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The real history of PlaneShift development and its "business" model
www.planeshift.it/news_1992-2000.html * web archive backup link for the source above *
* web archive backup link for the source above * rtfm.insomnia.org/~qg/planeshift.html * web archive backup link for the source above * "Early on a few warning bells sounded in my head in regards to the leader of the Planeshift project. When he talked about Open Source (he never seemed to use the words Free Software) he always seemed to apply requirements to other people and not to himself. www.businessweek.com/technology/content/jul2005/tc2005078_5465_tc121.htm * web archive backup link for the source above * "O.K., so I go in [and start to do my] total business presentation. This guy in the front row says "You've got to stop banging on people whose motivation is something other than money." There's always a Hari Krishna in the audience: "It's illegal to make money at this. We're all garage bands, and you sold your soul to the devil for a handful of dollars." So I go, "Have you contributed anything?" and usually they say no and I stop it there. crystalspace3d.org/downloads/conference_2006/movies/ps_big_xvid.avi
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Interesting. The world of Planshift is clearly modeled after PlaneScape so I really, really wish they'd done it well. |
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If that's the case, you're going to be wishing for a very long time or likely forever. |
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maveric007
Apprentice Member
Joined: 7/15/04
To game or not to game? |
very nice write up |
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[I deleted my previous answer..] This thread is made to discredit PlaneShift out of falsity, they don't deserve any answer. This thread contains false/misleading/offensive information. They have no respect for our work, no respect for open source and no respect for small projects. |
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I remember taking a look at this game, reading feature lists and such and it sounded good. After downloading the client, creating a character, logging in and realizing that literally EVERYTHING on the list (including combat) was missing or completely broken, I logged out and uninstalled. How this game is "delivering hours of fun and excitement to thousands of players" with literally no content at all is beyond me. It's more like a chat room than an MMO. |
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[I deleted my previous answer..] This thread is made to discredit PlaneShift out of falsity, they don't deserve any answer. This thread contains false/misleading/offensive information. They have no respect for our work, no respect for open source and no respect for small projects. |
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Hello my name is Janner, if you have played this game, you would have at one point seen or herd of me . Now for the game itself, there is a great many who play every day, Yes it is buggy Yes it is full of odd things happening But hear is the deal, we play because we believe this game can amount to a really unique thing with are help. Yes are help the player, we test we report this is not working and all that. But we also have a great deal of fun, this game is about Role Play, how you do this is up to you, [there is a Roleplay Guide] we all have are own idea's how it is done, and this game lets you do it your way, of course there is the odd one who will go out of there way to spoil it for others, that is were the GMs come in to it. Also would like to add I also now am a GM, I truly believe this game can and will be a truly awesome game if we all pull together and help, I have been on both sides of the fence so to speak, and like in game The real me is a kindly person. As Janner I have clocked up 3307,4 hours, as my GM 1169.0 hours. In this time I have seen quests grow from basic very frustrating one word reply to a sentence or a few may get you what you want. Art is growing all the time and improving. New areas have been added and improved graphics. Crafting is being added, this open up the door for a lot of new areas to role play, also a few guilds now use this as a base for there guild. Fighting is slowly getting there, a lot of trial and error, but if you do not try it you will never know if it will work. PvP has been added in one room in arena, along with 3 weapons masters, these guys will run after you instead of walk, they also pack a punch, so be weary of them. Next I think in game help should get a mention, player player help is very common and is done mostly in a role play way, there is a tells, so that you may speak freely to each other, also a group function same applies hear. The in game help is run by players mainly sharing there knowledge of the game, without giving spoilers, also on line GMs will help there if needed. Another way for help is petitions, in the past not used very well, But now it is tacking off as GMs can now reply to you even if you are off line, a message is saved for you, so you know your problem has been looked at. Mining this has improved a lot from basic dig get ore to you get tired as you use up Physical Stamina, also better skill you have more success, loads more ores and crystals to find. In game there is now over 100 quests, some are needed to get into the new area, fighting NPCs many more have been added as players requested more, new items for sale, new glyphs and spells, some with a new look, even new Monster NPCs doted about the place, some with a new look, more player models have been updated and new skins added. Could go on, but best to have a look for yourself. |
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Very well written post! It sounds like PlaneShift "project founder" is bitter that he couldn't make any money with the commercial version, so he resorted to a "free" approach based on volunteers' efforts, meanwhile making apparently misleading statements about the purpose of the project's existence. It is very evident that he tried to downplay the reasons for his commercial failure on the web site and in the video presentation. Free doesn't necessarily equal quality. You wouldn't eat a rotten sandwich, even if it was free, would you? No, you'd most likely want a fresh one. This isn't a fully open-source project either. When artists have to deal with a proprietary license such as in PlaneShift's case, they'd usually like to get paid. If there is no monetary compensation, then the only reasonable alternative is open-source, especially if the project ever fails. It's not surprising why many wouldn't be comfortable with such a restrictive license. Regardless of what changes they've made in connection with assigning copyright forms to the team members, it obviously happened as a direct result of the ex-PlaneShift developer's unpleasant experience with them. It strongly sounds like they knew that they were wrong but did not want to admit it. If the "project leaders" treat others without much consideration, until a situation itself forces a change and legal help gets involved, is this really the kind of situation you want to be potentially stuck in? Extremely unprofessional direction and shoddy management are quite evident for this game so far. The result speaks for itself. Nobody likes rotten sandwiches. |
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[I deleted my previous answer..] This thread is made to discredit PlaneShift out of falsity, they don't deserve any answer. This thread contains false/misleading/offensive information. They have no respect for our work, no respect for open source and no respect for small projects. |
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IMHO, this game is really neat and the quests are fun. And if you have so much time to waste gathering all this information, it is obviously not honest nor true. You shouldn't say such things and this game is really fascinating aside that death can be annoying, such as if you fall off a ledge... lol. If you don't like it, don't play it. I think it is a good thing to play in your free time and will only get better.
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Originally posted by Talad
Originally posted by Farquania He took what was probably not a lot of time to compile statements and articles publically available to anyone with a web browser. How does this make his findings untrue? Instead of being a fanboi, find and post accurate info refuting his claims, if you feel they are wrong. Personally, I'm inclined to believe him, especially when the "project leader" comes off as a pompous ass. |
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[I deleted my previous answer..] This thread is made to discredit PlaneShift out of falsity, they don't deserve any answer. This thread contains false/misleading/offensive information. They have no respect for our work, no respect for open source and no respect for small projects. |
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Originally posted by Talad
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[I deleted my previous answer..] This thread is made to discredit PlaneShift out of falsity, they don't deserve any answer. This thread contains false/misleading/offensive information. They have no respect for our work, no respect for open source and no respect for small projects. |
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Originally posted by TaladHeh, but I should listen to you, a person who claims to be the project lead of the game in question, has only 8 posts, and has nothing to backup his statements of the OP (original poster, as in the one who starts the thread. He is not connected to mmorpg.com other than being a registered user) lying., after being asked repeatedly to provide something to prove your assertions. Really, if you can't do better than saying his post is absurd, with no proof of it's absurdity on your end, I fail to see how anyone is supposed to believe you over him? Oh, because you have 6 more post than him? I'm sorry, but if you really are the project lead for this game, you have provided more reason to be cautious of you and your company/game, than the OP's post ever could have done. I would strongly suggest you hire a PR person, or a community relations person, or anyone other than yourself when it comes to speaking to the public regarding your game. You just don't have the knack. |
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[I deleted my previous answer..] This thread is made to discredit PlaneShift out of falsity, they don't deserve any answer. This thread contains false/misleading/offensive information. They have no respect for our work, no respect for open source and no respect for small projects. |
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Originally posted by Talad Did you not see or comprehend what I said? OP = original poster, nothing more, nothing less. He was the one to start the thread, i.e. he made the original post, thus making him the OP of this particular thread. As far as the issue of you having 8 posts, I don't care why you only have 8 posts. You were trying to invalidate what the OP said by the fact he only had 2 posts, yet you were supposed to be believed while only having 8 posts? Post count doesn't mean squat here, you don't need to have more than one or two posts to make a legitimate point. and please, by all means, do get in touch with mmorpg.com to clarify for you what is being said here. Here's a link for you: Admin@mmorpg.com Again, public relations and forum use are neither of your forte's.
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[I deleted my previous answer..] This thread is made to discredit PlaneShift out of falsity, they don't deserve any answer. This thread contains false/misleading/offensive information. They have no respect for our work, no respect for open source and no respect for small projects. |
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Originally posted by Talad
Thank you. This was all I wanted to see. Now, we at least have both sides of the story to make a judgement from. You presented your counterpoints well, giving reasons for each. That is how you have to be on forums such as these. For example, if the OP had just made a post saying "This game is bad, don't play it!", little if any credence would have been applied to it. Likewise, when all you originally stated was "The article is absurd", it basically amounted to the same thing.
At this point, I don't know enough about you OR the OP to say which of you would be telling the truth and which one would not. But now, after a full response from you, I am at least willing to give you the benefit of the doubt. I do hope you get what I have been trying to convey (sometimes I tend to come off as an ass, even when not intending to). If you are proud of your work, and what you have created and how you have created it, you must be willing to provide constructive arguments and counter arguments to present your side of the issue when another person says something that could be damaging to you and/or your games image. i'll keep an eye on your project, and I wish you well. Edit: Far as public relations and forum speaking goes, there may be hope for you yet.
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Hello, web archive backup link for -> http://rtfm.insomnia.org/~qg/planeshift.html from the official planeshift forum I asked the question, ' Why does the Planeshift Team have a hard time keeping developers? ' and I must of struck a cord because my post was deleted instantly.
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Nothing that "planeshift leader" has posted so far is convincing enough to refute the facts provided by the OP. He can spin it and claim that he has a passion for the game or that he's doing "good" for the community, except none of it changes the facts posted by the OP, and sounds more like an advertisement than an explanation. There is absolutely nothing to be envious about in this failure of a game. If one is going to be envious, there are a lot better and way more successful and popular projects that people actually get paid for. In fact, looking at the Crystal Space presentation, it's clear that the "project leader" is envious of other games like WoW, DAoC and EQ. If you remove everything that the OP personally added to the post and just keep the quotes from the articles and the video, then you only have facts, which still put PlaneShift and its leaders into a very unattractive light. Let's not forget that "planeshift leader" first resorted to insults and unprofessional remarks, as well as claiming that everything that's been posted is "untrue" or "absurd". Which parts are "untrue" or "absurd" exactly? ********** That fact that PlaneShift was hoping to make money but ended up as a commercial failure? - verifiable The fact that PC Gamer UK called it "not at all innovative"? - verifiable The fact that an ex-PlaneShift developer's copyright was infringed upon and his rights not respected? - verifiable The fact that "planeshift leader" did not respect third-party licenses until he was told to stop? - verifiable The fact that PlaneShift account page, in fact, still does not allow users to delete their accounts? - verifiable The fact that several developers, contributors and community figures have left the game, often in disgust? - verifiable The fact that Luca Pancallo calls the game a "Beta" in the video, while many fanbois swear that it's "only a Pre-Alpha"? - verifiable The fact that his project is closer to an amateur/hobbyist open-source rather than a true and professional open-source? - verifiable ********** Let's see what the "project leader" himself states in his video presentation here: crystalspace3d.org/downloads/conference_2006/movies/ps_big_xvid.avi I'm going to use direct quotes and time indexes from the video, so everyone can confirm it on their own. Video Time Index 2:07 in a media player and 11:08:29 on the screen clock
it was created to meet the commercial standards...
...be competitive on what we can, obviously, but be competitive with commercial games.
...we want to be the "linux" of online games
...we have to compare ourselves with the new products, so we play new games and we try to get ideas from the different games, like Everquest, World of Warcraft or uh, Dark...
And on page 7, it also states that "feature-wise", the game is modeled after WoW, DAoC and EQ. However, this is once again a direct opposite of what goes on the official forums where they constantly rip on how bad WoW and other commercial games are, and that PlaneShift is "nothing like them". If you ever bring up any positives from those games, they'll ask you to leave and play those games instead of admitting that they have a problem. ...some people register just to see how the game looks, so they just download it and doesn't play much, so don't expect to see so many people online... at the moment we have from 100 to 150 people always online.
we are still in Beta but the game is playable...
I can't say whom because it would be a breach of confidence so you'll have to either take my word or don't. I personally know 3 different developers who have left because of politics because I maintained contact with them for quite a while after they left. I was fairly good friends with 2 of them and one of them was someone who helped me with a ton of different things when I first arrived here. Some had personal problems with others in the dev team, others felt that their concerns were being ignored - I know they were trying to help, and I agreed with some of what they tried to do. Too bad some of them left. People have left the team because of the ongoing powerstruggle in the Centralized controlled Planeshift team.
Another problem they have is they seem to be largely preoccupied with "punishment for dying". They want to discourage people from it as much as possible. They have something called a "Death Realm" where "people go when they die". It's nothing more than a stupid maze but with the passages you can fall from into a chasm and die again. That is considering how laggy the single server they have now in Singapore is. In the recent .019 release they have now added mobs along those narrow maze "bridges" and platforms that attack you, as you pass them. If you run, you can also easily get stuck inside geometry due to poor collision detection. Discourage people from trying new things, perhaps? To top it all off, the "Death Realm" is meant to be a place where "evil aligned players" reside. Who the heck enjoys this kind of crap (as in "mazes")? To take a page from numerous puzzle/quest design articles that work for both, Adventure games and MMORPGs, you avoid mazes and jumping puzzles as much as possible because it's a cop-out, it's a poor excuse to prolong the in-game experience because you lack creativity for something actually enjoyable. Save the "jumping puzzles" for platformers. After all, games are supposed to be fun, not feel like a job or a chore. Let's talk about their single unstable server in Singapore a little more. It's specs aren't very good. In fact, they are now having to juggle between reducing the number of mobs and other content. And the existing mobs still continuously fall through the floor/ground. That is considering that they don't even have a single level compete yet (out of 8 planned levels). Who is going to pay for the additional servers or better server specs in the future? Do you think sponsors are just going to shower you with offers on the latest and greatest servers to support a potentially large content (if it's ever completed, which is unlikely)? These are the things you have not thought through at all. I also fully agree with the comment that the "planeshift leader" is a pompous fool / a**. This may or may not mean anything but he uses the name "Talad", which is a male "god" in PlaneShift history. Out of three "gods" available, "Talad" is supposed to be a "good god" (as in "good" alignment), which many are supposed to "praise" in game. In fact, "Talad" isn't a very bright being that did not listen to the advice of "older gods" and "accidentally" disfigured a female "god" named "Laanx", who because of that disfigurement turned into a male "god". Utter lunacy! He clearly has some kind of an ego problem. Too bad "Vodul" (another PS "god") told him to go away at Crystal Space conference. As for the number of posts ( 8 vs 2), notice that "planeshift leader" registered only AFTER the OP, and that most of his posts are spam on this forum that could only be called "post building". Can you seriously trust a person who would even use a post number argument against someone? Totally classless! To conclude this post, I'd like to point out that had the commercial PlaneShift project not failed, there would never be a "free" PlaneShift. However, they are always trying to present it as if the project was born to be "free" and a "linux of MMORPGs", that it's "goodness of heart" that prompted such a decision, when, in fact, it's clear that it's only because the commercial version failed. How fitting that they've changed the PlaneShift graphic at the top to a picture of the "Death Realm" because this game is essentially dead. However, everyone is free to make their own decisions, so if anyone wants to try the "game", by all means. Perhaps then more people will realize what it is all about and start speaking out. Nothing like experiencing it first-hand and then realizing what you've gotten yourself into. |
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[I deleted my previous answer..] This thread is made to discredit PlaneShift out of falsity, they don't deserve any answer. This thread contains false/misleading/offensive information. They have no respect for our work, no respect for open source and no respect for small projects. |
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maveric007
Apprentice Member
Joined: 7/15/04
To game or not to game? |
/agreed zorvan twinchaos
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Originally posted by Talad
I have played Planeshift for a long time (about a year and a half), and have watched the game's lack of progress. Let me comment on Talad's remark. Combat: Yes, Planeshift "has combat," but it is not well implemented. For those interested in PvP, combat has gotten significantly worse. In older versions, you could time your attacks, making it somewhat challenging to get good at combat. But months ago, this was changed so attacks are very difficult to time. Basically flip a coin and hope you hit first. Combat is terribly boring because of lack of variety. You will see people use one of only two weapons, since the game lacks any sense of balance, and one dagger and one sword are vastly superior to any other weapon. There are no bows, spears, slings or any other missile weapons in the game. In these duels, you will generally only see one spell used (Energy Arrow), again because of lack of balance. There are only around 15 spells in the game that can be cast, however most of them are broken, do nothing useful, or are vastly underpowered. I would say there are only 4 or 5 spells that have any use at all. Compare that to other free MMORPG games (Regnum, Rappelz, etc) which have hundreds of working, useful spells, making combat interesting and unpredictable. Fighting monster is laughable. First of all, around 50% of the time, the "NPC server" is down, meaning that you cannot attack monsters. Recently the NPC server was down for 13 out of 14 days straight. Planeshift people talk about how important RP is... that's because with the monsters not working, there's not much else to do except stand around and talk (AKA "RP"). When the monsters are "awake," combat is dull. Monster AI is circa 1995, where they walk slowly toward you. None of them shoot at you. Skills: What skills? There are no functioning skills that you might see in other games. No thieving, lockpicking, cooking, etc. Crafting swords and daggers is it. Training: If you want to train weapons, you have to fight. If you want to train magic, you have to fight. Want to train mining? Gotta fight. Training your crafting skills? You have to fight. The only way to earn significant experience is... you guessed it... combat. Stability: Since the most recent update (3.019) the server has been crashing about every 10 minutes. Crafting: I have not personally crafted, because I have heard so many complaints about how boring it is, how frustrating it is, etc. Nobody has been crafting in the last few weeks, since crashing every 10 minutes means you can never finish crafting a weapon worth more than junk. Models are seriously lacking. In six of the classes, there is no female model, so they all have to use one model. Male models are in a similar situation. In the year and a half that I had been playing, I saw only one character model added. Skins: Once your character is created, you cannot change his or her appearance except to put on armor. There are only two sets of armor so far (leather and chain). There are no capes or robes or other clothing. Monsters: In the time I have been playing, no monster models have been added. They have however added a slightly-modified skin to a monster, and given it a new name, but it's still the same behavior, same size, etc. Also two monsters might have the same name, model, skin, give the same reward and experience, yet one is wimpy while the other is quite deadly. Experience: The experience you earn while fighting monsters seems to make little sense. One trepor (an insect-like monster), for example, might give you 400 experience, while another identical trepor gives you 2000. You can imagine that this causes a lot of crowding around the ones that give good experience, while people ignore to onces with low reward. Mounts: There aren't any. Pets: You can acquire a "pet" from a quest, if you wish. This pet is basically a statue the does not do anything. It is supposed to be able to follow you, but 3/4 of the time, it doesn't work. It doesn't move, or fight, or do anything at all. To top it off, it vanishes about 5 minutes after you summon it, and you then cannot summon it again for 24 hours. They are completely pointless in Planeshift. Bugs: Oh man, the list goes on. I reported a bug back in December, a bug where people could quite easily and quickly duplicate any items, including the most precious of weapons or expensive magical glyphs. I told the GM I showed it to that this must be fixed soon, or others will discover it and destroy the economy. Know what happened? Nothing! Over the next several weeks, I watched as 1/3 of all the players suddenly all became instant millionaires. This was not fixed until some people forced the issue, spreading billions in cash and thousands of duplicated priceless weapons around. Within 24 hours, the bug was finally fixed. The person who made them fix this bug was banned for a year. Environment: As you walk around the land, you will find huge, empty areas. You can run for 30 minutes and not see a single monster, NPC or player. Most of the monsters in the game are packed densely in one building called the "arena." Oh, be careful as you walk around, as you are quite likely to get stuck on a surface and be unable to move. There is an "unstick" command that is supposed to get you unstuck, but half the time it doesn't work, and you must kill yourself to get out. Watch where you walk, as there are many places where you will suddenly fall off the world and die. These holes have not been fixed in the months that they have existed. It is my opinion that the Planeshift team is completely disorganized. I believe that their developers work only on what they consider fun and interesting at the moment. If a huge, glaring bug isn't fun to fix, it won't get fixed. If some useless new feature or quest sounds interesting to create, it will get added. It amazes me that 15 years of development has produced this half-finished pre-alpha "tech demo." Maybe Duke Nukem Forever will finally lose its perpetual place at the top of the vaporware list. I have recently moved on to other games that are actually fun to play. They are also free MMORPGs, I might add. -Roahn
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