can afford to pay the price demanded in the market, or craft it on his own.
So there's no hunting people down for their goodies actually.

With the above in mind, the insurance.system is actually what I'm positively looking forward to, as it does away with the need to loot. I simply get instant cash for killing other players, which is a plus in my oppinion, as the money can't be looted from me. if I get killed a  few seconds after I've killed someone else.

Last but not least, Earthrise has item-decay, so every item in the game will get destroyed at some point and noone will keep his items forever.

So people will maybe insure their 4 or 5 items, that are designed to their needs (read: specialized and modified items) but anything else isn't exactly worth insuring, as the slots in your inventory get more expensive the more slots you insure.

It's the best system I've ever heard of tbh.

New Post Quote
2/04/10 9:38:32 AM
 
lkavadas writes:

Earthrise is a PvP-centric MMO. Quit complaining about the PvE. The quests are there to grind faction points and earn faction rewards, not earn you hordes of XP for skills.

And who cares if the PvE content can be soloed?  They mentioned in that article that this PvE content is not divorced from the open world PvP mechanics so even when you're PvEing you're still PvPing.

Y'all understand that both PvE and PvP inhabit the same game space simultaneously, right?

You can't PvP solo for very long in an open world PvP environment.

I think a few posters in this thread have just been conditioned by generic MMOs over the past few years and are overlooking very obvious and important details.

Lastly, the devs have mentioned on several occasions that there will be PvE so difficult that it will only be able to be completed by purchasing and using a battlemech(s).

Sounds pretty hardcore for PvE IMO... if that's your thing.

New Post Quote
2/05/10 10:06:33 AM
 
ConjureOne writes:

I have mixed feelings about the insurance system...

From what I understand you dont pay for insurance of items, you pay for insurance of SLOTS.

Example:

I have a level 999 ultra mega killing combulator of uber rarity in my weapons slot, it costs 9999999 gazillion :insert your future currency here: on the market. BUT the insurance costs 1 :insert your future currency here: for that slot, much like if you had a noob lvl 1 turd in your hand.

If that example is correct this game is NOT full loot, its NOT pvp, its wow carebear style pvp... with adjustments...

What I'm thinking here is EVE... in EVE you insure your ship from market value (not all ships can be insured), but still you cant insure equipment on that ship. So its a good system if you want to both cuddle and whip your customer (player). Its neutral, it appeals to both carebears and hardcore pvpers.

So bottomline is: before I read this question I was really looking forward to Earthrise, now... I'm not really sure I am.

New Post Quote
2/05/10 11:23:00 AM
 
ConjureOne writes:
Originally posted by Joker2240

 There will be gear that can not be insured typically the gear that are really expensive and are very  hard to craft. However we do not know much about that and I am positive we will have a follow up to those questions. 

Edit: A good example would be like EvE titan's. I don't think those a insurable.


 

Obviously you or none of your friends/corp/alliance mates own a titan, those beasts are insurable.

New Post Quote
2/05/10 11:25:54 AM
 
mschi772 writes:
Originally posted by ConjureOne

I have mixed feelings about the insurance system...

From what I understand you dont pay for insurance of items, you pay for insurance of SLOTS.

Example:

I have a level 999 ultra mega killing combulator of uber rarity in my weapons slot, it costs 9999999 gazillion :insert your future currency here: on the market. BUT the insurance costs 1 :insert your future currency here: for that slot, much like if you had a noob lvl 1 turd in your hand.

If that example is correct this game is NOT full loot, its NOT pvp, its wow carebear style pvp... with adjustments...

What I'm thinking here is EVE... in EVE you insure your ship from market value (not all ships can be insured), but still you cant insure equipment on that ship. So its a good system if you want to both cuddle and whip your customer (player). Its neutral, it appeals to both carebears and hardcore pvpers.

So bottomline is: before I read this question I was really looking forward to Earthrise, now... I'm not really sure I am.


 

I have read that Earthrise will not allow you to insure some of the "uberest" items.  Just hope that is indeed the case; I do.  Regardless, Earthrise has item decay from what I understand.  That is awesome in my opinion.  I haven't read-up on it in great detail and have seen mention of repairing gear.  Please tell me that gear cannot be repaired indefinately, and I will be an extremely happy camper.  Item decay is pointless if you can repair items indefinately.

New Post Quote
2/05/10 11:27:46 AM
 
Joker2240 writes:


Originally posted by ConjureOne

Originally posted by Joker2240

 There will be gear that can not be insured typically the gear that are really expensive and are very  hard to craft. However we do not know much about that and I am positive we will have a follow up to those questions. 
Edit: A good example would be like EvE titan's. I don't think those a insurable.


 
Obviously you or none of your friends/corp/alliance mates own a titan, those beasts are insurable.



Note how I said "I don't THINK those are insurable." Thank you and come back an other day troll. Nor do I play EvE anymore or have been in a corp/alliance.

Kavadus brought up something really interesting actually. If I remember correctly there will be parts of the island that will require you to have a mech in order to actually go to that area. I might have read it wrong as it was a long time ago that I read that. Yeah, mech vs mech combat! WOOP!

New Post Quote
2/05/10 11:31:02 AM
 
Joker2240 writes:
Originally posted by mschi772
Originally posted by ConjureOne

I have mixed feelings about the insurance system...

From what I understand you dont pay for insurance of items, you pay for insurance of SLOTS.

Example:

I have a level 999 ultra mega killing combulator of uber rarity in my weapons slot, it costs 9999999 gazillion :insert your future currency here: on the market. BUT the insurance costs 1 :insert your future currency here: for that slot, much like if you had a noob lvl 1 turd in your hand.

If that example is correct this game is NOT full loot, its NOT pvp, its wow carebear style pvp... with adjustments...

What I'm thinking here is EVE... in EVE you insure your ship from market value (not all ships can be insured), but still you cant insure equipment on that ship. So its a good system if you want to both cuddle and whip your customer (player). Its neutral, it appeals to both carebears and hardcore pvpers.

So bottomline is: before I read this question I was really looking forward to Earthrise, now... I'm not really sure I am.


 

I have read that Earthrise will not allow you to insure some of the "uberest" items.  Just hope that is indeed the case; I do.  Regardless, Earthrise has item decay from what I understand.  That is awesome in my opinion.  I haven't read-up on it in great detail and have seen mention of repairing gear.  Please tell me that gear cannot be repaired indefinately, and I will be an extremely happy camper.  Item decay is pointless if you can repair items indefinately.

Yes, you can repair them but it will be of lesser quality but it will eventually have to be taken apart.

New Post Quote
2/05/10 11:32:18 AM
 
mschi772 writes:
Originally posted by Joker2240
Originally posted by mschi772
Originally posted by ConjureOne

I have mixed feelings about the insurance system...

From what I understand you dont pay for insurance of items, you pay for insurance of SLOTS.

Example:

I have a level 999 ultra mega killing combulator of uber rarity in my weapons slot, it costs 9999999 gazillion :insert your future currency here: on the market. BUT the insurance costs 1 :insert your future currency here: for that slot, much like if you had a noob lvl 1 turd in your hand.

If that example is correct this game is NOT full loot, its NOT pvp, its wow carebear style pvp... with adjustments...

What I'm thinking here is EVE... in EVE you insure your ship from market value (not all ships can be insured), but still you cant insure equipment on that ship. So its a good system if you want to both cuddle and whip your customer (player). Its neutral, it appeals to both carebears and hardcore pvpers.

So bottomline is: before I read this question I was really looking forward to Earthrise, now... I'm not really sure I am.


 

I have read that Earthrise will not allow you to insure some of the "uberest" items.  Just hope that is indeed the case; I do.  Regardless, Earthrise has item decay from what I understand.  That is awesome in my opinion.  I haven't read-up on it in great detail and have seen mention of repairing gear.  Please tell me that gear cannot be repaired indefinately, and I will be an extremely happy camper.  Item decay is pointless if you can repair items indefinately.

Yes, you can repair them but it will be of lesser quality but it will eventually have to be taken apart.


 

That works for me.  One of the things that upset me with Fallen Earth was that they built a game based on crafting and trade, but all the items in that game can be repaired indefinately with no penalties.  Ugh, I just don't think a game economy can function without assets having a way of leaving the game that equals or exceeds how quickly said assets are generated by the game.  The face that Earthrise has a permanent item decay makes me extremely happy.  I really hope they stick with it at least long enough to know that any complaints they may be receiving about it aren't just from crying players who don't want to learn how to play with item decay (cuz you know there will be all kinds of players used to mind-numbingly easy MMO's who won't even want to give it a chance).

This is totally just sidenote, but I've often wondered what would happen to WoW if it decided to adopt a permanent item decay.  I know it would NEVER happen since Blizzard seems totally committed to taking away every challenge/obstacle imaginable, but the thought of all the hissy fits over broken epix amuses me.  Ironicaly, WoW's crowd shouldn't even care anymore since, from what I understand, that game basically just hands you uber loot in the mail now.

New Post Quote
2/05/10 1:35:07 PM
 
mCalvert writes:
Originally posted by jrs77
Originally posted by mCalvert

I dont like the insurance system. If its a full looting system, it should be full looting. When you die, some of your stuff is destroyed, some of it drops. Anything that was insured, the company should pay you money to reimburse you. You shouldnt resurect with those items. At some point everyone will simply have insurance on everything, and nothing will drop. They for sure will have insurance one something really great, and that will never drop, which means you will never be able to hunt people for that really great thing.

 

First of all, there's no uber-weapons in Earthrise. Additionally, there's no epic items dropping from NPCs. All items are crafted by players, so everyone will have access to all available items, if he can afford to pay the price demanded in the market, or craft it on his own.
So there's no hunting people down for their goodies actually.

With the above in mind, the insurance.system is actually what I'm positively looking forward to, as it does away with the need to loot. I simply get instant cash for killing other players, which is a plus in my oppinion, as the money can't be looted from me. if I get killed a  few seconds after I've killed someone else.

Last but not least, Earthrise has item-decay, so every item in the game will get destroyed at some point and noone will keep his items forever.

So people will maybe insure their 4 or 5 items, that are designed to their needs (read: specialized and modified items) but anything else isn't exactly worth insuring, as the slots in your inventory get more expensive the more slots you insure.

It's the best system I've ever heard of tbh.

Still dont like it. If you die, you shouldnt be able to take anything with you.  And it also keeps people from having to use money to rebuy something that you lost, thus depressing economic demand and crafting. That you cant loot money off someone makes sense, as I doubt people in the future run around with cash on hand. Rather you will have a central bank that you connect to digitially. Doing away with the need to loot is a bad thing, and killing people for loot is a significatn motivation for PVP. Taking that away takes away from PVP, which is the purpose of this game. It reduces it back to just killing someone to increment your killboard.
 

Heck, in eve you cant even insure your "gear", only your ship, and only teir 1 ships are worth insuring, so in most cases, you die, you lose, no mercy.

New Post Quote
2/05/10 2:57:27 PM
 
Cik_Asalin writes:

Nice q&a....I'll be watching this sandboxy title.

New Post Quote
2/06/10 6:59:03 PM
 
johnmatthais writes:

 Definitely looking forward to this one, but oh god, if the market isn't streamlined in some way, I'ma be lost. xD

New Post Quote
2/06/10 7:13:24 PM
 
pekshmaer writes:

Yeaaa..can't wait, im so excited , bla bla bla..whan beta come - boring, buuuuu, this game is bad, damn can't cancel preorder. Who is next , maybe Secret World? SW? GA? hehe

New Post Quote
2/07/10 5:25:53 AM
 
M4ko writes:
Originally posted by LotosSlayer

Ugh, another solo/quest-based MMo.

 

zzzzzz

lol its not quest based at all, this will be the best MMO since the early days of AO, NC and EVE

New Post Quote
2/08/10 1:08:11 AM
 
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