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Planeshift Forum » General Discussion raquo; Does planeshift have redeeming qualities that make it worth trying?

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53 posts found
  QueenofFools

PlaneShift Developer

Joined: 12/18/07
Posts: 61

Every book is the bible, and every written word is blasphemy against the human spirit.

 
12/21/07 10:48:32 PM#1

Just curious, if we change the tone where does the conversation go?

Is this free game worth trying?

I am an addict.
I play regularly.
I'll check it out next release.
I have tried it, it was great.
I have tried it, it was good.
I have tried it, it was fair.
I have tried it, it was poor.
I have tried it, it was terrible.
PlaneShift is a tool of Moloch.
Can't beat free.
(login to vote)
  UtMoon

Novice Member

Joined: 9/26/07
Posts: 104

12/21/07 11:02:28 PM#2

I had to pick addict based on the fact that I now write for the game... without getting paid. If that is not addicted, I don't know what is.

 

(help me)

I changed my mind. PlaneShift is not worth the time.

  Anumesa

Novice Member

Joined: 10/13/07
Posts: 21

12/21/07 11:03:39 PM#3
Definitely addicted...I love this game! :D
  liadancreag

Novice Member

Joined: 12/21/07
Posts: 1

12/21/07 11:09:43 PM#4
I would say addicted, but i'm not addicted...just play it regularly...and always on the IRC channel...and actively participate in the forum. But no, I'm not addicted. Nope Nope Nope. NB: Above is sarcastic and meant to be humorous...If you don't get, You need to lay off the serious pills...seriously.
  Tuxide

Apprentice Member

Joined: 8/14/07
Posts: 259

12/21/07 11:20:06 PM#5
  Akashani

Novice Member

Joined: 12/22/07
Posts: 1

12/21/07 11:22:16 PM#6

I had to pick addict, because i am.
In consideration of the fact that planeshift is in an early alphastadium it is amazing what the developers realised  by now.

Thumb up, a great roleplaying game!
I love this game.

  moteyalpha

Apprentice Member

Joined: 12/18/07
Posts: 37

12/21/07 11:22:37 PM#7

I put plays regularly because I can't spare the time to be an addict. If I were honest with myself I would say addict, but then I would have to admit other flaws too so I am going with plays regularly.

 

 

  Salona

Novice Member

Joined: 12/22/07
Posts: 5

12/21/07 11:43:49 PM#8

Addicted, just clock down the hours I've been on within a year . Just acctually started to play Planeshift to pass time and got stuck with it

  qombi

Apprentice Member

Joined: 7/09/04
Posts: 1114

12/22/07 12:45:48 AM#9

I haven't tried it in a few years, have thought about trying it again lately. I love opensource work and it should be supported. The last time I tried it though, I was unable to find any monsters to slay.

  Tuxide

Apprentice Member

Joined: 8/14/07
Posts: 259

12/22/07 12:50:35 AM#10
  qombi

Apprentice Member

Joined: 7/09/04
Posts: 1114

12/22/07 1:00:08 AM#11

Sure has been a while! I will have to download it and explore the terrain for monsters to hunt. Thanks for the reply.

  Tuxide

Apprentice Member

Joined: 8/14/07
Posts: 259

12/22/07 1:07:52 AM#12
  pstruth

Novice Member

Joined: 9/22/07
Posts: 253

12/22/07 4:34:49 AM#13

Originally posted by QueenofFools

Just curious, if we change the tone where does the conversation go?

Let's get this straight. Saying that there are things that could be improved is not the same as saying the game has no redeeming values. Plenty of people who have commented on Planeshift's areas of improvement have also talked about its redeeming values (including myself).

QOF, it seems like you feel you've been victimized by the posts that aren't all flowers. Snap out of it.

  moteyalpha

Apprentice Member

Joined: 12/18/07
Posts: 37

12/22/07 5:43:15 AM#14

Well I voted once but I wanted to comment on the theme which is a new direction, I see that someone is just playing with the discussion lists because of some problem and I am not a social healer so I am not going any further with that. If  they want to email me with suggestions to improve the game they can otherwise I have nothing further to say on that , I think it is clear to anyone that they are simply using this list for attention and that is fine if the moderators allow it, it is fine with me. I can move on, I really enjoy the people I work with and no amount of negative criticism will change that, it simply a fact. I really respect the technical skill of the programmers, the quality of the art, the attention to detail in game documentation and the management of the project as a whole.

 

  moteyalpha

Apprentice Member

Joined: 12/18/07
Posts: 37

12/22/07 5:56:43 AM#15

Originally posted by qombi

Sure has been a while! I will have to download it and explore the terrain for monsters to hunt. Thanks for the reply.


I am new to Planeshift and I like the role play but I like to hunt the monsters too, I think it wouldn't quite be the same without the ability to play at dueling and fighting monsters. My favorite is the group feature that allows several people to hunt together. You have your own private window for the group. Very nice feature in my opinion.

 

 

  pstruth

Novice Member

Joined: 9/22/07
Posts: 253

12/22/07 6:27:26 AM#16

Parties are pretty common with mmorpgs. Planeshift parties are different though because they have no size limit. It's nice for group chats. :)

  moteyalpha

Apprentice Member

Joined: 12/18/07
Posts: 37

12/22/07 6:32:18 AM#17

Does Planeshift have redeeming qualities that make it worth trying.

How does this relate at all:

it seems like you feel you've been victimized by the posts that aren't all flowers. Snap out of it.

This is a good example of how people  fail to communicate and I think that group play in Planeshift helps people to understand what other people are about when they are doing something. It is similar to being grouped with 4 people and having one attack a different monster than anybody else. It is very frustrating and eventually they have to be left to their own devices because they can't seem to realize that it is a group effort and the key to that is staying focused on the goal. I t has nothing to do with any individual at all but the common purpose of all the people together. Strangely enough, people will do this in game also. If they aren't in the group anymore then they want to interfere with the group and if psychology was my major I would try and figure that out, but I do programming and I will leave that answer to a psychologist or sociologist. It is a real effect and happens all the time on the internet in chat rooms,projects,games and here also. I bet if I could figure out why that happens it would be a great benefit to all, even those that feel left out. I have been -left out- before, but  I simply say it didn't work out and I am not going to waste my time on it if I can't get seem to fit. It never occurs to me that everyone is wrong and I am right, that seems illogical as a first assumption. I could be true but decision trees seem to favor the plurality in this case. And in addition what do I gain by disrupting a group? This is  purely emotional response and it something that I personally don't comprehend at all.

 

 

 

  pstruth

Novice Member

Joined: 9/22/07
Posts: 253

12/22/07 7:42:54 AM#18

I find your take on things interesting because the combat in Planeshift isn't really developed and teamplay isn't really a tactic that exists in game yet.  It's basically a whole lot of attacks where you run through the model of your target hoping to land a hit through proper timing while at the same time denying your target the chance to retaliate.  You do have long ranged attacks, but you don't have clerics who can heal people at a distance or really help through healing magics in any significant way.  At least not once you get to the tougher monsters.  And if you're fighting rats, chances are you'll only have a healer if it's a high level player who's taking time to help out those who are new.

If someone is a part of a party and decides they'd be more productive if they went off and soloed something, then that's just their choice. They're still working for the group. If you were bothered by something like this then may I suggest it was a simple misunderstanding? I doubt someone thought to herself "I'm going to be a jerk by fighting that tefusang all by myself, even though the loot and experience will still be shared with the entire group!"

Originally posted by moteyalpha
If they aren't in the group anymore then they want to interfere with the group and if psychology was my major I would try and figure that out, but I do programming and I will leave that answer to a psychologist or sociologist.

This sounds an awful lot like American president George Bush's line "You're either with us or against us".

  moteyalpha

Apprentice Member

Joined: 12/18/07
Posts: 37

12/22/07 8:14:49 AM#19

Laughing out loud, still not on topic :) [whispers off camera : "pssst we were fighting this together because if only 3 fight we all end up in DR, get it?]

You make my point perfectly, you don't actually get it do you? How odd.

I hope to learn more about people by role playing but I am afraid there is lot's I still don't know and I do feel that Planeshift is an environment that does foster -good- social interaction for all ages.

As far as team play goes, when was the last time you actually played? That is quite developed and works well but actually I think I understand why it doesn't work for you :)

I am not trying to be derogatory at all , I just really find it amusing as a classic example of how difficult it is to have people from so many different geological, cultural and social backgrounds develop role play. I have friends from Russia , Canada, Germany, Italy, Belgium, Denmark, Sweden, Africa, Australia, China , United States, Argentina, France and we all play in game and that is so odd because our culture is so different.

There are people that I cannot group with because their logic about what is going on is so different that I don't know what they expect and we always end up in DR, blaming each other for the failure to cooperate.

 

  pstruth

Novice Member

Joined: 9/22/07
Posts: 253

12/22/07 8:55:15 AM#20

You don't roleplay to learn about a person... when you roleplay, you're a character that you've created. When I roleplay with someone I might learn about that person's creativity, but I'm dealing with a character.

Instead of speculating on why my opinion shouldn't matter, perhaps you could talk about what parts of my opinion you specifically disagree with? Where specifically do you think I have done the combat system injustice?

As far as working as a team successfully, a part of teamwork and group dynamics is learning to embrace your differences. And without good communication...

Even then, what if your character is a coward? Or what if you roleplay an evil character? Then it's entirely appropriate for you to run away in the midst of battle.

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