In the second in a series of articles spotlighting the importance of community in MMOs, we take a look at why we believe it's in developers' best interest to encourage roleplay. See why we think so before letting us know if you agree or not in the comments.
Posted on 05/13/2013 by Christina GonzalezIn today's column by Matt Miller, we take a look at Dynamic Events and how nice it would be to see the return of these types of in-game events being run by actual human beings rather than simply scripted. Check out Matt's ideas and then let us know what you think in the comments.
Posted on 02/05/2013 by Matthew MillerThe closing of City of Heroes by NCSoft was a heartbreaker for many current and former players. In an investigative piece here at MMORPG.com, we take a look at the closure and whether or not CoH was a profitable game raising speculation about why it was closed in the end. Read on and then join the conversation in the comments.
Posted on 01/04/2013 by William MurphyAs the days of City of Heroes come to a close, we took the opportunity to revisit the game one last time during Wayback Wednesday. Take a nostalgic look at CoH with our Wayback leader, Rob Lashley, then leave us your thoughts in the comments.
Posted on 10/31/2012 by Robert LashleyWith City of Heroes and Paragon Studios set to close by the end of the year, we're taking some time this week to reflect on the game.
Posted on 09/12/2012 by Michael BittonIn our latest Free Zone column, we take a look at a pair of issues that create strong opinions on both sides of the fence: Player-generated content and whether or not City of Heroes should survive. See what we've got to say about each and how difficult it is to come up with a single answer. Then leave your thoughts in the comments.
Posted on 09/11/2012 by Richard AihoshiCity of Heroes is expanding again with Issue 24: Resurgence. We had the opportunity to chat with Senior Lead Designer Matt Miller about the expansion, what it brings to the game and much more. Check it out and then discuss the interview in the comments.
Posted on 08/10/2012 by Garrett FullerWe had the opportunity to sit down with City of Heroes' Matt Miller, Melissa Bianco, and Jeff "Arbiter Hawk" Hamilton of Paragon Studios. Jeff was responsible for the work on the Magisterium Incarnate Trial. During this sit down we conducted a play through of the pinnacle raid experience in the Going Rogue expansion. We've got a write up and the video experience in case you missed yesterday's live stream event.
Posted on 04/05/2012 by Robert LashleyOne of the biggest complaints about MMOs today is that we are always seemingly on the fast track to the endgame. But once there, then what? In today's Player Perspectives we offer you the powerful motivating factor that mentoring other lower-level players can bring to players after all of their guildies are off to other games or just aren't around as much. See if you agree and then weigh in with your comments.
Posted on 02/10/2012 by Isabelle ParsleyLast week, City of Heroes was rocked with the death of one of Freedom Phalanx's most iconic members, the Statesman. We had the opportunity to chat with Paragon Studios Lead Designer Matt Miller about this momentous event and its repercussions. Check it out and then let us know what you think in the comments.
Posted on 01/24/2012 by Garrett FullerMarvel vs. DC vs. NCSoft. Andree Ehrig looks at the impending battle between these three titans.
Posted on 12/23/2005 by Andree EhrigMMORPG.com's Carl Cascone writes this preview of Paragon Studios' upcoming Issue 16 release for their popular superhero MMO, City of Heroes.
Posted on 08/20/2009 by Carl CasconeLaura Genender looks at Veteran Rewards and what they will mean to players in City of Heroes/Villains.
Posted on 11/28/2006 by Laura GenenderLaura Genender got some hands on time with issue seven and files this report.
Posted on 06/02/2006 by Laura GenenderLaura "Captain NCSoft Writer" Genender looks at where City of Villains is going.
Posted on 05/11/2006 by Laura GenenderAt this year's GDC, Jon Wood saw what's coming in City of Villains and Heroes.
Posted on 03/24/2006 by Jon WoodWe took a whirlwind tour of the NCSoft meeting rooms to see the upcoming City of Villains, Auto Assault and Tabula Rasa, as well as the recently released Guild Wars.
Posted on 05/24/2005 by Dana MasseyRichard Duffek (aka Kunou) has been really hard at work playing City of Heroes for the past couple weeks (don't you feel sorry for him?) He finally stopped long enough to share some of his opinions and experiences with you!
Posted on 04/04/2004 by Richard CoxAs the days of City of Heroes come to a close, we took the opportunity to revisit the game one last time during Wayback Wednesday. Take a nostalgic look at CoH with our Wayback leader, Rob Lashley, then leave us your thoughts in the comments.
Posted on 10/31/2012 by Robert LashleyCity of Heroes is expanding again with Issue 24: Resurgence. We had the opportunity to chat with Senior Lead Designer Matt Miller about the expansion, what it brings to the game and much more. Check it out and then discuss the interview in the comments.
Posted on 08/10/2012 by Garrett FullerLast week, City of Heroes was rocked with the death of one of Freedom Phalanx's most iconic members, the Statesman. We had the opportunity to chat with Paragon Studios Lead Designer Matt Miller about this momentous event and its repercussions. Check it out and then let us know what you think in the comments.
Posted on 01/24/2012 by Garrett FullerThe announcement that City of Heroes was adopting a free-to-play revenue model was met with a lot of excitement in the MMO world. MMORPG.com's Garrett Fuller had the opportunity to chat with City of Heroes Executive Producer Brian Clayton about "Freedom". Check it out!
Posted on 07/01/2011 by Garrett FullerThere's been a lot of news lately about that -other- super hero MMO but that doesn't mean that big things aren't happening at Paragon Studios and with the team behind City of Heroes. MMORPG.com Industry Relations Manager Garrett Fuller recently had the opportunity to check in with CoH Producer Nate Birkholz to find out what's new with City of Heroes. Check it out and then be sure to comment below!
Posted on 01/20/2011 by Garrett FullerToday marks the ambitious game redefining launch of the City of Heroes expansion Going Rogue. MMORPG.com's Garrett Fuller had the chance to interview Paragon Studio heavy hitters Matt Miller, Melissa Bianco, Jesse Caceres, and David Nakayama about the fundamental changes coming with Going Rogue, about their thoughts on the Moral Alignment System and more.
Posted on 08/17/2010 by Garrett FullerMMORPG.com's Mike Bitton was at the recent Penny Arcade Expo in Boston where he spoke with City of Heroes' Melissa “War Witch” Bianco about the game and what's coming down the line.
Posted on 04/02/2010 by Michael BittonMMORPG.com's Garrett Fuller recently spoke with the new Lead Designer for Paragon Studios' City of Heroes, Melissa Bianco, about her new position and the future of the game.
Posted on 01/21/2010 by Garrett FullerMMORPG.com's Garrett Fuller recently had the chance to ask a few questions of City of Heroes' Joe "Hero 1" Morrissey about the new Guest Author program and other issues surrounding the Mission Architect system.
Posted on 10/28/2009 by Garrett FullerToday, Paragon Studios is announcing that they will be holding awards for the best use of the Mission Architect system. As a part of the announcement, our own Jon Wood spoke with Joe Morrissey about the contest and the feature that allows players to create their own in-game missions.
Posted on 09/30/2009 by Jon WoodWhile at Comic Con, MMORPG.com's Carolyn Koh caught with with Matt Miller and Joe Morrisey of Paragon Studios to talk about the upcoming Issue 16 update to City of Heroes.
Posted on 07/29/2009 by Carolyn KohAfter the announcement that Paragon Studios was working on a new expansion for City of Heroes, franchise Senior Lead Designer Matt Miller took the time to answer a few questions from MMORPG.com.
Posted on 05/12/2009 by Jon WoodCity of Heroes Senior Lead Designer Matt Miller responded quickly to a couple of our questions about the recent announcement that City of Heroes ha launched a version for the often forgotten by game Mac. Also, find an amusing takeoff of the PC and Mac commercials from TV, announcing the move.
Posted on 01/09/2009 by Guest WriterToday, we learned that Issue 13: Architect had been re-named Issue 13: Power and Responsibility due to the fact that the much anticipated Mission Architect system had to be pushed back to Issue 14 and has been replaced by a number of new features. In this interview, Brian Clayton (Executive Producer) and Matt Miller (Lead Designer) answer a few of our questions.
Posted on 09/25/2008 by Jon WoodRecently, MMORPG.com's Carolyn Koh had the opportunity to sit down with some of the guys from Ncsoft's City of Heroes / City of Villains. In the interview, they talk about the upcoming Issue 13 Day Job and Mission Architect features.
Posted on 09/08/2008 by Carolyn KohAt the recent Comic Con, MMORPG.com Managing Editor Jon Wood caught up with City of Heroes Community Coordinator Jill Henderson to talk about the game.
Posted on 08/06/2008 by Jon WoodManaging Editor Jon Wood recently had the chance to speak to Matt “Positron” Miller, the Lead Designer on City of Heroes and City of Villains, to get the latest details on their upcoming content expansion, Issue 11: A Stitch in Time.
Posted on 10/05/2007 by Jon WoodCarolyn Koh files her third report from the recent Online Game Developers conference. In this article, Carolyn had the opportunity to talk to some of the people over at Cryptic Studios about their recent decision to release their animation tools to the general public.
Posted on 05/16/2007 by Carolyn KohJay Doherty is a Character artist who is currently working on Cryptic Studios' City of Heroes / City of Villains. Today, he writes this developer journal about designing the costume piece wings that are available in the game.
Posted on 04/17/2007 by Guest WriterNews Editor Garrett Fuller sits down with Matt "Positron" Miller, the Lead Designer for Cryptic Studios' City of Heroes / Villains about Issue 9, the game's next free expansion.
Posted on 02/13/2007 byCryptic Studios head Jack Emmert returns to MMORPG.com to answer questions fromt he community about City of X, his experience int he industry and more.
Posted on 01/09/2007 by Guest WriterManaging Editor Jon Wood sits down with a number of Cryptic developers to talk about what they're hiring for, and who they would like to hire. Joining Jon for the interview are: Michael Lewis, Chief Executive Officer, Jack Emmert, Chief Creative Officer, Bruce Rogers, Chief Technical Officer, Shayne Herrera, Art Director, Victor Wachter, Community Relations Manager, and Denise O’Laughlin, Senior Staffing Manager.
Posted on 12/22/2006 by Jon WoodWe begin a new series of community Q&As with Jack Emmert. In this first edition, we ask the questions. From here on out, we want you to do it.
Posted on 12/01/2006 by Dana MasseyThe final AGC article is our interview with the creative mind behind Cryptic Studios.
Posted on 09/26/2006 by Dana MasseyMatt "Positron" Miller talks to our Laura Genender about the upcoming publish.
Posted on 02/23/2006 by Laura GenenderWe had the opportunity to sit down with City of Heroes' Matt Miller, Melissa Bianco, and Jeff "Arbiter Hawk" Hamilton of Paragon Studios. Jeff was responsible for the work on the Magisterium Incarnate Trial. During this sit down we conducted a play through of the pinnacle raid experience in the Going Rogue expansion. We've got a write up and the video experience in case you missed yesterday's live stream event.
Posted on 04/05/2012 by Robert LashleyCity of Heroes second paid expansion, Going Rogue, goes live today and we've put together a one-stop-shop for all your Going Rogue video needs.
Posted on 08/17/2010 by Michael BittonThe team from City of Heroes has provided us with these new screenshots highlighting the Powers Customization feature coming in Issue 16.
Posted on 08/06/2009 by Guest WriterMMORPG.com has been provided with this selection of new screenshots from Paragon Studios' City of Heroes.
Posted on 07/29/2009 by Guest WriterCity of Heroes Senior Animator Christopher Bruce recently released a developer diary discussing a number of new addition to the game's character customization system, including screenshots.
Posted on 06/10/2009 by Jon WoodThe folks at City of Heroes have released the third and final video in their Captain Dynamic series where the dubious hero gets acquainted with the game's new Mission Architect System.
Posted on 03/16/2009 by Guest WriterThe folks at City of Heroes have released a new video series starring Ed Robertson of Barenaked Ladies fame as Captain Dynamic, a new hero who helps the CoH team with the game's new Mission Architect System
Posted on 03/07/2009 by Guest WriterTo go along with today's Mission Architect System Overview and tomorrow's Mission Architect review, we present these screenshots featuring both the toolset UI and in-game locations.
Posted on 02/26/2009 by Jon WoodNCsoft has released two more videos in their "I'm a Hero. I'm a Villain" series of spoofs of the "I'm a Mac. I'm a PC" commercials. The second video jests about the hero's day job, with day jobs being a recently added feature of the game. The third video features the hero and villain discussing uses for the hero’s sidekick, and highlights the sidekick system in City of Heroes which allows lower level players to run with their higher level counterparts.
Posted on 01/16/2009 by Guest WriterToday we continue our look at Issue 13: Power and Responsibility for City of heroes and Villains with a look at eleven screenshots of the new shields that will be introduced in the content update.
Posted on 10/16/2008 by Guest WriterNCsoft has sent along this new video highlighting some of the new power sets that will be available with the launch of Issue 13: Power and Responsibility.
Posted on 10/15/2008 by Guest WriterTo complement the video that went up today which displays some of the new power sets introduced in Issue 13, we present nine new images which show the Pain Domination Powerset in action.
Posted on 10/15/2008 by Guest WriterThe folks from NCsoft have sent along this new video featuring the Midnight Squad, an NPC group of heroes that are featured heavily in CoH's Issue 12. Recently, we featured a developer journal on the same subject, and today we show you the team in action.
Posted on 05/15/2008 by Guest WriterTo go along with Joe Morrissey's developer journal on Issue 12 and The Midnight Squad, NCsoft has sent along these new screenshots.
Posted on 04/30/2008 by Guest WriterIn the latest major free expansion for City of Heroes / City of Villains, Issue 9: Breakthrough, a new crafting system was introduced to players. Appropriately dubbed the “Invention System”, players can now collect special salvage and recipes in order to make everything from new costume pieces to new powers and abilities.
Posted on 05/14/2007 by Guest WriterTo go along with our new Issue 9 Q&A, Cryptic Studios have sent over some new, exclusive screenshots as well.
Posted on 02/13/2007 by Guest WriterDemon Summoning is coming with the City of Heroes Going Rogue expansion. Today, Paragon Studios Character Animator Colin Brown tells us a little bit about bringing the new power to life.
Posted on 06/03/2010 by Guest WriterToday, we ask paragon Studios' Matt Miller about his philosophies on attempting to balance ranged and melee combat styles in an MMO.
Posted on 11/13/2009 by Guest WriterThe folks from NCsoft have provied us with this developer journal focusing on Powerset Proliferation in the upcoming Issue 16 update to City of Heroes. The journal is written by Senior Designer Floyd Grubb.
Posted on 08/13/2009 by Guest WriterNCsoft's Matt "Positron" Miller, the Lead Designer for the five year old City of Heroes MMO, writes this developer journal discussing the Powers Customization system that will be available in Issue 16.
Posted on 08/06/2009 by Guest WriterCity of Heroes Lead Designer Matt Miller wrote a letter to the game's player base today detailing a change in the planned update, Issue 13: Architect that will see the Mission Architect feature removed (to be published in Issue 14) and the name of the update changed to Issue 13: Power and Responsibility.
Posted on 09/25/2008 by Guest WriterWith the release of Issue 12: the Midnight Hour for City of Heroes and Villains, NCsoft has prepared a non-exclusive dev journal by Senior Art Lead, Ken Morse, which looks at the process behind creating the new Greek and Roman inspired area of Cimerora.
Posted on 05/21/2008 by Guest WriterCity of Heroes Senior Designer Joe Morrissey writes this developer journal telling us about the Midnight Squad, a group of heroes that has appeared in past lore, but makes their first appearance in Issue 12.
Posted on 04/30/2008 by Guest WriterLast week, we brought you an interview with Matt "Positron" Miller about the upcoming Issue 11 update from City of Heroes / Villains. Today, the folks behind the game have provided us with the story behind the new weapon customization that will make an appearance in Issue 11.
Posted on 10/11/2007 by Guest WriterNCsoft has released this new developer diary talking about the upcoming Issue 10: Invasion that will see the game's storyline advanced.
Posted on 07/08/2007 by Guest WriterMatt Miller, the Lead Designer for City of Heroes / City of Villains drops by to give us an exclusive developer journal about the game's Invention System.
Posted on 03/05/2007 by Guest WriterThe Lead Designer of City of Heroes talks about how they built the Veteran Rewards program.
Posted on 11/29/2006 by Guest WriterThe closing of City of Heroes by NCSoft was a heartbreaker for many current and former players. In an investigative piece here at MMORPG.com, we take a look at the closure and whether or not CoH was a profitable game raising speculation about why it was closed in the end. Read on and then join the conversation in the comments.
Posted on 01/04/2013 by William MurphyMMORPG.com is committed to bringing our readers innovative and interesting ways to find out about their favorite games. In our latest video review, we take a look at City of Heroes: Freedom. Check out City of Heroes: Freedom Video Review and then let us know what you think in the comments!
Posted on 12/06/2011 by Mobin KoohestaniWith the recent launch of City of Heroes: Freedom, MMORPG.com and NCsoft have partnered up for the "Fight Crime in Style" contest where one lucky winner could win 5 years (60 months) of VIP subscription time to City of Heroes: Freedom and be flown out to Paragon Studios to have their hair cut using a Flowbee by Matt "Positron" Miller!
Posted on 10/07/2011 by Michael BittonIn this corner, we have the reigning superhero co-champion, City of Heroes, fresh off a draw against Champions Online. In this corner, we have the new kid on the block, DC Universe Online. The pair are going to rumble and only one can win. Check out Adam Tingle's thoughts about each game to see who is the ultimate superhero MMO!
Posted on 09/29/2011 by Adam TingleIt's been awhile since we've seen two worthy heroes enter our own MMORPG.com battle ring but we have a new bout scheduled for today courtesy of promoter Adam Tingle. In the red corner is City of Heroes. In the blue corner, we have Champions Online. See how Adam Tingle called the match in Friday Fights: Champions Online vs City of Heroes. Got an opinion? Be sure to share it in the comments below.
Posted on 08/19/2011 by Adam TingleRecently, MMORPG.com Community Manager Michael Bitton had the opportunity to attend the New York Comic Con and play host to some of the biggest names in MMO game development today. The Paragon Studios team was one of those luminaries and they gave a great panel discussion about City of Heroes. Mike has the complete breakdown of all things CoH including a terrific look at Issue 19: Alpha Strike which brings the end-game Incarnate system into the game. Read on!
Posted on 10/15/2010 by Michael BittonSaturday, October 9th marks an exciting event here at MMORPG.com. Our team has put together a panel series featuring some of today's hottest games. Attendees will hear from developers from Trion Worlds, Arena.Net, Gazillion, Paragon Studios, Sony Online Entertainment and our own staff here at MMORPG.com. Check out the panel details. We'll see you there!
Posted on 10/05/2010 by Garrett FullerMMORPG.com's Joe Iulani recently attended PAX Prime and had the chance to sit in on the City of Heroes panel titled "Going Rogue...and Beyond". Utilizing a new way to report the panel's contents, Joe lets readers "see" the content of each of slides presented during the panel. Feast your eyes on Joe's City of Heroes PAX Panel.
Posted on 09/22/2010 by Joe IulianiMMORPG.com correspondent Carolyn Koh had the chance to take a look at the upcoming City of Heroes expansion, Going Rogue, with Paragon Studios' Lead Designer Melissa Bianco. During the overview, Carolyn got a firsthand look at Praetoria, a fully realized and populated city. Check out all of the new information about Going Rogue in Carolyn's latest article.
Posted on 07/30/2010 by Carolyn KohMMORPG.com's Mike Bitton was on hand at PAX East this past weekend for the City of Heroes panel in which they reveal details on their upcoming new Issue, the Going Rogue expansion and the long awaited endgame system.
Posted on 03/29/2010 by Michael BittonMMORPG.com's Bill Murphy writes this article looking at the two current superhero MMOs side by side and comparing a number of different elements of each.
Posted on 01/21/2010 by William MurphyMMORPG.com City of Heroes Correspondent Cecil Adkins writes this look at the CoH Guest Author program, and even offers his own insights into one of the new missions.
Posted on 11/02/2009 by Cecil AdkinsMMORPG.com City of Heroes Correspondent Cecil Adkins writes this look at the depth of customization in Paragon Studios' City of Heroes franchise.
Posted on 08/14/2009 by Cecil AdkinsMMORPG.com City of Heroes Correspondent Michael Mcnutt writes this article giving players tips on leading a group in NCsoft's superhero game.
Posted on 10/06/2008 by Michael McnuttMMORPG.com City of Heroes Correspondent Michael Mcnutt writes this overview of the most recent happenings in the world of City of Heroes / City of Villains including some tips for Issue 12 and a look ahead at Issue 13.
Posted on 09/17/2008 by Michael McnuttMMORPG.com City of Heroes Correspondent Michael Mcnutt writes this article muising on superheroes both on the big screen and our video game monitors as he writes his introductory article.
Posted on 08/11/2008 by Michael McnuttToday, NCsoft announced that they had teamed up with a company called Double Fusion to bring in-game advertising to City of Heroes / City of Villains. For now, the advertising is limited to the billboards that already exist in-game (and carry fake ads). NCsoft is very quick to point out, however, that the new ads are optional although profits from the ads will go directly into game development and upkeep.
Posted on 04/03/2008 by Guest WriterJust after the Austin Game Developers Conference, Jon Wood, Keith Cross, Evan Wilkinson, and Laura Genender all of MMORPG.com were given an opportunity to have a tour of the Austin, Texas offices of NCsoft. MMORPG.com site developer and graphics monkey Evan Wilkinson gives this report on the experience.
Posted on 09/21/2007 by Evan WilkinsonThe folks over at NCsoft and Crpyic Studios have released a fact sheet and historical background on the upcoming Issue 10: Invasion that sees the alien Rikti return to Earth. While this is not a feature that is exclusive to MMORPG.com, we felt that the information was worth getting out, so enjoy!
Posted on 06/14/2007 by Guest WriterNew MMORPG.com writer David Murrieta explores the recent Issue 9: Breakthrough expansion that was released for City of Heroes / City of Villains and offers his insight into the addition.
Posted on 05/31/2007 by Guest WriterLaura Genender had a chance to talk to Matthew Miller, Systems Designer with Cryptic Studios, about the Issue #5 update that recently launched.
Posted on 09/16/2005 by Laura GenenderCryptic Studios provides us with an exclusive peek at upcoming holiday events - including some important information for interested players.
Posted on 12/14/2005 by Guest WriterThe month of December has come and gone, taking 2010 with it. Some say good riddance, some look back fondly, but no matter how you slice it, that puppy’s behind us and we’re all moving forward to 2011. For the team here at MMORPG.com, we’ve just got one tiny loose thread to tie up before we officially start the new year: We have to announce the winners of the 2010 MMORPG.com Reader’s Choice Awards! Today we feature the 2010 Game of the Year.
Posted on 01/14/2011 by Jon WoodThe month of December has come and gone, taking 2010 with it. Some say good riddance, some look back fondly, but no matter how you slice it, that puppy’s behind us and we’re all moving forward to 2011. For the team here at MMORPG.com, we’ve just got one tiny loose thread to tie up before we officially start the new year: We have to announce the winners of the 2010 MMORPG.com Reader’s Choice Awards! Today we reveal the Most Improved MMO of the year.
Posted on 01/10/2011 by Jon WoodIn today's round of voting in the 2010 Reader's Choice awards here at MMORPG.com, we invite you to check out this year's nominees for the Most Improved game of the year. These are the games that got off to a rocky start but made steady and wanted improvements due to the diligence of the development team. Check out the choices, cast your vote and let us know why you chose as you did!
Posted on 12/10/2010 by Drew WoodIn today's column by Matt Miller, we take a look at Dynamic Events and how nice it would be to see the return of these types of in-game events being run by actual human beings rather than simply scripted. Check out Matt's ideas and then let us know what you think in the comments.
Posted on 02/05/2013 by Matthew MillerWith City of Heroes and Paragon Studios set to close by the end of the year, we're taking some time this week to reflect on the game.
Posted on 09/12/2012 by Michael BittonIn our latest Free Zone column, we take a look at a pair of issues that create strong opinions on both sides of the fence: Player-generated content and whether or not City of Heroes should survive. See what we've got to say about each and how difficult it is to come up with a single answer. Then leave your thoughts in the comments.
Posted on 09/11/2012 by Richard AihoshiOne of the biggest complaints about MMOs today is that we are always seemingly on the fast track to the endgame. But once there, then what? In today's Player Perspectives we offer you the powerful motivating factor that mentoring other lower-level players can bring to players after all of their guildies are off to other games or just aren't around as much. See if you agree and then weigh in with your comments.
Posted on 02/10/2012 by Isabelle ParsleyBeing October 31st, how could MMORPG.com Managing Editor Bill Murphy pass up the opportunity to write about Halloween? In The List today, Bill takes a look at some of his favorite Halloween moments. Check it out and then add some of your favorites in the comments.
Posted on 10/31/2011 by William MurphyIn The Free Zone this week, MMORPG.com columnist Richard Aihoshi takes a look at the recent announcements that both LEGO Universe and City of Heroes were adopting new revenue models. Both will offer portions of the games for free and will offer low-cost subscriptions and possibly institute item malls. Check out Richard's thoughts and then add a few of your own in the comments.
Posted on 06/28/2011 by Richard AihoshiIn today's Player Perspectives column, readers get a rare inside look at the MMOs that have shaped those perspectives for MMORPG.com columnist Isabelle Parsley. They've winked and snuggled and finally drawn her into their ever-lovin' arms. Read on to see which MMOs have captured Iz's attention and heart over the years and then let us know what you think!
Posted on 06/03/2011 by Isabelle ParsleyPAX East is the first major convention on the East coast with many developers of this year's highly anticipated MMOs making an appearance. In The List today, MMORPG.com Lead Writer Bill Murphy talks about the games high on the staff's list of 'must visits' and what they expect (hope?) to find out. Read on!
Posted on 03/11/2011 by William MurphyIn The Quiz this week, MMORPG.com's Drew Wood takes a break from the eggnog to post up the Holiday Edition. Put on your Santa hats and get cracking with The Quiz: MMO Holiday Edition. Let us know how you did in the comments below!
Posted on 12/22/2010 by Drew WoodWith this week's launch of World of Warcraft: Cataclysm, MMORPG.com's Drew Wood figured that expansion packs would be a terrific subject for today's Quiz. So sit back, see how you do and let us know what you think in our forums!
Posted on 12/08/2010 by Drew WoodMMORPG.com's Angie Webb recently had the opportunity to attend PAX Prime in Seattle, Washington. In today's article, Angie talks about PAX Prime and her impressions of several games as well as some general thoughts about PAX Prime and about the convention season. Check it out and then jump into the conversation on our forums.
Posted on 09/21/2010 by Angie WebbMMORPG.com's Jon Wood returns this week with another list, this time taking a look at ten games that have, for better or worse, solidified a place in MMORPG history.
Posted on 11/18/2009 by Jon WoodAt 12 years of age, the MMO genre can now safely dive into the vaults and start remaking the games that got us all hooked. This week, we count down the five games we think are sorely in need of a re-imagining.
Posted on 10/06/2009 by Dana MasseyThis week, MMORPG.com's Jon Wood uses the list to count down five MMO sequels, a rare breed for the genre.
Posted on 09/29/2009 by Jon WoodMMORPG.com Managing Editor Jon Wood recently jumped into the 14 day free trial of Cryptic Studios' City of Heroes. In this At A glance Article, Jon gives his impressions of the game and a rundown of what makes it a unique MMO.
Posted on 10/03/2007 by Jon WoodMMORPG.com City of Heroes Correspondent Emmert Hendrick writes this guide to the Tanker's primary power sets.
Posted on 07/09/2009 by Emmett HendrickMMORPG.com City of Heroes Correspondent Dana O'Shea writes this introduction to the Archetypes available in Paragon Studios' superhero MMO.
Posted on 06/23/2009 by DIn the second half of this guide, we learn more about being bad.
Posted on 06/09/2009 by DMMORPG.com City of Heroes Correspondent Pamela Blalock writes this guide to the recently added Mission Architect system in NCsoft's City of Heroes
Posted on 05/04/2009 by Pamela BlalockMMORPG.com City of Heroes Correspondent Marjorie Rhoadhouse writes this guide to respeccing in NCsoft's superhero game. In part one, she goes over some of the terminology involved.
Posted on 12/29/2008 byMMORPG.com City of Heroes Correspondent Marjorie Rhoadhouse writes this guide to defeating Lusca in a City of Heroes raid.
Posted on 12/16/2008 byMMORPG.com City of Heroes Correspondent Marjorie Rhoadhouse writes this handy guide for players looking for get their capes at level 20 in NCsoft's City of Heroes.
Posted on 12/02/2008 byIn this quick guide to Brutes and Tanks, MMORPG.com City of Heroes Correspondent Michael Macleod writes this quick guide to brutes and tanks that focuses on the different power pairings.
Posted on 10/29/2008 by Michael McnuttMMORPG.com City of Heroes Correspondent Cecil Adkins writes this look at the recent changes to the XP system for Mission Architect, how they affect the use of the system and the players that use it.
Posted on 10/15/2009 by Cecil AdkinsMMORPG.com City of Heroes Correspondent Cecil Adkins writes this look at Issue 16: Power Spectrum, and what it adds to Paragon Studios' original superhero game.
Posted on 09/25/2009 by Cecil AdkinsMMORPG.com City of Heroes Correspondent H. Hussk writes this dissection of travel powers in the City of Heroes franchise, and how it has affected PvP combat.
Posted on 08/31/2009 by The HusskRecently, MMORPG.com Managing Editor Jon Wood took a look at the upcoming Mission Architect system coming to City of Heroes. In this article, the dev team sheds some light on what Mission Architect is all about via an internal Q&A.
Posted on 02/26/2009 by Jon WoodMMORPG.com City of Heroes Correspondent Cecil Adkins writes this look at the Fire/FireBlaster character build in Paragon Studios' City of Heroes.
Posted on 09/08/2009 by Cecil Adkins