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MMORPG | Genre:Fantasy | Status:Final  (rel 03/27/08)  | Pub:Nexon
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Mabinogi - GDC First Look

While at the Game Developer's Conference, Community Laura Genender had the opportunity to talk to the folks from Nexon America about their upcoming game, Mabinogi.

Last week at GDC I met with Nexon America, the publishers behind MapleStory, to discuss their upcoming title: Mabinogi. Originally released in the Asian market, Mabinogi has already proven that it can withstand the test of time and player appeal. Through 8 Generations (expansions) of content, the game has prospered in five Asian countries; the 5th of March will mark the American Open Beta with Generation One.

First up, some company backstory. Once upon a time, there was a South Korean company named Nexon. Nexon has always been an industry pioneer: from publishing one of the first graphic based MMOs, to blazing the trail of the free to play model, they earned every ounce of success they gained. Nexon even sports an MMO with over 50% female players – Audition, a dance-based game found here.

The Nexon team members I met today were from the North American outpost of Nexon group: Nexon America. My guides through the world of Nexon – and Mabinogi – were John H. Chi, President and CEO of Nexon America; Hillary Lyons, Director of Public Relations; and Joselph Wregglesworth, Customer Relations Manager. Quick fact: over 2,000 people worldwide are employees of Nexon!

On to the game! During our meeting, I sat down with the Nexon team and took a look at Mabinogi. As Wregglesworth said, Mabinogi is a game “about the small stuff.” From sheering sheep and milking cows to fighting off fearsome monsters with spell and sword, players can engage in practically any activity in the game – and have fun.

Wregglesworth described some of the mini-games, such as weaving cloth, fishing, drawing maps (for explorers), and more. When playing music, players can use scrolls to compose their own pieces or copy favorite tunes they’ve heard in other games or on the radio. We even took a look at the dyeing mini game, where, on a palette swirled with colors, you have to move 4 connected points to land on a color you like.

Along with mini games, skills determine much of your character’s abilities and successes. There are over 100 skills in the game, and there are no classes or class descriptions. You format your own character based around what you want to do – do you want to be a cow-milking, fireball throwing, chainmail wearing Magician? It’s all yours. If you spent enough time you could, technically, max out every skill in the game.

Skills are trained up by using them – the more often you sheer a sheep or play a tune, the better you will do. These activities also affect your character’s stats – so swinging a sword around will help raise your strength. Not only do you see these changes reflected in your statistics, but your character regularly grows fatter, slimmer, more muscular, or less muscular based on what you do. If you eat a lot of food and stand around, you’re going to grow chunky. If you run around and chop wood all day, you’ll be thin with toned arms and legs.

As each real-life week passes, so does a year in Mabinogi. Characters start between ages 10 and 17 (the player decides), then grows older by one year every Saturday. This changes your stats, your learning curve, and your appearance – players grow taller as they grow older! Right now, the age-cap is 25. Once you reach 25 you slow down your ability learning – this can be mitigated by “reincarnating” as a 10 to 17 year old. You can wipe your levels, or keep them…won’t it be great to be a level 50 ten year old?

Wregglesworth then showed me some of the skills, including ice and fireball. Unlike most games, before you use a magic skill, you have to charge it up – this was done by clicking on the spell button. Each time Wregglesworth clicked, I saw a small, white glowing orb start to rotate around his character. These, he told me, were the iceballs – he could ready up to 5 of them before using them. Spells work differently depending on what skill you use…for fireball, only one fireball would appear but each “charge” (up to 5) made it grow bigger and more powerful.

I wanted to see the magic in action, so we ran off to find some critters. In a field near town were some red foxes (what do you want, it was a newbie town!) and Wregglesworth started launching the iceballs at the foxes. I noticed that the foxes often changed posture and positioning. Wregglesworth explained that your enemies can use skills, too. Sometimes a fox might be ready to counterattack, or defend itself – this could be seen both by its physical appearance and by a thought bubble above its head.

I asked my hosts how the game played in terms of solo vs group content. While the game is extremely solo friendly, it’s also tuned to make grouping enjoyable and easy. The LFG tool allows you to enter the dungeon name, level range, and any notes you want – you can passlock your group so only friends could join, too. NPCs in towns can sell you party quests, and the entire system is both customizable and fast to use.

With 7 more Generations already made for the Asian market, content updates will be constant and consistent! In the future, Mabinogi players can look forward to two more races (giants and elves) besides the launch race of human, flying mounts, and more.

The game will be free to play with a cash shop. While they don’t have any prices or item selections narrowed down quite yet, it will be similar in price range to MapleStory. One of the items that Wregglesworth did say would be in the shop was reincarnation for your character, as mentioned above.

More Mabinogi Features:

Mabinogi - Flying Mounts Screenshots Media added on Thursday August 06
Mabinogi - The T-Bird Mount General Article added on Thursday July 16
Mabinogi - Video Interview with Min Kim Interview added on Wednesday June 24

More General Articles:

Luvinia Online - Zendo Area Tour General Article added on Monday January 30
Star Wars: The Old Republic - Good Cop, Bad Cop – SWTOR General Article added on Monday January 30
General - CES 2012 – Hardware Roundup General Article added on Wednesday January 18

More Features:

Rise of Dragonian Era - Beta Weekend Preview Preview added on Monday February 13
The List - Five Games to Make You Feel Badass Column added on Monday February 13
WildStar - Troy Hewitt Interview Interview added on Monday February 13
 
 
Suponji writes:

Aw, man! I was under the impression that they werent going to make you pay for the reincarnation cards in the American version!!! Im flat out broke  T.T

New Post Quote
2/29/08 6:04:13 PM
 
Wolflaynce writes:

 

By all appearances, it's like a 3D version of Ultima Online. Though IMO it's going to be marred by Asian MMO philosophy:

1)      Point 'n click for movement

2)      Cash shop for really good items

 
That’s the only two I can think of. Otherwise the graphics look good and the skill based system appeals to me. Oh well, guess I’d better work on those Lottery Tickets and make my own MMO. 

New Post Quote
3/01/08 12:43:07 AM
 
dannis writes:

Wasn't UO point-and-click (regarding player movement)? Damn pathfinding!

I played the CB of Mabinogi, and it is highly addicting. There are tons of mini-games in the game, more than were mentioned in the article. Like after you tailor a piece of clothing, you must use finishing thread to complete the item and you have to click and drag your mouse to sew with the needle. It's pretty easy but it's fun too.

New Post Quote
3/01/08 1:07:36 AM
 
krisooooo writes:

Except the game is for North Americans only, why didn't they mention that in the article? Alot of people will be confused that way... Damn and i really love Mabi, the game is the best F2P for me. (i love skill based sandboxy games) Why, oh, why is North America only? I know some parts of the world have their own version of the game, but Europe for example probably won't even get one...

New Post Quote
3/01/08 1:46:57 AM
 
jiveturkey12 writes:

How are more people not excited about this game?

 

IT takes everything that makes mmos great and amplifies them.

 

I mean its a real "Living" world, its not just go in and kill stuff.

 

Plus it reminds me of TFLO, which i will never get so this is a close second.

New Post Quote
3/01/08 11:22:15 AM
 
krisooooo writes:

Well more people would be excited if it wasn't NA only

New Post Quote
3/01/08 11:24:08 AM
 
Shohadaku writes:

I threw up in my mouth a little

New Post Quote
3/01/08 11:40:59 PM
 
Faranox writes:
Originally posted by jiveturkey12

How are more people not excited about this game?

 

IT takes everything that makes mmos great and amplifies them.

 

I mean its a real "Living" world, its not just go in and kill stuff.

 

Plus it reminds me of TFLO, which i will never get so this is a close second.

I was thinking the same thing about TFLO! I miss it so...

New Post Quote
3/02/08 2:17:24 PM
 
zensaber writes:

i heard it was one of the most popular mmo's in korea because its not just about the combat.

New Post Quote
3/05/08 11:37:43 AM
 
Nonderyon writes:

I can't try this game yet ,(i am not american) -.-

I hope the Euro version is come out soon....

(Leodious: i hope you feel better now, but please tell me why are you here and tell us "you are perfect and we are not" thing? we are already know that...i'm just wondering,are you a Troll?...) <- sorry for this "off"

New Post Quote
3/08/08 4:44:50 AM
 
Leodious writes:

You guys really need to start copy editing your writers work. I have worked for papers, so I know that in any story there are going to be mistakes; there is nothing you can do to prevent typos, or a writer not knowing how to spell something (shear- to cut, which prompted this post), but what you can do is have someone other than the writer edit the story. I know form experience that I can never copy edit something that I myself have written. That is why most papers have staff dedicated to editing, because they will not have written anything. There are people that don't take this site seriously largely because of the consistent and often glaring spelling, punctuation, and sometimes terrible formatting problems (e.g. cutting off the end of a story).

Yes, no one notices when you do something correctly, but that is what you are shooting for. If no one mentions something, you are probably doing it perfectly.

New Post Quote
3/12/08 12:28:12 PM
 
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