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QueenofFools
PlaneShift Developer
Joined: 12/18/07
Every book is the bible, and every written word is blasphemy against the human spirit. |
Factions Guidelines Author: Xillix -Overview The aim of this document is to redesign the faction system to become actual organizations in the game and not just some random values. Examples of these are Onyx Daggers, and Cutthroats. The first implementation is to be limited to no more than 30 factions, each with 20 quests that lead to 100 faction rank for the player. Note this means not less than 600 quests. At this level the character is in good standing and trusted well by the faction. This objective will be reached by concentrating on the following objectives: -define all npcs and which factions they belong to. 1. Faction Names 1.1 Current Ingame factions The following list contains all the current factions: Dakkru, Talad, Laanx, Black Flame, Xiosia, Crystal Way, Azure Way, Blue Way, Brown Way, Red Way, Dark Way, Xacha, Ylian, Dermorian, Nolthrir, Stonebreaker, Hammerwielder, Enkidukai, Kran, Klyros, Lemur, Ynnwn, Diaboli, Monster, Merchants, Octarchy, Education. 1.2 Suggestions of new Faction names Current Name - New Faction Name / Organization Name -Dakkru - Keepers of the Veil 1.3 Handling of Opposing Factions After a score of 50, work done for Onyx Dagger and/or Cutthroats takes away from Octarchy and vice versa (as an example). One may accrue up to 50 in opposing factions concurrently, however beyond that, gains in one are offset by losses in the other, forcing the character to make commitment choices, while at lower levels allowing the character to shop around a bit, discover themselves, find their calling, etc. Other quests that aren't linked to the faction system OR go above and beyond these will be made available as possible. 2. Factions interaction with other factions TBD 3. Implementation of Factions The implementation of factions as an organization will not only govern how the player will role-play his char but will unlock various histories and goodies to the player. It is not about defining role-play in the range of personality, but more giving the players roles they may fill in society. The following example will illustrate how this will be achieved. Example: Players can get to know laanx, blackflame, talad, xiosia and dakkru up to 50 faction points in each faith, when doing the next quest for a specific faith, they will be asked if they want to become followers of the faith and forsake the others. Once they accept a faith and thus the quests, they will THEN receive + faction points to the selected faith (thus in the process of becoming a priest) and – faction points to the others. This will ensure that the player can only reach 100 faction points in a specific faith. And at 100 faction points will then be considered a priest of this specific faith. Other options will be available for atheists/other types of players. We will show two examples of DRAFTS of factions under the intended system. Please don't take these as final or count on them to be implemented as you see them today. They are in very early stages. We choose to show these to you in the spirit of cooperation and openness. To give a hint or a teaser on future possibilities. -Overview Conclave of the Glyphs are worshipers of Talad. As the name suggests, the study of glyphs is an important area of interest to the Conclave, however it is not the only area of interest. The peace and protection of society in general are also concerns. Mages of all kinds are especially attracted to the Conclave of Glyphs, but anyone who feels called to worship Talad is welcome. There are many festivals dedicated to Talad celebrated throughout the year. -History The Conclave of Talad is one of the earliest faiths within the world of Yliakum. The Conclave formed early on with the creation of the Kran. Although the Kran are mostly unable to work magic themselves, they are devoted to their creator. They formed the Conclave as a way to follow their belief in the goodness of Talad. As races came through the portals they, too, began to worship Talad. At that time there were no temples, but after the creation of Talad's Temple, other temples were built along the same pattern. Worship became more complex as understanding of Talad grew. -Goals To increase the knowledge of the glyphs as well as to give training to any mage who desires it. To provide service to the community as well as to promote understand a peaceful cooperation between all races of Yliakum. To promote respect between mages of all six ways of magic. -Methods Most temples of Talad are usually a walled-off set of buildings. The complexes often provide quarters for the priests and adepts, as well as food storage and warehouses. The buildings of the temple are connected with either covered walkways or paths for the major routes. The ones between the quarters and the temple are the most built up and decorated. The temple itself is decorated with glyphs, crystals and beautiful art. Chimes are found in the gardens around the temple within the complex. Festivals: Chimes of Talad, Unodin 14. Beginning at the Crystal's first light until it darkens the chimes of Talad are rung throughout the day. A solemn occasion the worshipers meet in the temple, praying and telling stories of the past to keep their history alive. -Allies: Seeds of the Wildwood, Keepers of the Veil -Enemies Iron Hand, Cabal of Whispers Rewards at 10 -Quest Suggestions Feel free to make some -Quests Associated TBD Art Requested *Temples -Overview Cabal of Whispers are the followers of Blackflame and an extremely secretive organization. -Insignia (The cabal members will not wear any symbol or items that can identify them as members.) -History The Cabal of whispers was started in Kaikados, the cities Laanx and the lemurs founded in the fourth epoch. After Laanx had left the Lemurs to spy on Talad and Yliakum, the Blackflame arose and deceived the lemurs into thinking that the flame was a part of Laanx' soul. -Goals The ultimate goal is total annihilation of everything that exists, true entropy. But there are many lesser goals to reach before that can be possible. The Cabal will infiltrate every aspect of society and gain power on all arenas and they will use that power to secretly spread their corruption and entropy. They will strive to make all other power hotspots fall, religious as well as political. They want brother to kill brother and friends to become enemies. -Methods The Cabal will use any method necessary, there are no limits except that a member of the cabal must never reveal that they are so. The Cabal is a very secretive group that infiltrates every aspect of Yliakum. Gaining power through lies and deceit. -Important members Relliom -Allies The cabal have no real allies. There are organizations that are exploited by them, like the Onyx Daggers and the Dark Order. -Enemies The Cabal has no enemies because it is secret. But there are many opposing groups and groups that the cabal would deceive at all costs. Among them are all the other religious factions like Keepers of the Veil and Seeds of Wildwood. Rewards at 10 __________________________________________________________ This post is intended simply to let you look under the hood. |