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Entropia Universe News - Sweating to the Oldies

Posted by Jon Wood on Jun 26, 2009  | 12 comments in our forums

MMORPG.com Entropia Universe Correspondent Arno Laurman writes this guide to "sweating" in the game.

Greetings Colonist! I'll be your instructor for today and will try to teach you a few things about gathering Vibrant sweat in Entropia Universe.

"Sweating" can be done by anyone and offers a chance to earn Project Entropia Dollars (PED's) without spending money. It also earns you skills, not only sweat skills, but combat skills like evading a creature's attacks too. Sweating may look easy but there are a few things to consider. First of all let me explain something about vibrant sweat.

Read Sweating to the Oldies

Read more Exclusive News...

 
 
jonaylward writes:

Given that Entropia has the ability to put real money in, and get real money out, Sweating is generally a terribly inefficient use of your time as a means by which to acquire PED, given that you are in a position to spend real money for PED instead.

1000 bottles takes, as it was said, "a lot of hard work" (when I started, it was taking me over an hour to glean 1000 bottles) to earn...5 PED
Or...
You could drop $1 on your PED card and have 10 PED, just like that, and move on to other, more interesting aspects of the game.

You could even treat Entropia like any other "Subscription Model" game, and play with $150 PED/month.

Sweating is a terrible use of your time, if you have *any* other options whatsoever.

Honestly, if you're looking for a *game*, you might be better off with Star Wars Galaxies. That was my first impression - the animations and graphics are comparable, and the cost per month ($15) is a known quantity.

New Post Quote
6/26/09 10:45:20 AM
 
sadeyx writes:

er.. what the hell is this?

sorry but it looks er... very strange, is it even a game ? ¬.¬

New Post Quote
6/26/09 3:24:11 PM
 
Mykell writes:
Originally posted by Stradden
sweating can make you money but it can be tedious hard work

 


Sweating can possibly make you money if you manage to find a buyer since you can't vendor sweat. When i was bored i tried sweating for a couple of days and finally managed to get a couple thousand sweat. When i went to a city to try and sell i found a couple other people with about the same amount as me and one guy with 20k sweat. None of us had any luck that time.

Also the success rate for sweating when you first start is absymal. My worst run was 19 failures, with 11 deaths. And each death means waiting for you health to recover as well as having to run back to your sweating spot. I think i managed to get 2 sweat in just over an hour.

If people are going to try this game forget sweating and just spend $10-20 and buy a gun and some ammo.

New Post Quote
6/26/09 7:06:22 PM
 
Wizardry writes:
Originally posted by sadeyx

er.. what the hell is this?

sorry but it looks er... very strange, is it even a game ? ¬.¬

 

Ya when i tried this game,i thought this was originally someones joke,they never intended it to be much of a game.It is ONLY the real money factor that allows the game to come close to surviving.To gather sweat is just maybe the most horrible idea any devloper could think of,it is like giving a game a real bad name,it gives the game a fail from the get go.

limitations on selecting your name is one aspect that shows just how cheap and ancient the engine is,this was for sure someones goofy project ,that just so happened to somehow survive as a game.

New Post Quote
6/27/09 9:37:44 AM
 
Opticron writes:
Originally posted by Wizardry

Ya when i tried this game,i thought this was originally someones joke,they never intended it to be much of a game.It is ONLY the real money factor that allows the game to come close to surviving.To gather sweat is just maybe the most horrible idea any devloper could think of,it is like giving a game a real bad name,it gives the game a fail from the get go.

limitations on selecting your name is one aspect that shows just how cheap and ancient the engine is,this was for sure someones goofy project ,that just so happened to somehow survive as a game.


 

With an annual turnover of about 350 million US dollars ingame and supposedly 800k Subs i'd hardly call it "close to surviving" or  "someone's goofy project" Granted, sweating is not the most fun in game but it's just one part of it and one way to earn money to try out the other things if you don't want to spend your own money.

New Post Quote
6/27/09 11:47:14 AM
 
Ozmodan writes:
Originally posted by Opticron
Originally posted by Wizardry

Ya when i tried this game,i thought this was originally someones joke,they never intended it to be much of a game.It is ONLY the real money factor that allows the game to come close to surviving.To gather sweat is just maybe the most horrible idea any devloper could think of,it is like giving a game a real bad name,it gives the game a fail from the get go.

limitations on selecting your name is one aspect that shows just how cheap and ancient the engine is,this was for sure someones goofy project ,that just so happened to somehow survive as a game.


 

With an annual turnover of about 350 million US dollars ingame and supposedly 800k Subs i'd hardly call it "close to surviving" or  "someone's goofy project" Granted, sweating is not the most fun in game but it's just one part of it and one way to earn money to try out the other things if you don't want to spend your own money.


 

Nice try, but this game has no where near 800k subscriptions, they are lucky to have 100k.  This game is basically gambling on line.   If you are not a gambling addict, there are far better games to through you money away on.

New Post Quote
6/29/09 8:49:52 AM
 
Opticron writes:
Originally posted by Ozmodan
Nice try, but this game has no where near 800k subscriptions, they are lucky to have 100k.  This game is basically gambling on line.   If you are not a gambling addict, there are far better games to through you money away on.

800k is the number Mindark published some time ago, not saying it isn't marketing/exaggerated but since there is no other more reliable source to verify i don't know what you're basing your numbers on. As for gambling, i believe the swedish gambling inspection checked EU twice and did not consider it gambling. Which other RCE games are you referring to or do you mean regular p2p games?

 

 

New Post Quote
6/30/09 4:20:23 AM
 
Ozmodan writes:

If you can't figure out that playing this game is not gambliing, I feel sorry for you.   Most of the people playing are trying to make money, if that does not qualify as gambling, I don't know what does.

New Post Quote
6/30/09 8:02:35 AM
 
Erythrocyte writes:

I tried this game many years ago, probably close to when it was first released.  It was indeed weird, the whole sweating thing seemed like the goofiest thing to do in a game.  I did some searching today, and I can't believe that it's not only still out there but appears to have a new game engine and doing fairly well.  Either it's greatly changed, or I somehow completely missed the point of it before.

New Post Quote
12/30/09 8:58:27 PM
 
GTwander writes:
Originally posted by Ozmodan

If you can't figure out that playing this game is not gambliing, I feel sorry for you.   Most of the people playing are trying to make money, if that does not qualify as gambling, I don't know what does.

 

Foolishness.

In Wurm you can sell all sorts of stuff for real money; accounts, playtime, currency, christmas gifts...

People can make meager amounts of real money by earning the CS currency in-game by selling items to personal vendors, then sell that game-money for the real stuff. Gambling?... get f'n real.

 

You want a *legit* CS example of gambling, then look at Aeria games. Last I hopped in Megaten I noticed a "fortune wheel" that you spin with CS money and gives random gifts. On top of the other random grab-bags for cs money I've seen, that's as close to gambling as it gets. Perhaps Entropia does similar things, and then you are correct with your statement - but based on this sweating thing... no.

New Post Quote
12/30/09 9:05:24 PM
 
NinjaNerf writes:
Originally posted by Wizardry
Originally posted by sadeyx

er.. what the hell is this?

sorry but it looks er... very strange, is it even a game ? ¬.¬

 

Ya when i tried this game,i thought this was originally someones joke,they never intended it to be much of a game.It is ONLY the real money factor that allows the game to come close to surviving.To gather sweat is just maybe the most horrible idea any devloper could think of,it is like giving a game a real bad name,it gives the game a fail from the get go.

limitations on selecting your name is one aspect that shows just how cheap and ancient the engine is,this was for sure someones goofy project ,that just so happened to somehow survive as a game.


 

Two words for this "game": Pyramid Marketing.

New Post Quote
12/31/09 4:03:16 AM
 
NinjaNerf writes:
Originally posted by Opticron
Originally posted by Ozmodan
Nice try, but this game has no where near 800k subscriptions, they are lucky to have 100k.  This game is basically gambling on line.   If you are not a gambling addict, there are far better games to through you money away on.

800k is the number Mindark published some time ago, not saying it isn't marketing/exaggerated but since there is no other more reliable source to verify i don't know what you're basing your numbers on. As for gambling, i believe the swedish gambling inspection checked EU twice and did not consider it gambling. Which other RCE games are you referring to or do you mean regular p2p games?

 

 


 

Like EVE and other RMT games a player can become 1000 subs with 1000 RMT transactions so subs are non unique and misleading.

New Post Quote
12/31/09 4:09:29 AM
 
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