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Hype-level

8.32

8.323353616518.323353616518.323353616518.323353616518.323353616518.323353616518.323353616518.323353616518.323353616518.32335361651

PlaneShift

Show Game Details

  • Developer: Atomic Blue Corp
  • Genre: Fantasy
  • Status: Beta Testing (est. release N/A)
  • Platforms: PC Mac Linux 
  • Website: http://www.planeshift.it

Planeshift » General Discussion » Answering Questions

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 Thread (45 posts)
acraig  10/22/07 6:21:21 PM

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PlaneShift Developer

Joined: 10/22/07
Posts: 13

After reading some of the threads here there seems to be a lot of different views and a lot of assumptions ( some right, some wrong ).  So, as a developer,  I want to try to answer any questions you might have.   ( Yes, I've signed up today but hey have to start somewhere. )

I am probably wading into a bit of a firestorm but hey, I need something to do while I wait for rebuilds

 

 

 
TriMoon  10/23/07 1:00:52 PM

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Novice Member

Joined: 10/12/05
Posts: 18

I wish you goodluck while entering this dungeon.

If you want something todo in a positive way for your project, i suggest you remove your current moderator neko....

I was planning on joining your development team after getting a feel of how the game currently is, but his behavior has shut my door to this project...
Perhaps you wont want other possible developers to run away in a similar way...

Well thats all for now, 3M

acraig  10/23/07 1:05:36 PM

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PlaneShift Developer

Joined: 10/22/07
Posts: 13

Again I would hope that prospective team members would be able to see the game as a whole and judge it by that and not an incident on the forums.   The forums is such a small part of the game.  Anyways, I will try to pay more attention to the forums in the regard.

 
TriMoon  10/23/07 1:14:54 PM

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Novice Member

Joined: 10/12/05
Posts: 18

For any project in development, the forum is the face towards the public.
In such a stage it is a VITAL part of your project, not just a small part....

If your PR staff scares-off visitors, or even scold them, you can as well close your doors because none will be able or want to pass the door to a "perhaps" better room...

Simple logic:
If you cant control your own staff, who says anything else you do will be worth to spend time in?

Im sorry to say, but i wont give this project a third thought until i hear changes in forum from players via other places on internet...

Well thats all for now, 3M

acraig  10/23/07 1:26:31 PM

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PlaneShift Developer

Joined: 10/22/07
Posts: 13

Originally posted by TriMoon

For any project in development, the forum is the face towards the public.
In such a stage it is a VITAL part of your project, not just a small part....

If your PR staff scares-off visitors, or even scold them, you can as well close your doors because none will be able or want to pass the door to a "perhaps" better room...

Simple logic:
If you cant control your own staff, who says anything else you do will be worth to spend time in?

Im sorry to say, but i wont give this project a third thought until i hear changes in forum from players via other places on internet...

   Finding effective people to deal with the public is a difficult task indeed.  We have tried various times to build a PR department but it turns out mostly to be people with very little skills.   We are in the process of trying to rebuild that area.

It is rather hard to control people that I have never met in person and we can only try to do our best.   If there is a continuing trend we will take steps.

I am a bit taken back that you would paint the entire project with such a wide brush.  The Blizzard forums are constantly bashing the Community Managers, the developers, the admins, anybody and everybody :) but I don't think what they did was a waste of time (though some hate WoW).

Maybe later when the game is more full featured the forums will take a more minor role and people will enjoy the game for what it is and not what people say about it.

 

 

 
pstruth  10/23/07 4:31:09 PM

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Novice Member

Joined: 9/22/07
Posts: 253

Originally posted by acraig

Again I would hope that prospective team members would be able to see the game as a whole and judge it by that and not an incident on the forums.   The forums is such a small part of the game.  Anyways, I will try to pay more attention to the forums in the regard.

If one is to judge the game as a whole, then the forums are a critical part of making that judgement. The forums are not a small part of the game since they're one of the game's primary sources of community building. The forums are also the main way that players get to know the devs. So I think the forums are very much important and it's wrong to tell people to ignore what goes on there.

 
acraig  10/23/07 5:03:51 PM

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PlaneShift Developer

Joined: 10/22/07
Posts: 13

Originally posted by pstruth

 

Originally posted by acraig

Again I would hope that prospective team members would be able to see the game as a whole and judge it by that and not an incident on the forums.   The forums is such a small part of the game.  Anyways, I will try to pay more attention to the forums in the regard.

If one is to judge the game as a whole, then the forums are a critical part of making that judgement. The forums are not a small part of the game since they're one of the game's primary sources of community building. The forums are also the main way that players get to know the devs. So I think the forums are very much important and it's wrong to tell people to ignore what goes on there.

 

That is true, but I never said to ignore them. I was saying don't discount the entire process because of them.   Trying to police a community is a difficult job and people are doing their best.  No matter what happens people are going to be upset at something or other.  Trying to be all things to all people is not the solution either.  It's a learning experience for everybody involved.

 
pstruth  10/23/07 10:01:39 PM

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Novice Member

Joined: 9/22/07
Posts: 253

Originally posted by acraig

 

That is true, but I never said to ignore them. I was saying don't discount the entire process because of them.   Trying to police a community is a difficult job and people are doing their best.  No matter what happens people are going to be upset at something or other.  Trying to be all things to all people is not the solution either.  It's a learning experience for everybody involved.

What a bunch of cop-outs. This isn't about policing a community. This isn't about "trying to be all things to all people". This isn't about noobs who are hellbent on finding something to get upset at. What this is about is treating people with common decency.

You're right about one thing though: Some people have a lot to learn.

 
acraig  10/24/07 12:24:15 AM

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PlaneShift Developer

Joined: 10/22/07
Posts: 13

I think in the majority of cases this is happening.  I'd like to think we are all learning how this process works.   For example, people complain that we are too strict while others take issue with the fact we let some stuff go.   Somewhere in between there is hopefully the majority that we serve.   For every complaint I have about one person I can find another that complements.  

I've always tried to treat people with respect whether they deserve it or not.  However, everybody has their own personalities and it's not up to me to force them to behave a particular way. 

I've checked the forums and I don't see your username there so I cannot review your posting history. 

 

 
Tuxide  10/24/07 2:51:50 AM

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Advanced Member

Joined: 8/14/07
Posts: 188

<Edit: Voluntarily removing my own comment, no reason to quote from deleted posts>

 
Tuxide  10/24/07 3:28:39 AM

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Advanced Member

Joined: 8/14/07
Posts: 188

acraig: Now I have a question for you, and I also first played this game five years ago. I would ask you personally on Freenode, but my Master classes are keeping me too busy to be on there continuously.

In a conversation on the Freenode channel #ryzom.org, Talad stated (around line 25 [22:53:16]) that there are three directors to PlaneShift (himself, you of course, and Vengeance) and that—under the assumption that I am interpreting this correctly—in decision making, it takes only two votes out of three to make important decisions for the game. If I've read this correctly, can you elaborate on this please?

Also, my specific reason for asking about this is that Vengeance hasn't made any commits to PlaneShift since August. First off, what the hell did you do to him? And second, what does this mean to Atomic Blue and PlaneShift, if anything?

 
acraig  10/24/07 8:44:21 AM

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PlaneShift Developer

Joined: 10/22/07
Posts: 13

Originally posted by Tuxide

acraig: Now I have a question for you, and I also first played this game five years ago. I would ask you personally on Freenode, but my Master classes are keeping me too busy to be on there continuously.

In a conversation on the Freenode channel #ryzom.org, Talad stated (around line 25 [22:53:16]) that there are three directors to PlaneShift (himself, you of course, and Vengeance) and that—under the assumption that I am interpreting this correctly—in decision making, it takes only two votes out of three to make important decisions for the game. If I've read this correctly, can you elaborate on this please?

Also, my specific reason for asking about this is that Vengeance hasn't made any commits to PlaneShift since August. First off, what the hell did you do to him? And second, what does this mean to Atomic Blue and PlaneShift, if anything?


The voting stuff was to proect PlaneShift from heading into a direction that we didn't agree with.  Things like changing the licensing or moving towards a comerical project.  In order to make sure somebody just didn't wake up one day and make these sorts of decisions.

 

We are looking at adding to the board of directors and there has been some initial discussions about adding another active member.

 
acraig  10/24/07 8:52:02 AM

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PlaneShift Developer

Joined: 10/22/07
Posts: 13

Originally posted by pstruth

I don't see why I should give him benefit of the doubt. What was his point in making this comment?

Originally posted by acraig

I've checked the forums and I don't see your username there so I cannot review your posting history. 

He's either trying to discredit me personally, which is a personal attack, or he's making some sort of threat. Whatever the case may be, I see no reason why his comment should be taken "in good faith".

And before you ask, I have no motivation to reveal my Planeshift identity to you. You wouldn't find anything you could use against me, but I have no desire to make myself a target for harassment.

Well, I was trying to understand what your situation was and see if I could learn from it.  I am not sure how reading your posts qualifies as a threat or personal attack.