City of Heroes
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- Developer: Cryptic Studios
- Genre: Super-Hero
- Status: Final
- Platforms:
- Website: http://www.cityofheroes.com
- Retail Price: 28.99 BUY IT
- Monthly Fee: 14.99
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City of Heroes » Paragon City Hall (General) » Whats everyone opinion on why this game isnt super big?
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maskedweasel 8/12/08 7:04:20 PM
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Novice Member
Joined: 9/24/07
There is no witness so terrible and no accuser so powerful as conscience which dwells within us. |
Originally posted by jaxsundane
This post reminded me of something else I considered about why coh lags behind other games a bit you can solo in coh but it is in that case a truly boring game all the missions take forever after level 25 and what's the point when it's the same darn mission you just ran 25 minutes ago but if you are in a group those missions are fun to fly throguh with all the exp and influence you gather WoW is no where near the grind soloing but that's just my opinion when I played wow I could literally play all day solo if I don't find a group in coh within say 30 minutes I'm usually out of there
I loved CoH, it was pretty much my first MMO. But after a while it does get boring. The mission creator is a good idea, but there is virtually no economy even with all the new parts you can "craft" now, and the only thing to do really is run missions. The PVP isn't great at all, I mean you can jump in with a group, but it gets very monotonous very fast. The archetypes are great, but there really isn't enough variety... everyone in the end, ends up being cookie cutter except for minor enhancements that don't do nearly enough to make it really worth it. I love that game though, it's a great idea, I just think its a little outdated now, and needs a critical content update to keep things moving forward. Maybe even a combat update of some sort, that would be nice. It just doesn't have enough to keep me entertained for more then a month at a time now. I've played over a year altogether with all the times I quit and came back though. |
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themilton 8/14/08 9:23:55 AM
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Hard Core Member
Joined: 5/05/07 |
Originally posted by mrguy123
Amen, brother! I hate crafting! I really appreciate that in CoX, the inventions are nice, but not necessary. And if I die, my corpse won't be robbed. That's one of the main things that pulled me into CoX when I first started playing MMOs. I'd heard so much about crafting--people groaining about collecting enough gold, or that rare drop, and getting looted when they got killed--totally turned me off any of the fantasy genre MMOs. |
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| The less you expect, the more you'll be surprised. Hopefully, pleasantly so. |
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BlackWatch 8/14/08 9:33:57 AM
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Advanced Member
Joined: 11/01/06
Currently playing: WoW -Retired SWG Beta Tester (4+ years) |
My reasons for not sticking with CoH/CoV: Cookie cutter dungeons. Was too much of a care-bear game, imho. Dumb criminals with limited aggro range or poor eye-site all over the place. XP was the only reason to run instances... that and to finish up a questline that leads you to another area (that will end in the exact same instance, more or less = cookie cutter dungeons). The lore didn't pull me in and make me feel like part of the gaming world. The Villains should've been able to raid and vice versa. Most of the world was just art. I wanted to be able to fly up the side of a building and see people inside... or bust through a window and go inside. If I wanted to be a villain that way, so be it. Character creation is great in the game. I don't think anyone disagree's there. But overall, I got tired of the game pretty quickly. I tried it 4 different times and each time, I just lost interest fairly early on into my effort to get hooked by this game. It just never happened for me. |
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damian7 8/15/08 10:07:03 PM
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Hard Core Member
Joined: 4/20/06
WTS - a clue. cheap. I do not support stupidity or weakness. Sorry. |
Originally posted by roundhead
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green13 8/16/08 3:01:57 AM
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Apprentice Member
Joined: 8/02/06 |
Originally posted by damian7
I'm no WoW fan, especially of the godawful raids, but what I remember is them releasing WoW not long after CoH's first major nerf patch. Not great timing for CoH, especially with WoW being such a quality product. Ignoring WoW's end-game raid-grind (which I found monumentally repetitive) CoH really is more repetitive. It is largely a surface (visual) thing but it's an important factor. In WoW and other mmos there are vastly different landscapes, mobs etc. In CoH the whole game experience looks much the same from beginning to end. |
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Vyeth 8/16/08 3:16:32 AM
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Elite Member
Joined: 12/17/07
90% of the world is ignorant.. The other 10% just don''t give a fuck.. |
I did not like the way they conviently split the population with the introduction of CoV as a "new" game.. Which basically all but killed the population in CoH and all of a sudden everyone was a villian JUST to try out the "new" game (which wasn't really new at all..) I hated the fact that they gave the villains certain things with no hero equivalent for so long like those matron powers and new power sets even costume sets.. I thought the PvP zones were fun and at least had a point to them and I also liked the super group head quarters thing, but once CoV came out, basically my whole SG left for villain side and PvP maps became villain zerg fests that just seen heroes getting masterminded and assasinated over and over again by many many many of them.. Basically, they should have finished CoV before CoH and intergrated it into one game giving folks a choice between the two (as warhammer will do), but they basically destroyed one half of the game while promoting the other half.. Was a very fun game though.. The physics were very cool.. Ice blasting people into walls and stuff.. |
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ipod80gb 8/16/08 7:42:55 AM
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Apprentice Member
Joined: 3/25/08 |
i think Cryptics Studios never intended to make a Villains game when CoH was released... it was after some time tat they decided having a Villains themed game will bring more players in. |
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levsix 8/16/08 1:04:25 PM
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Hard Core Member
Joined: 12/12/07 |
I only played it for 2 weeks but what turned me away was not the genre. I felt like everything looked the same, the gameplay felt very, very repetitive. I was really let down by the overall feel. A lot of people really enjoy it, I wanted to get into it but it just didn't resonate with me. I'm not against the genre but the whole layout and approach felt whacked. The character customization was cool, tho.
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green13 8/16/08 7:55:10 PM
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Apprentice Member
Joined: 8/02/06 |
Originally posted by ipod80gb
True - and in fact they never intended to have any kind of pvp in the game. This was another major problem back in the early days. The original game was a hell of a lot more fun to play than the one we have today. But they introduced arena pvp and all of a sudden the CoH forums were flooded with "that build is too powerful - nerf, nerf, nerf!!!" And it's never stopped. And the nerfs, along with the rise of WoW, drove away a sizeable chunk of the playerbase. CoH was a well designed whole that has suffered a lot of compromises:
It was designed as one thing, and then twisted repeatedly to accommodate these extras. |
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kwosh 8/16/08 7:58:04 PM
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Apprentice Member
Joined: 6/02/06 |
maps they use get boring after awhile, they use the same ones plus people like loot, thrill of discovery, crafting and im sure a few more things that ive missed.. |
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ipod80gb 8/17/08 3:52:38 AM
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Apprentice Member
Joined: 3/25/08 |
For me, CoX only gets exciting from lvl 10 onwards where theres a death penalty. In lvl 20-ish to 30-ish the missions are mush more fun to play honestly |
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cujo603 8/17/08 4:27:10 AM
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