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Title says it all really, is pvp of regular occurance in this game or is there not much of it around these days. Some elaboration would be good if possible. |
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CasualMaker
Advanced Member
Joined: 3/10/06
Spelling and grammar do matter. I find your lack of real-life skills disturbing. |
No. It used to be reasonably easy to find pickup groups in Bloody Bay or Siren's Call, but not anymore. |
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depends on server etc.was in recluse victory warzone other day an their was pvp.an web grenades atm are way powerful.epic vilian ats semed to realy hold their own to dominate from what i seen. "Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." — Robert E. Howard, The Tower of the Elephant (1933) |
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Originally posted by RDBeast
PvP in CoX is situational at best, it only occurs in specific PvP zones, each of which is level capped which also caps available powers based on which level they were acquired. Also, while in PvP zones, character abilities are modified versus normal PvE zones. As far as population of those zones, sparse to low compared to the overall population and dependent on server population. CoX PvP is unlike other games since many of the AT types and build specs within those ATs will be unsuccessful in 1v1 or even team combat. This is especially true because if your specific build is easily(swiftly) defeatable, regardless of how many others are on your team you will become an early casualty. One of the greatest flaws in CoX PvP is the lack of power effectiveness versus opponent defense. Specifically, you will find that PvP opponents are more resistant to certain attacks as well as debuffs, and further, the developers have specifically capped/timeout'd many AOE/Debuff powers to make them less successful. Further, certain builds are capable of quick un-escapable killing streaks, while other builds are capable of resisting attacks from multiple opponents much longer than the norm. I would not recommend CoX for those desiring PvP as a main gaming component, because the build specs for success are narrow paths which discount the ability to truly build a unique PvP warrior.
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PvP used to rock and was always packed in Siren's Call, but post issue-12 it had slowed down and Recluse's Victory has more people than any other zones now mostly for the pillbox farming. The changes makes it very discouaging to pvp now with the travel/heal suppression and insane damage- defense based builds are no good anymore. List of SOE lies |
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I played on Infinity and Victory server, and maybe its because these are two of the least populated servers but I have seen absolutely NO ONE in the pvp zones, which was very disappointing because I remember having a blast in Recluse's Victory a couple years back when there were still people there. |
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Beatnik59
Advanced Member
Joined: 11/23/05
"Playing things I shouldn''t be playing since 1977." Now Playing: |
I just wish PvP followed the same general rules and proportions as PvE. That's the way it used to be, and that's why I used to love to PvP. Today, there's a completely different set of laws characters are governed under in PvP as opposed to the regular zones, which means I really don't know how to PvP. I know Cryptic tried to make PvP more simple, so that more people would be inclined to try it. However, the PvP they refined actually made the game needlessly complicated, because characters function completely differently in PvP zones than they do in the rest of the game. __________________________ "...when it comes to pimping EVE I have little restraints." "It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls." |