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Paragon Studios | http://www.cityofheroes.com
RPG | Genre:Super-Hero | Status:Final  (rel 04/27/04)  | Pub:NCSoft
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City of Heroes News - Issue 17: Dark Mirror Announced, Brings Graphics Overhaul!

Posted by Michael Bitton on Feb 09, 2010  | 40 comments in our forums

NCsoft has announced today that players can look forward to Issue 17, which has been titled "Dark Mirror," this April! Most players expected to find the new graphical updates featured in Going Rogue with the release of the upcoming expansion, however, it appears that the previously announced "Ultra Mode" will make it in with Issue 17!

Ultra Mode is an optional enhancement mode, enabling players that have the hardware to take advantage of the new bells and whistles to do so, without disturbing the game for those still running City of Heroes on their toasters. The mode will enhance the game with a "a new look and feel with a heightened level of detail in lighting, reflections, shadows and water effects."

Issue 17 will also introduce a "new and nefarious foe" that will be able to match players "blow for blow." Given the Issue's title, I'm guessing it will be your doppelganger, but for now Paragon Studios isn't saying anything more than that.

A short rundown of the issues other features is available below:

  • New badges, new missions and new player emotes
  • Epic Archetypes now available at level 20
  • Improvements and additions to Mission Architect
  • Enhancements to UI and game systems
  • And dozens more

Was all that not exciting enough? How about the fact that beginning on March 2nd, those who pre-order Going Rogue will receive early access to the expansion's two new powersets, Dual Pistols, and Demon Summoning in April?!

The Going Rogue "Complete Edition" has also been announced, featuring both City of Heroes & City of Villains, 30 days of game time, and the "Complete Collection Item Pack," which contains Alpha and Omega costume sets and auras, four stance emotes, and The Shadowy Presence invisibility power.

The Going Rogue beta will begin this Spring, with the expansion's full release expected in July.

A small batch of new screenshots of Issue 17's Ultra Mode are available in our City of Heroes gallery.

Read more Exclusive News...

 
 
Lobotomist writes:

I kind of feel bad for Cryptic....or should I ?

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2/09/10 10:36:50 AM
 
MikeB writes:

Cryptic Studios is not involved with City of Heroes/Villains.

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2/09/10 10:38:21 AM
 
sprigganny writes:

This is not Cryptic, sorry. Paragon Studios rock. Get your info correct lol

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2/09/10 10:39:29 AM
 
Aguitha writes:

Graphics overhaul ?  Looking at the before and after pics, it only look like they worked on shadows.

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2/09/10 10:48:47 AM
 
EricDanie writes:
Originally posted by Aguitha

Graphics overhaul ?  Looking at the before and after only look like they worked on shadows.

"...heightened level of detail in lighting, reflections, shadows and water effects." Doesn't say models or textures, unfortunately.

 

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2/09/10 10:50:41 AM
 
Papadam writes:
Originally posted by MikeB

Cryptic Studios is not involved with City of Heroes/Villains.


 

I think that was his point ;)

 

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2/09/10 10:55:58 AM
 
Beanpuie writes:

ya....they didnt catch what he really meant.

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2/09/10 11:02:12 AM
 
Pryetta writes:
Originally posted by Lobotomist

I kind of feel bad for Cryptic....or should I ?

 

Guess they are kicking themselves for giving up such a great game lol and then going off to make Champions Online and Star Trek Online lol

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2/09/10 11:05:11 AM
 
Jules writes:

From the little I've talked with any devs about it, seems like 'Ultra Mode' goes beyond just shadow re-purposing and lighting fixes.  Mirrored glass used in skyscrapers should have imperfections, like the real thing, water looks and reacts (I think?) like water, etc.

Its sexier.  And free!  I'll take free!

From the Official Forums:


Ultra Graphics Mode
Ultra Graphics Mode is a new, OPTIONAL mode that allows you to turn on a whole host of new, awesome graphical improvements. Some of these are:

* Reflections:
o Real time, environmental reflections on all shiny surfaces including glass, metal, water.
o This includes shiny elements on a character costume, such as a goggles and armor.
o Reflections warp to the shape of the reflective surface. Glass windows will have imperfections which give realistic image distortions.
* Shadows:
o Real time dynamic shadows that change with the time of day.
o Real time realistic shadows of everything in the environment, including all toons and critter that show a true projection of their shapes.
o Ambient Occlusion: Shadows are not one shade value -- they dynamically get lighter and fuzzier near light sources and they get darker in deeper corners and holes. Objects in the shadows get darker and harder to see.
* Water:
o Angle-sensitive reflection and transparency: When viewed from on oblique angle, water surfaces are reflective; when viewed from above, the reflectivity diminishes and one can see into the water (at least at shallow depths).
o Shadows: Distorted shadows are cast onto the surface of the water and onto the floor of a water basin (at least at shallow depths).

(Thanks to Zombie Man for these detailed explanations)

And some other info:

* Minimum specs will remain relatively the same
* Preatoria was build with Ultra Mode in mind, but it is not required to play in Praetoria
* Will be available throughout the rest of the CoH universe as well
* It will all work on ATI cards, infact, the demo at Hero Con was run on an ATI card
* Nvidia 3D vision is coming...soon™ (Apparently the Nvidia rep said March?)
 

Keep in mind that this post was made 10-24-2009, just after HeroCon.  Things may have changed.

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2/09/10 11:07:50 AM
 
nekollx writes:
Originally posted by Pryetta
Originally posted by Lobotomist

I kind of feel bad for Cryptic....or should I ?

 

Guess they are kicking themselves for giving up such a great game lol and then going off to make Champions Online and Star Trek Online lol

and soon CO's big bad feature, The Nemisis, will have to compete with....The Doppleganger...

 

yeah CO is circling the drain

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2/09/10 11:12:41 AM
 
bloodaxes writes:

I don't think if this game was still in cryptic hand would have been still here or at least working like this think about CO "expansion" lol

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2/09/10 11:16:24 AM
 
LordDraekon writes:

Once again, the COH devs are focusing on the wrong things. Remember when they implemented PhysX when almost no one had any interest in buying the extra card? Adding that was a big performance hit. Now, once again, they're focusing on the environment. But the real draw in a Superhero game is the character model. I'm still seeing mittens! You still run everywhere like a ninny. No walking. The flight poses were removed, never to be seen again. No jet pack power or costume options. Anyone remember the Jingle Jet? Paragon, clean up your character models, then worry about the City! Ugh!

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2/09/10 12:48:35 PM
 
Xondar123 writes:
Originally posted by Lobotomist

I kind of feel bad for Cryptic....or should I ?

 

You feel bad for Cryptic for selling off their only good game then getting their butts handed to them by Paragon Studios, right?

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2/09/10 12:57:10 PM
 
Lobotomist writes:
Originally posted by MikeB

Cryptic Studios is not involved with City of Heroes/Villains.

 

Uh-huh

I thought irony was evident ?

 

....

 

I am sorry for Cryptic because City of Heroes is better in every way than Champions Online. Except graphic.

Not anymore it seems...

 

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2/09/10 1:04:31 PM
 
Xondar123 writes:
Originally posted by LordDraekon

Once again, the COH devs are focusing on the wrong things. Remember when they implemented PhysX when almost no one had any interest in buying the extra card? Adding that was a big performance hit. Now, once again, they're focusing on the environment. But the real draw in a Superhero game is the character model. I'm still seeing mittens! You still run everywhere like a ninny. No walking. The flight poses were removed, never to be seen again. No jet pack power or costume options. Anyone remember the Jingle Jet? Paragon, clean up your character models, then worry about the City! Ugh!

 

These new graphics updates do affect character models. One of the biggest requests from the CoH community is things like fully realized hands and not mittens, so I can only assume they'll be in the game eventually.

Also, I don't know if you noticed, but all new nVidea graphics cards have on-board PhysX (not sure if it works with City of Heroes,) so with that maybe they were just ahead of their time? ;)

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2/09/10 1:07:06 PM
 
hehenep writes:
Originally posted by LordDraekon

No walking. The flight poses were removed, never to be seen again.

 

I would admittedly also like to see the end of mitten-hands and an overall improvement of the character models, while in general they do still look good they could look much better.  Also back items would be spiffy.  However, they did add in a walk power a few months ago, and the fly poses have been in the game for a very long time.  You use the things like emotes as opposed to the game picking one randomly for you every time you move forward (like originally planned).

I'd certainly like to see the fly poses added in as part of power customization at some point, but they are still in the game and perfectly functional.

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2/09/10 1:16:51 PM
 
Latric writes:

They put walking in a while back. I hardly ever see anyone use it. There are enough jet pack options now that it is easy to get one if you want it. I don't know why they won't just make it a costume option. This is a great development team that has done a lot for the game. The only place I would give them a fail is in PVP. They have really gone entirely the wrong direction there.

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2/09/10 1:20:35 PM
 
Elikal writes:
Originally posted by Lobotomist

I kind of feel bad for Cryptic....or should I ?

 

Subtle irony... pearls to the pigs, old chum. XD

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2/09/10 1:21:18 PM
 
nekollx writes:
Originally posted by Latric

They put walking in a while back. I hardly ever see anyone use it. There are enough jet pack options now that it is easy to get one if you want it. I don't know why they won't just make it a costume option. This is a great development team that has done a lot for the game. The only place I would give them a fail is in PVP. They have really gone entirely the wrong direction there.

Ironicly the female walk looks almost identical to CO's Vixen walk to....

 

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2/09/10 2:24:59 PM
 
Beggly writes:

I get the impression several of you have not played recently.

Personally, I'd like some work on character models as well, but to tell the truth, complaining about CoH/CoV in this area is like complaining about the classic being hanged with a gold rope.... Have you looked at some of the other games recently?  You like Bobble-head Characters that are escapees from some Japanimation nightmare?  You like static cookie cutter characters that only change when you put on armor?  Sure, they have nice hands.  But you only get one suit of clothing other than armor....

Champions Online tries real hard to help make things nicer, but I noticed that though the hands may look a bit less like mittens,  they still don't look 'normal'.  Walking?  Who ever walks.  I certainly don't, not in a superhero universe.  We're always moving fast as we can to get to the next normal to save.  No time for walking.

All the graphics in the world won't make up for a bad story line.  All the graphics in the world won't make a bad game good.  City of Heroes is a GOOD, possibly GREAT game and I can cut it a LOT of slack in the GRAPHICS department so long as I see they are still trying.  Almost every issue there is some new detail worked out.  Capes, coats, bows, swords and other weapons, new costume parts, emotes that effect animations that are fully nifty,

Sure, some of the changes are slow in coming.   However, after 30 years of playing computer games, I'm blown away by modern graphics, even the ones in COH/COV.  Sure, I'd love to see fully animated graphics like the intro to Halo they have been using in the comercials (I don't play Halo, so I don't know what the in game graphics look like) or the story animations used in just about every other game.  But I am pretty sure that if all the games were fully animated we'd be paying about a gagillion dollars to play instead of the fairly reasonable amount we play now.  All that graphics beauty takes money to develop.  Let them work it out, I'm sure that more work on character models is on the development list.  Along with about half a million other things.

(Remember Fantasy?  Hunt the Wumpus?  Mask of the Sun?  Want to go back to stick figures on a black and white cubist background?  My god, you people don't know how good you have it!)

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2/09/10 3:37:02 PM
 
duey100 writes:

That screen shot don't really do Ultra Mode justice.  Here's a video on youtube that they released during Hero Con:  www.youtube.com/watch   skip to about 12 mins in for the good stuff.  They even flip back and forth between the old version and new version.

 

Duey

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2/09/10 5:44:34 PM
 
uohaloran writes:

They're taking good care of this game.

My problems were with the basic functions of how gameplay progressed, but the game is very good - just not my cup of tea (bit too repetitive in more than a few areas).

It is one of those titles I go back to every 5 or 6 months to check up on. Always new things being added. :)

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2/09/10 9:06:47 PM
 
Comnitus writes:

Best thing about CoH was the mobs' death animations. Blasting/shooting/smashing/frying them is so much more enjoyable when they're ragdolls. I've often wondered why more MMOs don't have the same thing, instead of boring, static death animations. It was a little glitchy in CoH at times, but overall, it made "grinding" mobs more enjoyable.

Well, this Ultra Mode looks pretty good. Even if textures aren't being updated, it looks better than it does now.

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2/09/10 9:14:13 PM
 
Jules writes:

For those griping about certain features...

Fly emotes were gone for one issue, that's it.  I use it all the time now.  You cannot use fly emote poses while using Hover, it has its own animation.

Walking was put in several months ago, and yeah, the women walk like vixens and the men clomp about.  I think they really just took existing designs they had and worked it into the character model

But, seriously!  I don't see why people grumble about certain features (like flight poses being taken away) when they were promised to return shortly, and did as planned.  Its a game, its there to play and enjoy, everyone loves it for a different reason; whether that is base buidling, the arena PvP ladder matches, RPing, AE missions, etc etc.

So if there was something that you always 'wanted to see implemented', but that was more than eight months ago?  Sign up for a fourteen day trial, read the last couple pages of patch notes, and refamiliarize yourself with the game - for free! - before taking that dive back in.  Everyone wins!

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2/09/10 10:00:32 PM
 
trike writes:
Originally posted by Aguitha

Graphics overhaul ?  Looking at the before and after pics, it only look like they worked on shadows.

 

I agree that those screenshots don't look like much, really, except for the water.  However, if you look for the YouTube video that came out of HeroCon, the in-game look is really an amazing improvement.

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2/10/10 10:08:26 AM
 
trike writes:
Originally posted by LordDraekon

You still run everywhere like a ninny. No walking.

 

Eh?  Walking was added sometime last summer.  And it looks cool.

But I never disliked the running in CoH.  Now in CO, THAT run-cycle looked retarded.

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2/10/10 10:11:41 AM
 
tyanya writes:

You look at what they are trying to do and the way they are challenging a pretty old gameengine and it really brings home the difference between a company that understands and cares about its end product, one that is doing its best to keep in touch with its playerbase (Paragon) and one that doesn't appear to understand, doesnt seem to care and is surprised by even the most elementary and obvious player feedback (Cryptic).

The COH graphical updates leans toward a realistic and conciving realisation of the game world (its just what the admittedly simplistic gameplay needs to engage a player), while going Rogue is an attempt to involve the player directly in the world, to make what they do meaningful and significant, to add depth! Conversely CO's graphics remain a mixed bag, part stereotype part embarassed parody of a comicbook (as if concieved by someone who doesnt quite get it) and is readying for a new update that still appears to leave the player disconnected and disengaged from the world, simply heaping more and painfully obvious repetitive time sinks to a sterile, pointless and thoroughly underwhelming environment.

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2/10/10 10:45:57 AM
 
LordDraekon writes:

I'm going to try one more time to make my point since some of you seem to want to dissect a post and find some tangent to rail about. I haven't played this game for some time and was, I admit, unaware that walking was finally added. Nothing like shutting the barn door after most of the horses have fled. Flight poses were supposed to have been implemented as toggles you could switch, not an emote that has to constantly be reset. And, if jetpacks are so obtainable, does that mean that from the character creator, I can make a jetpack-powered hero, just like I can make one with wings?

My point however is more basic. My focus in any game is the character I create. If I don't like how he looks, I'm going to lose interest fast. This is City's consistent draw, its robust character creator. It can be assume that the focus is on the character from the start, not the environment. I don't care if a dumpster has rust on it or I can kick a tire from the debris of a car and watch it go skidding impossibly across the street. If my character looks like something cut out with scissors by a 3rd-grader, I'm going to be less likely to "wow" at the detail of the environment. From the shots shown in the video linked above, they do not appear interested in improving the character models.

For all its failing, the graphics upgrade for Dark Age of Camelot was one thing that Mythic prioritized correctly. They focused on making your character look good, with lesser focus on the environment. Granted, both are needed for the sake of immersion, but when a project needs to be prioritized, the smarter developers will go with improving a players' base investment in the world, their character. Paragon is missing this and, appparently, are also missing the fact that their world looked great to start with. I have spent countless hours in Paragon City, just flying around and marveling at the sensation of flight over a breathtaking cityscape. Sadly, Going Rogue, is just a title for a bad book to me. It will not inspire me to step into Paragon City again.

Impress me, Paragon, if you can.

New Post Quote
2/10/10 11:20:37 AM
 
trike writes:
Originally posted by LordDraekon

I'm going to try one more time to make my point since some of you seem to want to dissect a post and find some tangent to rail about. I haven't played this game for some time and was, I admit, unaware that walking was finally added. Nothing like shutting the barn door after most of the horses have fled. Flight poses were supposed to have been implemented as toggles you could switch, not an emote that has to constantly be reset. And, if jetpacks are so obtainable, does that mean that from the character creator, I can make a jetpack-powered hero, just like I can make one with wings?

My point however is more basic. My focus in any game is the character I create. If I don't like how he looks, I'm going to lose interest fast. This is City's consistent draw, its robust character creator. It can be assume that the focus is on the character from the start, not the environment. I don't care if a dumpster has rust on it or I can kick a tire from the debris of a car and watch it go skidding impossibly across the street. If my character looks like something cut out with scissors by a 3rd-grader, I'm going to be less likely to "wow" at the detail of the environment. From the shots shown in the video linked above, they do not appear interested in improving the character models.

For all its failing, the graphics upgrade for Dark Age of Camelot was one thing that Mythic prioritized correctly. They focused on making your character look good, with lesser focus on the environment. Granted, both are needed for the sake of immersion, but when a project needs to be prioritized, the smarter developers will go with improving a players' base investment in the world, their character. Paragon is missing this and, appparently, are also missing the fact that their world looked great to start with. I have spent countless hours in Paragon City, just flying around and marveling at the sensation of flight over a breathtaking cityscape. Sadly, Going Rogue, is just a title for a bad book to me. It will not inspire me to step into Paragon City again.

Impress me, Paragon, if you can.

 

If you don't like it, then you don't like it.  Personally I really like the way CoH looks, and the video from HeroCon really shows off how amazing the Ultra Mode is going to be.

However, Paragon Studios has been constantly updating the game for free with tons of expansions.   The costume creator is one area that has seen a massive overhaul in the past year, not only with new costume pieces but with the the amazing new ability to CHANGE THE COLOR OF YOUR POWERS.

I can't emphasize enough how significant that change is.  Considering it was something Paragon Studios didn't think they could do with Cryptic's old and limited game engine, it's amazing it happened at all.  But the result is tremendous and brings a whole new level of cool to the game.  The last significant update of this level was the introduction of body sliders, allowing you to more fully customize your character, but they've been tweaking it all along.

Recently, the Dev named Back Alley Brawler made a Twitter comment as to the positive results some of the costume tweaks have had in internal testing, giving people more options in the costume creator (specifically separating belts and tails into their own categories) which hints at more things to come.

Flight poses as emotes has the exact same effect as having them be toggles, so I have no idea what your issue is there.  Given that there are so many additional powers in the game, making them emotes keeps your power bar clean for your core abilities.  jetpacks aren't something you can get in the costume creator currently, but they are easy-to-acquire in-game items which are free.  They are temporary toggle powers which last for two days of actual use, but if you use them judiciously you can make them last for an incredibly long time.  I had the basic jetpack on one of my villains until he got to level 47, in fact.  (Which has the side benefit of allowing you to skip taking a travel power for many, many levels, which lets you take yet another attack instead, which makes the game even more fun.  It was a genius addition, in my opinion.)

The Devs have said that jetpacks are difficult to do because there's no attachment point on the characters' backs to add one.  Which is why in some body sizes they clip, or are embedded partially inside the character, or float slightly off the character.  However, they DID manage to solve the seemingly more difficult custom power color problem, so maybe this will be something in the future.

I urge you to check out the YouTube video from HeroCon which shows off the ultra mode.  It really is brilliant.  But I have to say that even the last time I played (which was back in November '09), things like the new metal armor and cyborg appendages and reflective faceplates look awesome.

As for Going Rogue, this expansion was announced long before Sarah Palin's self-serving ghost-written collection of spin and outright fabrications was begun, so it shouldn't reflect badly on the game.

 

New Post Quote
2/10/10 12:23:03 PM
 
Darkness690 writes:

Did some of you miss what the article said? The graphics update is not part of Going Rogue, but the next free update, issue 17. It appears Going Rogue is focused on adding a lot more content to the game, so I'm happy with that. Regardless, I think the game looks great for being 6 years old.

New Post Quote
2/10/10 1:05:04 PM
 
DrowNoble writes:
Originally posted by LordDraekon

Once again, the COH devs are focusing on the wrong things. Remember when they implemented PhysX when almost no one had any interest in buying the extra card? Adding that was a big performance hit. Now, once again, they're focusing on the environment. But the real draw in a Superhero game is the character model. I'm still seeing mittens! You still run everywhere like a ninny. No walking. The flight poses were removed, never to be seen again. No jet pack power or costume options. Anyone remember the Jingle Jet? Paragon, clean up your character models, then worry about the City! Ugh!


 

Haven't played in a while LordDraekon? 

You can walk in the game if you want, it's an inherent power like sprint is.  The PhysX they added was for those that had the card.   They added ragdoll physics for those that didn't have the PhysX card.  Focusing on the environment is what the players have asked for.  They really don't need to work on character models as they've already added TONS of customization options, the most recent being the power customization.

Jingle Jet is still in the game.  You can buy it during the Winter Event and use it for 30 days real time.

They also added costume change emotes as well, optional if you want to use them or not.

So, I'd say they've done a lot recently for character models.  It surely doesn't hurt to give Paragon or the Rogue Isles a new coat of paint.

New Post Quote
2/10/10 2:22:13 PM
 
Beggly writes:

Guys, I must say that I find the negativity to be apalling.  City of Heroes looks darned nice to me.  For the most part, I like the way characters look.  I grew up with four color comics.  I get the feel of that from CoH.  (Though from an archetectural standpoint, I think CoH was really influenced by Tim Burton's Gotham City in places, especially Rogue Isles.) 

Though character models are important, they are not more important than how the world looks.  I give them equal importance.

A few things I'd like to see work on are character sliders for girth.  More 'animal' features.  Hand held articles that are not weapons such as umbrellas, books, chrystal balls.  Really unusual weapons like umbrellas, books, chrystal balls, giant keys, etc...  Maybe a new class of character called a gageteer that uses unusual looking weapons. 

Those are the kinds of things I want them to work on, not hands being svelt or proper foot to nose ratioes.

New Post Quote
2/10/10 2:47:27 PM
 
Kravis writes:

Before I posted I watched the Herocon vid, glad I did it was very cool.

Played the game for 2 years but then left, right before the PVP fail. All MMO's this old always need a fresh coat of paint (gfx overhaul), glad they are getting to it and including it in I17. I also like that Paragon makes it optional instead of forcing existing customer to purchase new hardware for a game they already play. Never a good idea to push out existing customers on the "hope" that others will replace them, it's a gamble that should not be played out unless you really have to do it.

I can't wait for the launch and reviews on Going Rogue, not because I will be buying it. I want to see if Paragon has learned anything from past experiences and their competitors failings and applied this knowledge to create a better game. Will it be a few new powersets, graphics and a couple of new systems but the actual repetitive nature of COH/COV will still live in Going Rogue? Will people be going through the same warehouses or office buildings and doing the same tasks they did in COH/COV? I really hope not. I hope for their sakes they learned enough about their COV launch to do things differently.

New Post Quote
2/14/10 11:03:57 PM
 
Xondar123 writes:
Originally posted by Comnitus

Best thing about CoH was the mobs' death animations. Blasting/shooting/smashing/frying them is so much more enjoyable when they're ragdolls. I've often wondered why more MMOs don't have the same thing, instead of boring, static death animations. It was a little glitchy in CoH at times, but overall, it made "grinding" mobs more enjoyable.

Well, this Ultra Mode looks pretty good. Even if textures aren't being updated, it looks better than it does now.

 

In CoH I still love blasting guys on catwalks then watching their bodies tumble down.

New Post Quote
2/15/10 3:02:49 AM
 
Xondar123 writes:
Originally posted by tyanya

You look at what they are trying to do and the way they are challenging a pretty old gameengine and it really brings home the difference between a company that understands and cares about its end product, one that is doing its best to keep in touch with its playerbase (Paragon) and one that doesn't appear to understand, doesnt seem to care and is surprised by even the most elementary and obvious player feedback (Cryptic).

The COH graphical updates leans toward a realistic and conciving realisation of the game world (its just what the admittedly simplistic gameplay needs to engage a player), while going Rogue is an attempt to involve the player directly in the world, to make what they do meaningful and significant, to add depth! Conversely CO's graphics remain a mixed bag, part stereotype part embarassed parody of a comicbook (as if concieved by someone who doesnt quite get it) and is readying for a new update that still appears to leave the player disconnected and disengaged from the world, simply heaping more and painfully obvious repetitive time sinks to a sterile, pointless and thoroughly underwhelming environment.

 

I just played Champions Online for the first time and I have to agree with your assessment. While CoH's graphics strive for a bit of realism, CO's graphics look like they're trying to poorly imitate comic books. As a consequence, CoH's graphics look pretty decent, while CO's graphics look embarrassing. They are cartoony and comic book-like in the worst possible ways. Thwey really just look wrong somehow.

New Post Quote
2/15/10 3:07:05 AM
 
jinxxed0 writes:

I'm 100% sure they are working on the character models (meshes and textures).

Something like that would take AGES to do. Aside from actually improving it, they'd have to redo all the costume pieces and update those too. Theres so many pieces, so many layers, and they dont work 24/7. So updated meshes and textures work take a while. Paragon studios knows what they are doing. It seems like all the people that dont know what they are doing left and took the name cryptic with them.

 

I kind of feel silly thinking that I was going to leave CoH for CO. After a couple of weeks with CO I chuckled  went back to CoH. The HeroCon video was awesome. I loved the dual pistol attacks. I can't wait to have a dual pistol corrupter and then go rogue with it. or is rouge, i always forget. Either way, he'll turn into a hero and become slightly redder.

New Post Quote
2/16/10 1:32:05 AM
 
nemesis621 writes:

Well now i know what mmo i'm going to play when i get bored of Aoc.

New Post Quote
2/16/10 2:07:31 AM
 
sadeyx writes:

I do try the old CoX every now and then.

But unfortunatly on the EU side there just isnt enough players, so I rarly re-sub for more than a month.

 

The new graphics is too little too late I fear.  A few nice shadows isnt going to get the masses returning.  A Nice treat for existing players though

New Post Quote
2/16/10 3:49:53 AM
 
vboydjr writes:

Well the new graphics update isn't to bring in the masses or new customers that is what Going Rogue is supposed to do.

New Post Quote
2/16/10 6:21:46 AM
 
DrowNoble writes:

Going Rogue should show some spotlight on a game that has been fairly quiet for a while.  Personally, I blame Cryptic as they seemed to get lazy with updates for a while, then sold the rights to NCSoft.  Once NCSoft took over, we started seeing Issues coming quicker with more features that had been asked for by the players for some times.

There are those that may be getting sick of traditional fantasy type mmos, so CoH would certainately be an option for them.  Since, in  my opinion, Champions is a disappointment that should help more people come to CoH.  The success of comic movies shows there is a huge audience for comic-related media.  I'm sure some of those movie goers are gamers as well.  By freshing up the graphics on the environment it helps the game to not look dated.  Character customization is pretty much covered, so next up is to make where your character flies around in look better too.

New Post Quote
2/16/10 11:14:11 PM
 
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