HellGate: London
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- Developer: Flagship Studios
- Genre: Fantasy
- Status: Final
- Platforms:
- Website: http://www.hellgatelondon.com
- Retail Price: n/a
- Monthly Fee: n/a
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Hellgate: London » General Discussion » "The RPG Authority – Flagship Studios..." Is this a joke?
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Thillian 6/11/08 6:46:51 AM
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Novice Member
Joined: 5/31/06
"Don''t you NEVER turn your back on a fuckin'' clown when he''s talkin'' to you" |
Originally posted by ReSublimity
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Kasimir 6/11/08 6:53:09 AM
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Hard Core Member
Joined: 5/31/07 |
OP might be arguing to hell and back who is an authority on RPG.... anythings... One thing he has made perfectly clear though... There might be many people in the world to claim the title "RPG authority"... He is not one of them. |
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julez79 7/04/08 5:24:58 AM
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Novice Member
Joined: 6/20/08
"If at first you don't succeed, skydiving is not for you" |
I humbly submit my theory that the classical application of the term "RPG" is incorrect for the majority of modern games. In order to qualify as an RPG today a game need only provide some very basic control over the character's development, a story to follow, and perhaps a basic item/consumable system. Of course, RPG used to refer to multiplayer, deep, involved, complex games that had freedom of choice, quantized character abilities and probability based mechanics. However these qualities have been chipped away since the golden age of table-top RPGs. It probably began when we got solo gamebooks and text-based computer games, eliminating the multiplayer component, the depth (although some made up with pretty amazing stories), the complexity, and much of the freedom of choice. Then came graphical video games such as Gauntlet. It was a hack and slash game in a fantasy setting that allowed you to choose your character from four fantasy archetypes, each with different attributes. It had potions, keys, food, hit points, magic, melee & ranged combat. Most interestingly, it brought back the multiplayer aspect by letting up to four people to play at the same time. Unfortunately its story was non-existent. I have never come across the arcade game but several console and computer versions were made. Because of graphical limitations, every single RPG game up to the groundbreaking Dungeon Master could not be first person and real time. What you had instead was a tactical overhead view or a static 1st person view, and turn-based play. Dungeon Master changed all that, bringing back the immersion and complexity of traditional table-top gaming (I just played it last year and it is STILL a great game!). They went one step further and made magic something to be discovered and understood, as opposed to just cast at the touch of a button. But for all the success of Dungeon Master, the tactical top-down and isometric views didn't go away, nor did the simplified hack and slash Gauntlet gameplay. And soon, the explosion of console RPGs led to 100% scripted games that offered zero control over the story. Somehow, somewhere along the way, the term RPG came to mean something vastly simplified compared to its original meaning. I see Diablo and "action RPGs" or "hack and slash RPGs" in general as the spawn of Gauntlet. They're not real RPGs to a purist. But they have some of the elements, often simplified, of RPGs. Diablo 2 in particular is not a serious offender, at least it offers all the basic staples of RPGs (including being multiplayer) except for the fact that a true RPG calculates events based on formulae, and can't be hack and slash - button mashing is not an RPG concept! And that's why they get called "action RPGs" or similar. In short, what is and isn't an RPG really depends on your view. Personally I think if the label "RPG" were applied a little more strictly, games and gamers would benefit a lot - think deeper games, better immersion, smarter interfaces, etc. I mean, why should S.T.A.L.K.E.R. (a great game) be an FPS-RPG, when Jedi Outcast (an amazing game) is simply an FPS? Is it because the latter is older, or because it doesn't require the insane amount of item management? It's all pretty vague, so not really worth getting worked up about it.
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nariusseldon 7/05/08 5:58:46 PM
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Elite Member
Joined: 12/21/07 |
LOL .. the OP has too much time on his hands. "Action RPG" is just a name for a category of games. It is pretty much accepted usage. Wasting time debating a name is idiotic. Word use changes all the time. |
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baff 7/05/08 9:05:48 PM
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Hard Core Member
Joined: 5/22/05 |
It's an RPG. You go on quests, level up and talk to people while exploring a world of adventure. Traditional, bod standard RPG. |
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Duilyon 7/16/08 12:12:51 PM
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Novice Member
Joined: 12/02/07
Yes, now please welcome Vlad Vlad. |
Originally posted by Thillian
What is Diablo 2 then if not an Action RPG? |
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gamerman98 7/16/08 12:16:30 PM
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Advanced Member
Joined: 10/13/04 |
probably somewhere in the genre of a adventure game lol |
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mcharj11 7/16/08 12:18:59 PM
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Advanced Member
Joined: 2/11/07 |
Originally posted by Duilyon
What is Diablo 2 then if not an Action RPG?
A Hack'n'Slash game, something like Mass Effect is more an Action RPG, it certainly has better action and is more of an RPG. 90% of RPG's contain action anyway so even having a genre called Action RPG is stupid... |
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Duilyon 7/16/08 12:22:17 PM
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Novice Member
Joined: 12/02/07
Yes, now please welcome Vlad Vlad. |
Originally posted by ursin 1) Adventuring. First off you can go into caves and places that are not required by the story line just for the sake of EXPLORING and ADVENTURING! 2) Customization: It has plenty of that. Each class has 3 specs then within each spec they can choose what skills they want to specialize in. Like Assassin, they can choose Traps then choose either Fire traps or Lightning to specialize in. That is some customization. 3) There is a story...so don't bullshit and say there isn't. It isn't good but meh, some RPGs have shit stories. 4) Social interaction..games like Final Fantasy do NOT have any of that social interaction, you cannot persuade people or any of that D&D stuff. 5) From what I remember you do not have to do all the quests and only some are "main story" quests. So technically the ones you don't have to do are sub quests I suppose..hehe. |
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Steelrose 7/16/08 12:26:18 PM
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Elite Member
Joined: 10/23/07 |
Originally posted by Duilyon 1) Adventuring. First off you can go into caves and places that are not required by the story line just for the sake of EXPLORING and ADVENTURING! 2) Customization: It has plenty of that. Each class has 3 specs then within each spec they can choose what skills they want to specialize in. Like Assassin, they can choose Traps then choose either Fire traps or Lightning to specialize in. That is some customization. 3) There is a story...so don't bullshit and say there isn't. It isn't good but meh, some RPGs have shit stories. 4) Social interaction..games like Final Fantasy do NOT have any of that social interaction, you cannot persuade people or any of that D&D stuff. 5) From what I remember you do not have to do all the quests and only some are "main story" quests. So technically the ones you don't have to do are sub quests I suppose..hehe.
IGN: "No, I'm sorry, but no matter how much publicity Blizzard paid for, Diablo isn't a roleplaying game. A few stats don't substitute for real interaction with a fantasy universe, which is the hallmark of any RPG, paper-and-pencil or computerized. Diablo and its descendents are highly linear action games?" |
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