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ok, these are just some idea's i had for city of heroes/villains. more detailed costumes. ok well. basicly as you all know the costumes arent that detailed. its just a bunch of stuff thrown together you pull your weapons out of no where so on and so forth. now this will cause more lag depending on how far they go with it but will increase one of the greatest things this game brings to MMO's..character custamization! but let me get more on track. one of the main things i personally have a problem with is you pull your weapons(if you have any) out of thin air. how hard would it be for them to add swords or guns to your character? swords being either on your belt or back, the rifles could be on your back. and pistols could be no your belt. or possibly from a holster on your chest. also maybe more costume peices you being able to adjest the exact langth of certian items...sleeves. pant lags. also being able to "stalk" costume items, so for example you could have say...thunder horns and demon horns at the same time. being able to choose the -exact- possistion and size of different things. so say you have a coat and your SG marking over it, normally its over your right breast like a badge or patch. but what if you could move it. maybe put it so its right over the coat pocket if you have one. or even put it on your back. now anyone who plays alot of wrestleing games probly has a good idea of how that would work.
new epic archtype. ok, heros and villains already have two epic archtypes but IMHO both are very limited and not very "epic" so i had an idea for one. it would be on both heros and villains making it extreamly different from the other four already. one powerset but four types of attacks, those being an assult rifle. pistols. a sword and martial arts. for secondary it could have traps, grenades, and some healing.
now both of those are just some ideas i had while playing...not very constructed but i personally think they would be great improvments an already great game breaking news, a brawl broke out between the hogger and arthas the lich king downtown gadgetzan. there where no survivers |
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12/29/08 5:33:56 PM#2
I started playing CoH when issue 4 came to an end, I've seen ED and later sub'd 3 more times for about 6 months each. (21 months vet here) Here's my suggestions
Pocket D: cross-server zone
Badges that unlock a mini TF (mTF) Example: - the full set of the Safeguard related badges introducing a mTF where the heroes "found the hideout" (e.g. have it a factory map and all subsequent maps are linked from there on to keep it fast paced) with a few *optional goals* that add XP/Inf like shutting down security, gathering data etc. while fighting up to the big boss in the last map. Shutting down security will buy the heroes more time quite like on a Safeguard. Give a base timer of 30:00 or 60:00 for the *mini TF*
Give some enemies TP Foe powers, adding an element of surprise to the standard teamplay. (no not on Tsoo Sorcerors please
Add more flying (or super leaping) enemies that do patrol instead of the static mobs we have now.
Add more little random zone events on a small scale. Boomtown could see more action!
Update textures and shader model (but keep the old options in graphics settings of course)
Add environmental effects aka: weather already!
Add a "bookmark" and "personal history" option to the auction house interface. This can be client-side only.
P.S. yes to all points of the OPer |
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