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8/14/07 1:32:42 AM#21
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8/14/07 2:57:47 AM#22
Originally posted by roahn
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8/14/07 3:11:51 AM#23
Originally posted by WSIMike
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8/14/07 8:11:28 AM#24
Originally posted by Nurahk
First, my comments were directed at Talad - the project leader - not to any of his adoring cronies. His is the only response I am really interested in reading. But regardless, I'm sure he'll reward you with an autographed photo of him or something, for being so loyal and coming to his defense. That said, your wonderful leader's feeble and, frankly, laughable attempts at saving face by spinning the mountains of information cited here against him, in this thread and others - not to mention his most obvious retreat from the forums - has been a source of great amusement for us all. Apparently, even Talad realizes that, when people are pointing out contradictions, legally questionable actions and flat out lies he's accountable for in the past, using his own words and verifiable actions to back them up, even he couldn't spin his way out of it. So he just did the whole last minute "I am retracting my comments because this thread is only intended to hurt the project" damage control thing and got the hell out of Dodge. But hey, if you find all that amusing, I'm happy to have returned the favor. By the by... I'll say it once again, since you definitely suffer the same selective reading has he does... I never knocked the project itself. To the contrary, I have said that from what I saw - both on the site and in the game - it shows alot of promise, but at the time that I tried it, was very clunky. I've said that I think there are very talented people working on the project. What I take issue with is Talad's demeanor here on these forums and, based on the information gathered and presented about him and his practices in the past - all verifiable; at his attempts at spinning and misrepresenting himself and spin-doctoring the issues. See? There's a separation, to me, between the project itself and the person leading it, and I make that distinction. Get it now? Or, do you need me to translate that into some other language that you might understand better? Run along now... You're not supposed to be here, or didn't you read your hero's request not to read these forums?
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8/14/07 8:41:50 AM#25
Originally posted by Tuxide
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8/14/07 9:49:43 AM#26
Originally posted by WSIMike
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8/14/07 1:14:09 PM#27
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8/14/07 2:04:07 PM#28
Originally posted by Tuxide Hmm... I'm not on a router at the moment. It's a direct connection. Like I said, it's been a problem no matter what configuration I've run under. It either connects and then disconnects me after 5 minutes or less, or I just get the "failed" message at the login client. At most I've been able to log in, make a character and *maybe* get into the game, just to be dropped out. And as this has been the case for a long time now, any time I've tried, I highly doubt it was a banning thing. I've never raised any issue regarding this project until just very recently, so there wouldn't have been a reason up 'til now. Back when I'd last been able to play it, easily a couple years ago, I was able to log in and stay logged in for an extended amount of time, consistently. So this hasn't always been the case. Having read a few reports of server instability and less-than-ideal hardware, I don't have a hard time imagining it's somehow related to that. Whatever the reason, I've had next to no success connecting to the thing at all. Not that it concerns me much anymore at this point.
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8/14/07 3:32:36 PM#29
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8/14/07 4:01:44 PM#30
Originally posted by Tuxide Well, I had mentioned that at most I could log in and run around for 5 minutes, tops, before being dropped out again. But I'd get the "failed" message far more often than not. In any case... there ya go :)
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8/14/07 4:31:41 PM#31
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8/14/07 5:46:25 PM#32
Originally posted by Tuxide I haven't tried to actually log on in a couple weeks or so. I haven't been able to successfully log in and actually do anything for any amount of time for well over a year. For the past many months, I've had the results that I described to you earlier.
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8/19/07 8:15:30 PM#33
The best part of this game is to see the development moving forward, being able to participate to discussion about new features, be part of the community in various releases, seeing your chars improve with it. I find this aspect very valuable and enjoyable. If you want a full game just ignore Planeshift in its present state, this is my take. |
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QueenofFools
PlaneShift Developer
Joined: 12/18/07
Every book is the bible, and every written word is blasphemy against the human spirit. |
12/22/07 10:08:50 AM#34
I have to agree, planeshift is not a complete game. It is certainly playable and many people play many many hours a week. If you come with the expectation of seeing a complete game or expect customer service representatives or any other of the hallmarks of a pay-to-play game you will not find those. Our all volunteer army has to make choices on the battles it fights. |
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12/22/07 11:00:17 AM#35
Originally posted by Marcus79 THis is probably one of my favorite things about PlaneShift. When we went from 019 to 020 it was so exciting to know that when you went back there would be many new features. Plus the events held before the server was shut down to make the switch heightened the anticipation of the whole thing. Where else can you get that? :D |
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1/13/08 11:16:23 PM#36
Originally posted by AnumesaAnumesa, you highlight the one thing that I have come to appreciate about Planeshift, it is the fact that in some strange way perhaps something like "emergence from chaos" or "quorum sensing in organisms" the game allows the people to express themselves more as true individuals. I don't see that in other games. The complexity of the simulation and the stretch for speed and effect above humanity destroys the real human like experience that I see in Planeshift. I have interacted with many people in game and it is some subtle and undeniable effect that I cannot pinpoint to a certain technological aspect and I find it quite interesting and I intend to continue playing primarily for that reason. It is like the French phrase, I think it is "je ne se qua" or a little something I may never understand.
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1/14/08 2:19:25 AM#37
I think that happens any time you have an environment where people are in it to get to know one another and share their creativity. The expressing yourself is there, but there are many online RPGs that have the same opportunity for character development and creativity. Planeshift is difficult for me sometimes though because it demands such a suspension of disbelief. There are only so many models and you can't customize the appearance of your model at all except for the different armors. We need clothes and costumes and things that aren't practical or meant for fighting. I know this stuff will happen in time, but as a player I experience Planeshift as if it is right now how it is right now regardless of what it will be like in 5 years. |
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