City of Heroes
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- Developer: Cryptic Studios
- Genre: Super-Hero
- Status: Final
- Platforms:
- Website: http://www.cityofheroes.com
- Retail Price: 28.99 BUY IT
- Monthly Fee: 14.99
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City of Heroes » Game Suggestions » Timers
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Anofalye 11/19/07 2:07:27 AM
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Apprentice Member
Joined: 11/19/03
The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander. |
See, the timer should start going down AFTER you enter the instance, not when you select the mission. Often you just clean your mess or select mission to propose to the group, and BANG a timer (when I am grouped, I don't read anything, I read when I am soloing). It usually make me feel miserable because I don't want to fail my mission, but I don't want to force the group to do it...and I don't want to quit a group for that.
When you select a mission, if there is a timer with the mission, you write it, but it start going down only once you enter the instance, not before...
So it would read something like:
Activate the blablaper of Dralala 1:15:00, but it wouldn't start going down until you enter the mission.
PS: It is a detail, nothing big...but I couldn't help but smile when I see this difference and realize how cool this change was. Definitely not a top priority, but if a programmer doesn't know what to do eventually, that could definitely be on the list of : Things to do when you have nothing better to do. Because sometimes, between 2 big things, there can be some downtime between big projects...and programmers are happier when busy with something light-hearted. |
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| - "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation) |
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