Earthrise: First Impact is a free-to-play, post-apocalyptic sci-fi MMORPG set many years in the aftermath of World War Three. Humans have rebuilt society with great technological advances, such as cloning, nanotechnology, and quantum engineering, essentially making themselves immortal. Strict government control over these technologies and the people have given rise to a revolution, fighting to bring back resources and power to the people.
Players enter the world of Enterra to fight with Sal Vitas and the Continoma government, or side with the opposing Noir rebels. A highly flexible skill system allows for players to choose their own skills, fitting their character to their own play style. All the usual MMORPG trappings are here, such as Quests, Crafting, PvP, and Guilds, solidly based on a compelling storyline, and all ready to play for free on a single game server.
Originally created by Masthead Studios, Earthrise is now being developed by SilentFuture UG.
SilentFuture has revealed a few new features for Earthrise: First Impact as the game continues its optimization process. Players will be able to choose from any one of eight playable factions. In the earlier incarnation of Earthrise, players only had two factions from which to choose.
Earthrise has been making the news a lot lately with the resurrection of the game by SilentFuture. We wanted to find out more about what changes players can expect and more. We caught up with Creative Director Katharina Weiß. See what she has to say before heading to the comments to chat!
First Impact has announced that Founders Packages for Earthrise: First Impact are now on sale. Package prices range from 15 Euro to 250 Euro and can be purchased on the official site.
We have received word that German game developer, SilentFuture, has revived Earthrise, the futuristic MMO that was canceled last February. We are posting the press release in its entirety.
Masthead Studios has announced that service for Earthrise will cease as of today, Thursday, February 9th. According to Atanas Atanasov, Director of Masthead Studios, the team felt that Earthrise had been released too early and never managed to meet its players' expectations.