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City of Heroes

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City of Heroes » Paragon City Hall (General) » Whats everyone opinion on why this game isnt super big?

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 Thread (178 posts)
Anofalye  8/26/08 10:13:28 AM

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Joined: 11/19/03
Posts: 7396

The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander.

1- The setting, superheros is subpar.

2- Nerfs, they remove the interest of long lasting players, which mean less players sticking.

3- Poor balance, when a player realize his character is not what it is "supposed" to be, that player may very well quit...especially if it is a 7th level 50 character!  Combine this with nerfs and you get an massive interest killer.

 

http://www.youtube.com/watch?v=VJj7gMGvblA

 

This link prolly make more sense than debating with the DEV-ious anyway!  And she is lovely!

- "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation)

Shoal  8/26/08 10:17:26 AM

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Originally posted by onlinenow225

Ive heard its got a steady amount of people playing but why is it not big? (Big as in... umm 2x the subs it has now i guess)

 

So far the only thing ive noticed that is not easy to do it soloing.  (im only level 20 MA/DA Scrapper)

 

But that could just be the class i chose.  Anyways the games awsome, so many different things you can do for character customization.  The amount of unique character development is almost limitless.

 

And to boot its fun.


 

1. Repetitive play

2. Open GL

 
Puuk  8/26/08 10:18:28 AM

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Originally posted by Glamis
Originally posted by sigamon

it is the most repetitive game ive ever played.  you fight the same crap over and over and over and over and over in the same areas over and over. the character custom job is outstanding. powers are fun, travel powers rule. other then that, boring

 

Yeah, and that is what makes it so tragic. I have stopped and returned to CoX many times. I have 7 or 8 level 50s. So many things about the game are great... except for the total lack of things to DO.

 

When friends ask me "How can you play that game? What is fun about it" I make the following analogy:


City of Heroes is like owning a Ferrari that is really fun to drive, but you are only allowed to drive it in a parking lot.

 

QFT
 

Plus I'd like to add that the instanced level design is some of the worst laid out levels I've played through in any game. People who've played through the offices, warehouses, sewers, etc. know what I mean. And for a superhero game, the superhero characters actually feel less powerful as they level since the enemies are much harder to take out. The first ten to fifteen levels are the best in the CoX games. After that, it's time to move on.

 
Schonk31  8/26/08 10:22:10 AM

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I got tired of the same type quests over and over again.

 
FmrOprtr  8/26/08 11:09:08 AM

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I played CoH for approx a year and a half and CoV for another 6 months or so and  what turned me away was the lack of end game content.

  Once you hit max level you can either stand under the Globe and have contests to give away influence to the noobs or you can stand around and let everyone admire your costume.

  Even the PvP at that time was short and pointless.

  It really boiled down to here's the city and all that it contains and once you've done the instances that's all there is.

  Unfortunately CoH/CoV in it's basic development and concept is not an MMORPG that can keep someone's attention for more than 18-24 months.

 

 

 
Glamis  8/26/08 1:48:55 PM

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Originally posted by Anofalye

 

This link prolly make more sense than debating with the DEV-ious anyway!  And she is lovely!

 

That link was hideous.

 

Salvatoris  8/26/08 1:55:45 PM

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Joined: 3/13/06
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I played the game for about 6 months and enjoyed that time... The graphics were passable and the combat was fun, the travel system itself is worth the price of admission, although a little more speed to flight would be nice.

The things I see holding the game back, are the instances all being a too similar and the lack of loot.  I understand that the loot thing is by design, and a personal prefercnce... but for me, there just wasn't enough reward for quests.  I know plenty of games are successful and fun without having loot drops, but not many MMOs are... people are accustomed to a little bit of shiny loot... it's hard to come from another game and feel satisfied without that tangible reward at the end of a mission, or even just occasionally surprising you as a good random drop.

ArcAngel3  9/07/08 11:39:17 PM

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Joined: 9/25/06
Posts: 1690

Your current players are your foundation for future success.

I still play the game, and I like it, but I'd like it more if I could do some exploring, and if there were some more mechanics to promote socializing.

The combat is fun, pvp is good, team interaction good, but the gameplay has become predictable.  I'm hoping that this will change with the mission creation tool for players.  That should add some spice to things, and I'd really like to customize some missions for friends.

On top of this though, I'd still like to see more exploring and socializing.

Some supergroups use base raids for "kickball" tournaments.  Those are actually fun lol.  Maybe some superhero team and solo olympics would be a change from bashing mobs in instances and pvp. 

I like the auction house too btw; it added a new dimension to the game, and I think they did it well.

 
ArcAngel3  9/07/08 11:46:30 PM

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Your current players are your foundation for future success.

Originally posted by Lightslinger

Also, regarding your Martial Arts / Super Reflexes Scrapper, that's going to be an amazing character in just a few levels.

At level 22 you can buy Single Origin Enhancements that will make your Scrapper not only able to solo, but very, very powerful.

Super Reflexes is probably the latest blooming defense set for Scrappers, but when it does bloom it is amazing. For the later levels, it's arguably the best PVE armor in the game.


 

True, martial arts is a good primary power set if you want to solo, but yeah reflexes is only really good at the higher levels.  A better lower level solo combination might be martial arts/regeneration.  You get a couple of self heals at fairly low levels, and mez protection at around 13 I think.

I have a katana/regeneration scrapper and I can solo anywhere I want really.  He's fun in groups too, and I often get invites to teams if they're looking for a damage dealer.  I've turned him into a pvp build for the most part, and that really works well.  Martial arts gives you more disorient tho -_^.   Katana's good for knocking people up, down, back etc. lol.  Nice animations too, and cool unlockable weapons.

 
baff  9/14/08 7:58:17 PM

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There simply isn't enough content.

In the end, however good it is, you run out of things to do. Actually compared to other MMO's, you run out quite near the beginning.

There is a monthly fee for this game, if you run out of new content you can always pay that fee to someone else and play theirs instead.
 

 

Did I mention the nerfs?

Nerfs suck. People you nerf won't re-subscribe if you have lost their trust.

 
damian7  9/14/08 10:14:49 PM

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WTS - a clue. cheap.

I do not support stupidity or weakness. Sorry.

Originally posted by baff

There simply isn't enough content.

In the end, however good it is, you run out of things to do. Actually compared to other MMO's, you run out quite near the beginning.

There is a monthly fee for this game, if you run out of new content you can always pay that fee to someone else and play theirs instead.
 

 

Did I mention the nerfs?

Nerfs suck. People you nerf won't re-subscribe if you have lost their trust.


 

what in the world are you talking about?  have you played COx since i6 even?

 

 
Raltar  9/15/08 1:59:08 PM

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Joined: 1/28/06
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Anyone who wants to go into outer space is not playing with a full deck! (Example: Richard Garriot)

Originally posted by baff

There simply isn't enough content.

In the end, however good it is, you run out of things to do. Actually compared to other MMO's, you run out quite near the beginning.


 

Near as I can figure, he may be talking about one of the several spots where as you play through the game your contacts run out of missions for you and the only thing you can do to level is either radio missions or other repeatable content, which does honestly get boring very quickly.

I ran into hickups like this several times as I was playing through the game. I would get to some level like, say, level 38, but all my contacts would be out of missions and for whatever reason wouldn't introduce me to any new contacts until level 40. So for two levels, I've got exactly jack squat to do except radio missions and other repeatable stuff. But then you hit level 40, get intrudoced to a dozen new contacts all at once, each with tons of missions and several story arcs and you are all like "where was all of this stuff 2 levels ago when I was bored out of my mind?"

Maybe this guy ran into one such snag early on when he was playing and figured that was all there was as far as content goes in the game. A little hasty of a decision on his part but I could see how it could happen. I can't really blame CoH for having these things though. Nearly every RPG and MMO I've ever played has suffered from some from of "slow down" at certain levels like this. And some of them were far worse than CoH. (A great example being Tabula Rasa, where missions started to become further and fewer between around level 25 and only got worse as you got higher in level.)

Trikky  9/23/08 8:05:01 AM

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Joined: 12/13/07
Posts: 7

Yea I have a a big gripe with not really feeling super enough. It just seems to me like you're given a mission, go into a door, alienate yourself from the outside world and rescue the dumb mayor or some random NPC. Or even get the chance to clear the whole building just for information that never seems epic enough.  What would be cool are open missions where you can enter a building and someone can already be in there and you can help or try to run ahead and get your kills. If you have to rescue someone or click on said box that looks  nothing like an old artifact, have them respawn in like 30 sec after so others can get it as well. Hate to say it, but that's what I like about WoW.

Or, have it so when you rescue someone they take you outside and tell you personally where the boss is, or gang that kidnapped them. You then don't need to talk to a stupid contact and can feel like you're really doing justice