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Hmm, not a player, but I was considering it because of the very active development. I'm just curious if there's any thoughts about speeding up the attack timers and making NPC's move around a bit during a fight. The game looks like it's got real potential, but it looks like the same old slow-motion "set-piece" fights, and that's a sub-killer for me. For comparison, a game like the old Jedi Knight Academy had actually "dumb" mobs, but they were programmed to respond to your movement with their own movement and attacks, which made YOU respond with movement and attacks, which made THEM respond, etc. So combat was really exciting and tense, and made for some great movies besides :D. While I'm not saying that CoH should put in the kind of moves the Jedi could do (although that would be an instant sub for me) just making the enemies move around a bit and speeding up the attacks would make it feel a lot less like "my dad's MMO" lol. I'd seriously consider subbing if the fights were more better. Just wanted to put that in for consideration. Happy Heroing, whatever happens :) |
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9/30/08 9:01:30 PM#2
Originally posted by daveains
-------- The most awesomest after school special T-shirt: |
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