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Hype-level

8.32

8.323353616518.323353616518.323353616518.323353616518.323353616518.323353616518.323353616518.323353616518.323353616518.32335361651

PlaneShift

Show Game Details

  • Developer: Atomic Blue Corp
  • Genre: Fantasy
  • Status: Beta Testing (est. release N/A)
  • Platforms: PC Mac Linux 
  • Website: http://www.planeshift.it

Planeshift » General Discussion » The culture problem. (rudeness towards players, etc)

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 Thread (55 posts)
apsendplayer  9/09/08 2:14:37 PM

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Apprentice Member

Joined: 8/29/08
Posts: 21

Originally posted by Mathy

 

This is what this reminds me of:

 

Little Joey and Little Mikey go the playground. At first they play together on the swings together happliy. Then they get bored so they find a ball to play with. Then Mikey throws the ball to Joey and he misses it. After running to get it to throw it back to Joey, Joey says, "No don't throw it like that. That is how a girl does it." This hurts Mikey's feeling so he hits Joey saying, "I am not a girl." Then the fight begins until one little boy calls out, "Mommy!" The mommies come around and ask what happened. Both little boys say, "He hit me!" The mommies smile at each other knowing a nice day at the playground has just ended.

 

So before I take my ball and go home, I have something to say. When I first start playing in this playground of Planeshift I loved it. There were so many people who befriended me. As time went by I noticed how many of my friends had left and it did sadden me. So there I was looking out over the playground only seeing new people. I thought to explore as to why so many left. Maybe it was just me thinking things had changed enough to make people leave. Slowly I came to realize that it was not just me. Many people were getting discouraged and they were taking their balls home to play. Again maybe it was a crusade of mine to find why our little playground was not good enough for all my friends and many others as well.

 

This so-called 'crusade' to maybe make things better got me in hot water, shall we say. Many did not like what I had to say. So the insults started to fly my way. I thought I was doing a good thing. Instead it made what I doing seem wrong. Many of my friends supported me in what I was trying to do so the insults did not stop me. Now I must stand back and reconsider my stand. This was a great place to play until Joey and Mikey started to fight and had to go home.

 

So Mom is calling me. "Mathy were are you? This is not a nice place to play anymore." I just look up at Mom and say, "Why?"

 

 

 

   I rest my case.  You have presented it for me without even realizing it I'm sure.

Your vanity and hypocrisy run deep as does your martyr complex, but what most people don't realize is how controlling that is.  You often turn things around, as you've done above, so that you feel in total control.  You were in control when you posted the link to these forums, you were in control when you pushed people's feelings aside for your own, and you are trying to take control now by avoiding the real issue of the Mods supposed maltreatment of people.  Heck, you didn't even acknowledge the apology from my post.  That only goes to prove your particular brand of shallowness. (Notice I didn't say you had to accept, but you completely ignored it as if it didn't exist.  It's psychological trait that only people like you exhibit.)

You need to look seriously in the mirror sir/miss/whatever or find some professional help.  There are many out there who can assist you and take low income assistance.  I've recently been given some e-mails that really tell your story well, especially how quickly you can turn on someone.  The odd thing is that person still thinks they did you a great disservice.   I don't know why that person insists on treating you fairly and I am really tempted to show that person some of the irc logs from some of your 'chats' or show them just how low you can stoop. 

But that's not why I am here. And I apologize for letting you take me there.

All I have to say on this subject is...  Get over yourself please!!!! and let this thread die!

However, I know you will post again, and keep it up, and keep this thing going and going and going.

Good luck with your life or what ever you have left of it.  If you are this way in real life, then I truly pity you.  You must be a miserable person to be around.

 

Oh...  and this thread was never a nice place for you to play and you knew that before you even posted.  This thread was bashing you to begin with so why post?  Could it be part of that Woe-Is-Me syndrome?  hmmmm....  Go back to Mommy.  Perhaps she can show you where you should be playing.

 

I will not be back Mathy, so you want the last word (woe-is-me, poor-me)...  Go for it.

 
erandur  9/09/08 2:22:21 PM

Rank: 86/100 Rank: 86/100 Rank: 86/100 Rank: 86/100 Rank: 86/100

Elite Member

Joined: 12/17/06
Posts: 560

Don't hate me now, but I'm the same kind of person. :D Hearing somebody with an issue is useful, after hearing it for 200 days/day, I'd love to get rude myself. I could do worse TBH!

Planeshift is open-source, you could change you want. So my first response would be: "do it yourself".
You can also feel the helpful developers, or at least they help each other! Which is essential to make good games.

Hmm... I think i'll go to the PS forums to have fun, in a massive flame-fest between PS devs and 'players' (never really played it).
Yes I like annoying people! Especially people who say: "This makes me want to go right to your house and slap you in the face.".

You know it, the best way to realize your dreams is waking up and start moving, never lose hope and always keep up.

Hiraghm  10/13/08 11:38:38 PM

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Novice Member

Joined: 8/26/08
Posts: 39

I just want to apologise to PSTruth at this point.

 

While I understood and experienced some of his view of PS and the developers, I nevertheless rabidly defended the game. I believe this was, in part, because of my own lack of experience with the PS project, and because, at that time, the negatives had been balanced by the positives.

 

I'm not posting this to bash PS or its devs, merely to express an apology which I believe is due.

 

 
Hiraghm  10/13/08 11:45:40 PM

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Novice Member

Joined: 8/26/08
Posts: 39

Originally posted by UtMoon

"I am older than you and by default that makes me more mature. "

 

I wouldn't say it's by default, but given the young people I encounter, I would say it's far more likely that an older person will be more mature.

Of course, this is the modern, enlightened age, where we've done away with social conventions such as respect for one's elders, and children should be seen and not heard.

I think a similar complaint was made in Rome, around 300 A.D. I can't recall exactly when, my memory is a bit fuzzy (I tended to drink back then, before I learned that drinking is not going to civilize the barbarians or restore gravitas and veritas to a rotted society.)  I just remember having the same argument with some surly young lout from Florence in a filthy robe.

 

 
Hiraghm  10/14/08 12:03:15 AM

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Novice Member

Joined: 8/26/08
Posts: 39

Moon is generally nice, Kieve is mostly nice.

XilliX is a walking neurosis with delusions of grandeur.

But the problem with the entire development team is they can't accept the idea that their project is not the second coming of Doom/Quake/WoW/The Ten Commandments/Lord of the Rings/insert epic creative effort here... in the eyes of other people. Say, people who've played commercial efforts. You know, successful games.

Any enthusiasm for the project is quickly squashed by their insistence upon treating volunteers as employees. And while they seem to think that a "not-for-profit" organization is no different from a commercial effort, when they are dealing with volunteer help, it is.

For one thing, the volunteer help is less likely to have the talents (generally) of a commercial enterprise. For another, scheduling is going to be a problem, since the volunteers have other issues which must have priority over the project (in clinical terms, I believe this is called "having a life" or at least "... a job".) Thirdly, unless the volunteers have the same adoration of the project as the devs (something that I suspect would require getting one's first computer sometime last week, and therefore never even having heard of "rpg"s) there is little reward for the volunteers, so most rational people will not put up with much abuse of their time or patience. Far less than actual employees who expect a paycheck.  It's just a fact of life.

In a commercial effort, for example, before a high-resolution, 3d model was created for the purpose of creating a normal map, the source 2D image of the final model would normally be approved by someone with that authority, *before* the model was almost complete and mapped. In a commercial effort, that kind of mistake happens, but far less often because it cost$ money, plus there is someone whose job is specifically to do that approval, and he would have a replacement in the unlikely event he needed to be away from work mid-project for any length of time (which demonstrates the scheduling and quality issues I mentioned above).

This is just a hypothetical example, of course.

 

 

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