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Paragon Studios | http://www.cityofheroes.com
RPG | Genre:Super-Hero | Status:Final  | Publisher:NCSoft | Has PVP:Yes
Distribution:Download,Retail | Retail Price:$19.99 | Pay Type:SubscriptionBUY IT
Desktop Client | System Req: PC Mac 

City of Heroes Features

Latest Feature for City of Heroes

  • Ten MMOs and Their Place In History

    MMORPG.com's Jon Wood returns this week with another list, this time taking a look at ten games that have, for better or worse, solidified a place in MMORPG history.

    Posted on 11/18/2009 by Jon Wood
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  • Editorial
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  • Interviews
  • Media
  • Dev Journals
  • General Article
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  • At A Glance
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More Recent Features

  • Matt Miller on Balancing Ranged vs Melee

    Today, we ask paragon Studios' Matt Miller about his philosophies on attempting to balance ranged and melee combat styles in an MMO.

    Posted on 11/13/2009 by Guest Writer
  • Looking at the Guest Author Program

    MMORPG.com City of Heroes Correspondent Cecil Adkins writes this look at the CoH Guest Author program, and even offers his own insights into one of the new missions.

    Posted on 11/02/2009 by Cecil Adkins
  • Guest Author Interview

    MMORPG.com's Garrett Fuller recently had the chance to ask a few questions of City of Heroes' Joe "Hero 1" Morrissey about the new Guest Author program and other issues surrounding the Mission Architect system.

    Posted on 10/28/2009 by Garrett Fuller
  • Mission Architect XP Changes and the Value of Story

    MMORPG.com City of Heroes Correspondent Cecil Adkins writes this look at the recent changes to the XP system for Mission Architect, how they affect the use of the system and the players that use it.

    Posted on 10/15/2009 by Cecil Adkins
  • Top 5 MMOs That Need Remakes

    At 12 years of age, the MMO genre can now safely dive into the vaults and start remaking the games that got us all hooked. This week, we count down the five games we think are sorely in need of a re-imagining.

    Posted on 10/06/2009 by Dana Massey
  • Mission Architect Awards Announced and Discussed

    Today, Paragon Studios is announcing that they will be holding awards for the best use of the Mission Architect system. As a part of the announcement, our own Jon Wood spoke with Joe Morrissey about the contest and the feature that allows players to create their own in-game missions.

    Posted on 09/30/2009 by Jon Wood
  • Five MMO Sequels

    This week, MMORPG.com's Jon Wood uses the list to count down five MMO sequels, a rare breed for the genre.

    Posted on 09/29/2009 by Jon Wood
  • Looking at a Colorful Future - Issue 16

    MMORPG.com City of Heroes Correspondent Cecil Adkins writes this look at Issue 16: Power Spectrum, and what it adds to Paragon Studios' original superhero game.

    Posted on 09/25/2009 by Cecil Adkins
  • Playing With the Fire / Fire Blaster

    MMORPG.com City of Heroes Correspondent Cecil Adkins writes this look at the Fire/FireBlaster character build in Paragon Studios' City of Heroes.

    Posted on 09/08/2009 by Cecil Adkins

Editorial

  • MMORPG Comic Wars

    Marvel vs. DC vs. NCSoft. Andree Ehrig looks at the impending battle between these three titans.

    Posted on 12/23/2005 by Andree Ehrig

Previews

  • Issue 16 Hands-On Preview

    MMORPG.com's Carl Cascone writes this preview of Paragon Studios' upcoming Issue 16 release for their popular superhero MMO, City of Heroes.

    Posted on 08/20/2009 by Carl Cascone
  • Veteran Rewards

    Laura Genender looks at Veteran Rewards and what they will mean to players in City of Heroes/Villains.

    Posted on 11/28/2006 by Laura Genender
  • Issue 7: PvP Preview

    Laura Genender got some hands on time with issue seven and files this report.

    Posted on 06/02/2006 by Laura Genender
  • E3 2006 Look Forward

    Laura "Captain NCSoft Writer" Genender looks at where City of Villains is going.

    Posted on 05/11/2006 by Laura Genender
  • GDC: Issue 7

    At this year's GDC, Jon Wood saw what's coming in City of Villains and Heroes.

    Posted on 03/24/2006 by Jon Wood
  • NCSoft E3 2005 Impressions

    We took a whirlwind tour of the NCSoft meeting rooms to see the upcoming City of Villains, Auto Assault and Tabula Rasa, as well as the recently released Guild Wars.

    Posted on 05/24/2005 by Dana Massey
  • City of Heroes Preview

    Richard Duffek (aka Kunou) has been really hard at work playing City of Heroes for the past couple weeks (don't you feel sorry for him?) He finally stopped long enough to share some of his opinions and experiences with you!

    Posted on 04/04/2004 by Richard Cox

Interviews

  • Guest Author Interview

    MMORPG.com's Garrett Fuller recently had the chance to ask a few questions of City of Heroes' Joe "Hero 1" Morrissey about the new Guest Author program and other issues surrounding the Mission Architect system.

    Posted on 10/28/2009 by Garrett Fuller
  • Mission Architect Awards Announced and Discussed

    Today, Paragon Studios is announcing that they will be holding awards for the best use of the Mission Architect system. As a part of the announcement, our own Jon Wood spoke with Joe Morrissey about the contest and the feature that allows players to create their own in-game missions.

    Posted on 09/30/2009 by Jon Wood
  • Issue 16 Comic Con Interview

    While at Comic Con, MMORPG.com's Carolyn Koh caught with with Matt Miller and Joe Morrisey of Paragon Studios to talk about the upcoming Issue 16 update to City of Heroes.

    Posted on 07/29/2009 by Carolyn Koh
  • Short Going Rogue Interview

    After the announcement that Paragon Studios was working on a new expansion for City of Heroes, franchise Senior Lead Designer Matt Miller took the time to answer a few questions from MMORPG.com.

    Posted on 05/12/2009 by Jon Wood
  • Mac Version Interview and Video

    City of Heroes Senior Lead Designer Matt Miller responded quickly to a couple of our questions about the recent announcement that City of Heroes ha launched a version for the often forgotten by game Mac. Also, find an amusing takeoff of the PC and Mac commercials from TV, announcing the move.

    Posted on 01/09/2009 by Guest Writer
  • Issue 13 Changes Interview

    Today, we learned that Issue 13: Architect had been re-named Issue 13: Power and Responsibility due to the fact that the much anticipated Mission Architect system had to be pushed back to Issue 14 and has been replaced by a number of new features. In this interview, Brian Clayton (Executive Producer) and Matt Miller (Lead Designer) answer a few of our questions.

    Posted on 09/25/2008 by Jon Wood
  • Issue 13 and More!

    Recently, MMORPG.com's Carolyn Koh had the opportunity to sit down with some of the guys from Ncsoft's City of Heroes / City of Villains. In the interview, they talk about the upcoming Issue 13 Day Job and Mission Architect features.

    Posted on 09/08/2008 by Carolyn Koh
  • Interview with Jill Henderson

    At the recent Comic Con, MMORPG.com Managing Editor Jon Wood caught up with City of Heroes Community Coordinator Jill Henderson to talk about the game.

    Posted on 08/06/2008 by Jon Wood
  • Issue 11: A Stitch in Time Interview with Matt “Positron” Miller

    Managing Editor Jon Wood recently had the chance to speak to Matt “Positron” Miller, the Lead Designer on City of Heroes and City of Villains, to get the latest details on their upcoming content expansion, Issue 11: A Stitch in Time.

    Posted on 10/05/2007 by Jon Wood
  • OGDC: Cryptic Animation Rig & the Marvel Universe

    Carolyn Koh files her third report from the recent Online Game Developers conference. In this article, Carolyn had the opportunity to talk to some of the people over at Cryptic Studios about their recent decision to release their animation tools to the general public.

    Posted on 05/16/2007 by Carolyn Koh
  • “Inventing Wings” by Character Artist, Jay Doherty

    Jay Doherty is a Character artist who is currently working on Cryptic Studios' City of Heroes / City of Villains. Today, he writes this developer journal about designing the costume piece wings that are available in the game.

    Posted on 04/17/2007 by Guest Writer
  • Issue 9 Interview With Matt Miller

    News Editor Garrett Fuller sits down with Matt "Positron" Miller, the Lead Designer for Cryptic Studios' City of Heroes / Villains about Issue 9, the game's next free expansion.

    Posted on 02/13/2007 by
  • Jack Emmert Community Q&A #2

    Cryptic Studios head Jack Emmert returns to MMORPG.com to answer questions fromt he community about City of X, his experience int he industry and more.

    Posted on 01/09/2007 by Guest Writer
  • Cryptic Studios Recruitment

    Managing Editor Jon Wood sits down with a number of Cryptic developers to talk about what they're hiring for, and who they would like to hire. Joining Jon for the interview are: Michael Lewis, Chief Executive Officer, Jack Emmert, Chief Creative Officer, Bruce Rogers, Chief Technical Officer, Shayne Herrera, Art Director, Victor Wachter, Community Relations Manager, and Denise O’Laughlin, Senior Staffing Manager.

    Posted on 12/22/2006 by Jon Wood
  • Jack Emmert Community Q&A #1

    We begin a new series of community Q&As with Jack Emmert. In this first edition, we ask the questions. From here on out, we want you to do it.

    Posted on 12/01/2006 by Dana Massey
  • AGC: Jack Emmert

    The final AGC article is our interview with the creative mind behind Cryptic Studios.

    Posted on 09/26/2006 by Dana Massey
  • Issue 7 Interview

    Matt "Positron" Miller talks to our Laura Genender about the upcoming publish.

    Posted on 02/23/2006 by Laura Genender

Media

  • Powers Customization Screenshots

    The team from City of Heroes has provided us with these new screenshots highlighting the Powers Customization feature coming in Issue 16.

    Posted on 08/06/2009 by Guest Writer
  • New City of Heroes Screens

    MMORPG.com has been provided with this selection of new screenshots from Paragon Studios' City of Heroes.

    Posted on 07/29/2009 by Guest Writer
  • New Faces of CoH

    City of Heroes Senior Animator Christopher Bruce recently released a developer diary discussing a number of new addition to the game's character customization system, including screenshots.

    Posted on 06/10/2009 by Jon Wood
  • Captain Dynamic, Part III

    The folks at City of Heroes have released the third and final video in their Captain Dynamic series where the dubious hero gets acquainted with the game's new Mission Architect System.

    Posted on 03/16/2009 by Guest Writer
  • Captain Dynamic

    The folks at City of Heroes have released a new video series starring Ed Robertson of Barenaked Ladies fame as Captain Dynamic, a new hero who helps the CoH team with the game's new Mission Architect System

    Posted on 03/07/2009 by Guest Writer
  • Mission Architect Screenshots

    To go along with today's Mission Architect System Overview and tomorrow's Mission Architect review, we present these screenshots featuring both the toolset UI and in-game locations.

    Posted on 02/26/2009 by Jon Wood
  • I'm a Hero, I'm a Villain Videos

    NCsoft has released two more videos in their "I'm a Hero. I'm a Villain" series of spoofs of the "I'm a Mac. I'm a PC" commercials. The second video jests about the hero's day job, with day jobs being a recently added feature of the game. The third video features the hero and villain discussing uses for the hero’s sidekick, and highlights the sidekick system in City of Heroes which allows lower level players to run with their higher level counterparts.

    Posted on 01/16/2009 by Guest Writer
  • Issue 13: Shield Screens

    Today we continue our look at Issue 13: Power and Responsibility for City of heroes and Villains with a look at eleven screenshots of the new shields that will be introduced in the content update.

    Posted on 10/16/2008 by Guest Writer
  • Issue 13 Power Set Video

    NCsoft has sent along this new video highlighting some of the new power sets that will be available with the launch of Issue 13: Power and Responsibility.

    Posted on 10/15/2008 by Guest Writer
  • Issue 13: Pain Domination Power Screens

    To complement the video that went up today which displays some of the new power sets introduced in Issue 13, we present nine new images which show the Pain Domination Powerset in action.

    Posted on 10/15/2008 by Guest Writer
  • Midnight Squad Video

    The folks from NCsoft have sent along this new video featuring the Midnight Squad, an NPC group of heroes that are featured heavily in CoH's Issue 12. Recently, we featured a developer journal on the same subject, and today we show you the team in action.

    Posted on 05/15/2008 by Guest Writer
  • Screenshots - The Midnight Hour and Me

    To go along with Joe Morrissey's developer journal on Issue 12 and The Midnight Squad, NCsoft has sent along these new screenshots.

    Posted on 04/30/2008 by Guest Writer
  • Invention System Tutorial Video

    In the latest major free expansion for City of Heroes / City of Villains, Issue 9: Breakthrough, a new crafting system was introduced to players. Appropriately dubbed the “Invention System”, players can now collect special salvage and recipes in order to make everything from new costume pieces to new powers and abilities.

    Posted on 05/14/2007 by Guest Writer
  • Exclusive Screenshots

    To go along with our new Issue 9 Q&A, Cryptic Studios have sent over some new, exclusive screenshots as well.

    Posted on 02/13/2007 by Guest Writer

Dev Journals

  • Matt Miller on Balancing Ranged vs Melee

    Today, we ask paragon Studios' Matt Miller about his philosophies on attempting to balance ranged and melee combat styles in an MMO.

    Posted on 11/13/2009 by Guest Writer
  • Power Set Proliferation - Issue 16

    The folks from NCsoft have provied us with this developer journal focusing on Powerset Proliferation in the upcoming Issue 16 update to City of Heroes. The journal is written by Senior Designer Floyd Grubb.

    Posted on 08/13/2009 by Guest Writer
  • Overcoming the Impossible - Powers Customization

    NCsoft's Matt "Positron" Miller, the Lead Designer for the five year old City of Heroes MMO, writes this developer journal discussing the Powers Customization system that will be available in Issue 16.

    Posted on 08/06/2009 by Guest Writer
  • Issue 13: So big it can’t be contained in a single update!

    City of Heroes Lead Designer Matt Miller wrote a letter to the game's player base today detailing a change in the planned update, Issue 13: Architect that will see the Mission Architect feature removed (to be published in Issue 14) and the name of the update changed to Issue 13: Power and Responsibility.

    Posted on 09/25/2008 by Guest Writer
  • Stretching the Genre: Creating Cimerora

    With the release of Issue 12: the Midnight Hour for City of Heroes and Villains, NCsoft has prepared a non-exclusive dev journal by Senior Art Lead, Ken Morse, which looks at the process behind creating the new Greek and Roman inspired area of Cimerora.

    Posted on 05/21/2008 by Guest Writer
  • Issue 12: The Midnight Hour and Me

    City of Heroes Senior Designer Joe Morrissey writes this developer journal telling us about the Midnight Squad, a group of heroes that has appeared in past lore, but makes their first appearance in Issue 12.

    Posted on 04/30/2008 by Guest Writer
  • Issue 11 - Standing Apart in a Crowd: Weapon Customization

    Last week, we brought you an interview with Matt "Positron" Miller about the upcoming Issue 11 update from City of Heroes / Villains. Today, the folks behind the game have provided us with the story behind the new weapon customization that will make an appearance in Issue 11.

    Posted on 10/11/2007 by Guest Writer
  • Non-Exclusive Issue 10 Dev Diary

    NCsoft has released this new developer diary talking about the upcoming Issue 10: Invasion that will see the game's storyline advanced.

    Posted on 07/08/2007 by Guest Writer
  • Invention System

    Matt Miller, the Lead Designer for City of Heroes / City of Villains drops by to give us an exclusive developer journal about the game's Invention System.

    Posted on 03/05/2007 by Guest Writer
  • Creating the Veteran Rewards Program

    The Lead Designer of City of Heroes talks about how they built the Veteran Rewards program.

    Posted on 11/29/2006 by Guest Writer

General Article

  • Looking at the Guest Author Program

    MMORPG.com City of Heroes Correspondent Cecil Adkins writes this look at the CoH Guest Author program, and even offers his own insights into one of the new missions.

    Posted on 11/02/2009 by Cecil Adkins
  • Depth of Customization

    MMORPG.com City of Heroes Correspondent Cecil Adkins writes this look at the depth of customization in Paragon Studios' City of Heroes franchise.

    Posted on 08/14/2009 by Cecil Adkins
  • Leading By Example

    MMORPG.com City of Heroes Correspondent Michael Mcnutt writes this article giving players tips on leading a group in NCsoft's superhero game.

    Posted on 10/06/2008 by Michael Mcnutt
  • Correspondent Septermber Overview

    MMORPG.com City of Heroes Correspondent Michael Mcnutt writes this overview of the most recent happenings in the world of City of Heroes / City of Villains including some tips for Issue 12 and a look ahead at Issue 13.

    Posted on 09/17/2008 by Michael Mcnutt
  • Correspondent - Musing on Superheroes

    MMORPG.com City of Heroes Correspondent Michael Mcnutt writes this article muising on superheroes both on the big screen and our video game monitors as he writes his introductory article.

    Posted on 08/11/2008 by Michael Mcnutt
  • In-Game Advertising

    Today, NCsoft announced that they had teamed up with a company called Double Fusion to bring in-game advertising to City of Heroes / City of Villains. For now, the advertising is limited to the billboards that already exist in-game (and carry fake ads). NCsoft is very quick to point out, however, that the new ads are optional although profits from the ads will go directly into game development and upkeep.

    Posted on 04/03/2008 by Guest Writer
  • Tour of NCsoft's Austin Offices

    Just after the Austin Game Developers Conference, Jon Wood, Keith Cross, Evan Wilkinson, and Laura Genender all of MMORPG.com were given an opportunity to have a tour of the Austin, Texas offices of NCsoft. MMORPG.com site developer and graphics monkey Evan Wilkinson gives this report on the experience.

    Posted on 09/21/2007 by Evan Wilkinson
  • Non-Exclusive Issue 10 Info

    The folks over at NCsoft and Crpyic Studios have released a fact sheet and historical background on the upcoming Issue 10: Invasion that sees the alien Rikti return to Earth. While this is not a feature that is exclusive to MMORPG.com, we felt that the information was worth getting out, so enjoy!

    Posted on 06/14/2007 by Guest Writer
  • Exploring Issue 9: Breakthrough

    New MMORPG.com writer David Murrieta explores the recent Issue 9: Breakthrough expansion that was released for City of Heroes / City of Villains and offers his insight into the addition.

    Posted on 05/31/2007 by Guest Writer

Progress Reports

  • Issue #5 Report

    Laura Genender had a chance to talk to Matthew Miller, Systems Designer with Cryptic Studios, about the Issue #5 update that recently launched.

    Posted on 09/16/2005 by Laura Genender

Announcements

  • Holiday Exclusive

    Cryptic Studios provides us with an exclusive peek at upcoming holiday events - including some important information for interested players.

    Posted on 12/14/2005 by Guest Writer

Column

  • Top 5 MMOs That Need Remakes

    At 12 years of age, the MMO genre can now safely dive into the vaults and start remaking the games that got us all hooked. This week, we count down the five games we think are sorely in need of a re-imagining.

    Posted on 10/06/2009 by Dana Massey
  • Five MMO Sequels

    This week, MMORPG.com's Jon Wood uses the list to count down five MMO sequels, a rare breed for the genre.

    Posted on 09/29/2009 by Jon Wood

At A Glance

  • A Look at the 14 Day Trial

    MMORPG.com Managing Editor Jon Wood recently jumped into the 14 day free trial of Cryptic Studios' City of Heroes. In this At A glance Article, Jon gives his impressions of the game and a rundown of what makes it a unique MMO.

    Posted on 10/03/2007 by Jon Wood

Guide

  • Tanker Primary Power Sets

    MMORPG.com City of Heroes Correspondent Emmert Hendrick writes this guide to the Tanker's primary power sets.

    Posted on 07/09/2009 by Emmett Hendrick
  • Archetypes for Beginners

    MMORPG.com City of Heroes Correspondent Dana O'Shea writes this introduction to the Archetypes available in Paragon Studios' superhero MMO.

    Posted on 06/23/2009 by Dana O''Shea
  • Starting A Life of Villainy, Part Two

    In the second half of this guide, we learn more about being bad.

    Posted on 06/09/2009 by Dana O''Shea
  • Mission Architect Guide

    MMORPG.com City of Heroes Correspondent Pamela Blalock writes this guide to the recently added Mission Architect system in NCsoft's City of Heroes

    Posted on 05/04/2009 by Pamela Blalock
  • Respec Guide, Part One

    MMORPG.com City of Heroes Correspondent Marjorie Rhoadhouse writes this guide to respeccing in NCsoft's superhero game. In part one, she goes over some of the terminology involved.

    Posted on 12/29/2008 by
  • Raid Guide: Taking Down Lusca

    MMORPG.com City of Heroes Correspondent Marjorie Rhoadhouse writes this guide to defeating Lusca in a City of Heroes raid.

    Posted on 12/16/2008 by
  • Getting Your Cape

    MMORPG.com City of Heroes Correspondent Marjorie Rhoadhouse writes this handy guide for players looking for get their capes at level 20 in NCsoft's City of Heroes.

    Posted on 12/02/2008 by
  • Beginner's Guide to Tanks and Brutes

    In this quick guide to Brutes and Tanks, MMORPG.com City of Heroes Correspondent Michael Macleod writes this quick guide to brutes and tanks that focuses on the different power pairings.

    Posted on 10/29/2008 by Michael Mcnutt

System Focus

  • Mission Architect XP Changes and the Value of Story

    MMORPG.com City of Heroes Correspondent Cecil Adkins writes this look at the recent changes to the XP system for Mission Architect, how they affect the use of the system and the players that use it.

    Posted on 10/15/2009 by Cecil Adkins
  • Looking at a Colorful Future - Issue 16

    MMORPG.com City of Heroes Correspondent Cecil Adkins writes this look at Issue 16: Power Spectrum, and what it adds to Paragon Studios' original superhero game.

    Posted on 09/25/2009 by Cecil Adkins
  • Movement Powers and PvP

    MMORPG.com City of Heroes Correspondent H. Hussk writes this dissection of travel powers in the City of Heroes franchise, and how it has affected PvP combat.

    Posted on 08/31/2009 by H. Hussk
  • Mission Architect System Overview

    Recently, MMORPG.com Managing Editor Jon Wood took a look at the upcoming Mission Architect system coming to City of Heroes. In this article, the dev team sheds some light on what Mission Architect is all about via an internal Q&A.

    Posted on 02/26/2009 by Jon Wood

Class Overview

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