Interview with Brian Clayton from City of Heroes
MMOABC interviews Brian Clayton, Executive Producer and General Manager for City of Heroes.

NCsoft has posted a developer journal detailing the changes that are coming to the Hollows as the zone gets a makeover in Issue 12: Midnight Hour.
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Hello there. I’m Melissa Bianco, Level Designer on the City of Heroes team, and some of you may know me as War Witch. Having worked on City of Heroes for over five years, I can tell you that we know a lot more now that we did at the beginning and zone design is a good example of that. The Hollows has been one of those zones that I've wanted to take some time and revisit. In the past, there have been several common complaints about it: The content is repetitive and not all that interesting, framerate is poor, enemies are too hard, players can’t solo it, and they’re forced to go there to get missions!
So I wanted to go in and make some spawn changes, and make us all a lot happier with the zone. Going in, there was little in the way of outside resources (Art and Tech were heavily booked with the Issue 11 material) available to rework the zone, and I had a small window of opportunity to get the work done in. In the end I just jumped in with both feet and started reworking the zone. I started by gutting every spawn in the Hollows and starting from scratch.
Read more here.
MMOABC interviews Brian Clayton, Executive Producer and General Manager for City of Heroes.
Ten Ton Hammer takes a look at Cimerora, one of the locations in the upcoming Issue 12 expansion.
Stratics interviews Matt Miller, Lead Designer of City of Heroes.
WarCry interviews Melissa "War Witch" Bianco, World Designer for City of Heroes.