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Earthrise Dev Journals: Exploring the Lowlands

The team from Earthrise returns this week with a new deveoper journal, this time highlighting The Lowlands, located just off the Northern coast of the island.

By Guest Writer on September 25, 2009

On the eastern side of Enterra, just off the northern coast of the island, lie the barren, desolate steppes of the Lowlands. These somber prairies are constantly subjected to the violent sweeps of harsh, dry winds and the cracked soil is mercilessly baked into a rugged patchwork of dirt that expulses noxious clouds of choking fine dust, which without the proper filtering can prove deadly. Shallow canyons and low prominences offer a small measure of shadow for the wary traveler, otherwise there is no refuge to be found from the scorching heat of the day as very little vegetation exists in the Lowlands. Hosting only a handful of brambles and twisted yucca trees and supporting only highly adapted hostile mutant life forms, the Lowlands are the part of Enterra that most resembles the original state of the island's nature before the terraforming efforts were undertaken by reemerging humanity.

The Lowlands form a natural crossroad between the spheres of influence of several important factions and by virtue of this fact alone, they serve as a theatre for a multitude of armed conflicts; some open and some not as readily apparent for those ignorant of the subtle behind-the-scenes world of politics and intrigue. To the northwest, the steppe reaches the Autonomy - a breeding ground for treachery and ambition, whose denizens would readily spill into the Lowlands under the vicious will of their leader Shepherd, if not kept in check by force of arms. To the northeast is the Arboretum - the lush tangle of bio-engineered forests and gardens that the people of Natura call home. To the south a clutter of small mesas and foothills slowly transitions into the imposing ranges of the Cascade Mountains whose stout profile projects the security and protection guaranteed by Noir's very Core. To the southwest a narrow pass meanders through the rocky ridges and connects the Lowlands with the Eastern Garden where the seat of power of Her Eminence Governor Mao is located. And to the West, against a substantial and unapproachable mass of granite, the overgrown ruins of Arcology II are huddled with the Kodiak's Den nested amongst them.

By far the most pre-dominant, albeit far from undisputed, power in the Lowlands are the Kodiaks. Their main base is not in the prairie itself, but hidden beneath the treetops of the great forest that sprawls over the picked remains of the Arcology. Nonetheless, they maintain substantial recon and assault forces on patrol throughout the Lowlands at all times. Having once been wrestled out of the Nest, they are ready to defend their new home at all costs and are constantly aware of the territorial aspirations of the many raider bands - such as the infamous Rukh - that infest the steppes, as well as of the sporadic incursions of adventurous Syndicate smugglers. The Kodiaks maintain a permanent boot camp in the Lowlands, where their newest recruits are being pit against the hostile creatures of the wild in order to hone their skills for the time of real battle.

Amongst the landmarks found in the Lowlands, several deserve a specific mention. Perhaps the most prominent structure erected in the steppe is a great Noir compound, complete with several resource drills used to excavate precious resources needed for the war effort around the clock. Further north one can find the abandoned terraforming facility which has settled in its final repose buried beneath tons of dust and rust - at least, until someone finds a way to bring it back to life. A recently established encampment of the Alpha dominates the northern-most edge of the area. Perched on a small plateau above the ocean surf, it is staking the Sisters' claim to a permanent presence in what has always been, up to this moment, exclusive Noir territory. Last but not least, an abandoned pre-war bunker is hidden amongst the rocky crags occupying the eastern shore of the Lowlands, ready to reveal its long-forgotten secrets to any of the several factions vying to gain entry into its depths.

Already a highly inhospitable and hostile area, patches of mutated plant-life have begun springing up around the steppes of the Lowlands bearing the specific visual signature of the bio-phenomenon known as "The Hatchery". Mutant creatures, altered even further from their initial deformities, were soon to follow; but whatever the future of the Lowlands holds for its human explorers and inhabitants, one thing is for sure - it's neither going to be safe, nor pretty.

More Earthrise Features:

Earthrise - How is it Doing? General Article added on Monday November 14
Earthrise - The Official Review Review added on Thursday February 24
Earthrise - Second First Impressions General Article added on Thursday February 17

More Dev Journals:

The Secret World - Deck Templates Dev Journal added on Thursday February 09
TERA - Vanguards Lead the Way Dev Journal added on Thursday February 02
Rise of Immortals - Ukkonen - An 'Electrifying' Personality Dev Journal added on Saturday January 21

More Features:

Guild Wars 2 - Micro-Awesomeness Column added on Tuesday February 14
The Free Zone - Is F2P Ruining Korea’s Youth? Column added on Tuesday February 14
 
 
Blake_rsh writes:

The game gets more interesting with every new realesed information about it.

New Post Quote
9/25/09 11:49:49 PM
 
Jackio81 writes:

Honestly I'm still waiting to see actual gameplay...and a much better improvement from what I saw months ago....=/

New Post Quote
9/29/09 5:54:37 AM
 
Securion writes:

The animations we saw from the last gameplay video wasnt that impressive... actually, they were horrible. Apperently they are working really hard to fix it? They are also rebuilding the combat system, that was very slow earlier... We can only hope they build something that feels and works like Mass Effect... or at least Tabula Rasa.

 

If they fix the animations and a nice combat system, ill buy the game!

New Post Quote
9/29/09 9:58:31 AM
 
Harabeck writes:

I can't believe people are still complaining about animations from alpha footage. It's like you've never followed an mmo before. And they never showed us the full combat system, just a demonstration of the targeting system. Regardless, they are making changes to it.

New Post Quote
9/29/09 10:09:32 AM
 
Securion writes:
Originally posted by Harabeck

I can't believe people are still complaining about animations from alpha footage. It's like you've never followed an mmo before. And they never showed us the full combat system, just a demonstration of the targeting system. Regardless, they are making changes to it.

 

We have heard the "it will be fixed before launch" before. (Darkfall anyone?) This time though we really hope they wont do the same mistake as so many others and belive the "gameplay > graphics"-crowd and release an unfinished product.

 

I normaly never belive in devs, but somehow i belive Masthead will deliver.....

 

New Post Quote
9/30/09 1:12:23 PM
 
CyanSword writes:

I really want to like this one, given the size of the studio though I hope it isnt another 'great idea, not enough resources' gig like Darkfall and Fallen Earth...this one and Global Agenda (if they get the MMO persistence parts right) are the ones I am most looking forward to

New Post Quote
9/30/09 1:14:30 PM
 
Harabeck writes:
Originally posted by Securion
Originally posted by Harabeck

I can't believe people are still complaining about animations from alpha footage. It's like you've never followed an mmo before. And they never showed us the full combat system, just a demonstration of the targeting system. Regardless, they are making changes to it.

 

We have heard the "it will be fixed before launch" before. (Darkfall anyone?) This time though we really hope they wont do the same mistake as so many others and belive the "gameplay > graphics"-crowd and release an unfinished product.

 

I normaly never belive in devs, but somehow i belive Masthead will deliver.....

 

People had 8 years full of warning signs for Darkfall. So far MastHead has been nothing but a class act. There's no reason to drag MastHead down to Aventurine's level.

New Post Quote
9/30/09 1:51:43 PM
 
sv3tl1o writes:

The Game Is very interesting, i cant wait the Beta

New Post Quote
10/03/09 1:59:56 AM
 
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