Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:608  Guilds:3,081
Members:1,598,838  Online:0
Guests:0  Posts:4,852,797
Paragon Studios | Play Now
MMORPG | Genre:Super-Hero | Status:Final  (rel 04/27/04)  | Pub:NCSoft
PVP:Yes | Distribution:Download,Retail | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
Desktop Client | System Req: PC Mac | Out of date info? Let us know!

City of Heroes Interviews: Mission Architect Awards Announced and Discussed

Today, Paragon Studios is announcing that they will be holding awards for the best use of the Mission Architect system. As a part of the announcement, our own Jon Wood spoke with Joe Morrissey about the contest and the feature that allows players to create their own in-game missions.

By Jon Wood on September 30, 2009


Winner’s Package

Arc of the Year Winner

  • 1 Sapphire ATI HD 3650 512MB GDDR3 video card
  • 1 Logitech G330 headset
  • 1 Razer Lycosa keyboard
  • 1 Razer DeathAdder mouse
  • 1 Razer Destructor mouse pad

Other Awards

  • 1 Sapphire ATI HD 3650 512MB GDDR3 video card
  • 1 Logitech G330 headset
  • 1 Razer DeathAdder mouse
  • 1 Razer Destructor mouse pad

When Paragon Studios first launched City of Heroes: Mission Architect, it was seen by some as a bold experiment. By throwing open the doors to the tool behind their game, they were doing what very few had ever done before, taking user generated content to the next level.

On October 25th, the company will officially recognize the best that players have had to offer over the last six months and they will do so in a place that their efforts will be most appreciated, at Hero-Con, the annual fan event held for City of Heroes.

Awards will be handed out in the categories of: Best Hero Arc, Best Villain Arc, Best In-Canon Story, Best Enemy Group, and Arc of the Year. The winners in each category will go home with a prize pack that includes a Sapphire ATI HD 3650 512MB GDDR3 video card and other items.

While players, who all have different tastes, will argue the merits and detractors of the system, it’s hard to argue with the statistics that show its popularity. Since its inception six months ago, 200,000 have been published to the game’s servers, while 50,000 are currently active.

“When we first launched Mission Architect we only allowed three arcs per account, so players would fill up their slots pretty quickly,” Paragon Studios’ Joe Morrissey told us when asked about the 150,000 not on the servers. “Then, many would have a different story they would want to tell so they would remove one of the published arcs and put up a new one. This showed us how much the community was enjoying the system, and we wanted to support them so this is one of the main reasons we brought in the micro-transaction that allows players to buy more slots. Now players can gain up to eight Mission Architect slots. However, if one of your arcs is dubbed Developer’s Choice, that arc moves to the Dev Choice section of Mission Architect and frees a new slot for you to use! This encourages people to keep making good stories in the game. So the two numbers you see in the announcement refer to the number playable arcs versus the number of arcs published to the servers over time.

In light of this announcement, I asked Morrissey about the system and how it has affected both the development of the game, and the way that Paragon Studios develops the game:

“We’ve always been a very community focused team so to some extent we haven’t really changed all that much,” Joe answered in response to a question about how the new system has changed the way that the studio interacts with its customers. “That being said, we have shifted our focus with Mission Architect to some degree. Now we feel as if we have an extension to our development team working on the game with us. This team is made up entirely of players who are really excited about trying to create the best content possible for our game. We’re not just looking for subscribers, but participants in the game.

On the development side, Joe told us that, “We’ve become a lot smarter about how we handle our assets. Now everything we do has to be looked at through the lens of ‘how is this going to work in Architect’? We have a similar focus when it comes to Flashback. With Mission Architect the goal has always been to give the players access to as much of the content we’ve built as possible. That means, enemies, maps, powers -- all of it has to be created knowing that we will potentially end up giving it to the players. Again, it’s supporting our player base as a secondary development team.”

It isn’t all roses and sunshine when it comes to talking about Mission Architect. Like any new system in any new game, it has its supporters and its detractors. In that light, I asked Morrissey if he could speak to the players who accuse Paragon of creating the Mission Architect system strictly to keep from having to add new, developer created content into the game.

“Heh. That’s funny,” he answered. “Seriously, it’s harder to create the tools and the content for the players to tell ‘their’ stories with than it is to simply tell the stories ourselves. It’s not an easy job, even after we launched Mission Architect. We now have a full time designer just handling Architect along with the continued code and art support.

“Also, I should point out that the present is important but we’re also focused on the future of the franchise with the Going Rogue expansion. Our entire team is cranking on this right now. It’s got a lot of content in it and once it comes out I don’t think there will ever be an argument that we’ve ‘checked out’ as a development team. We’re actually doing the exact opposite. We’re working twice as hard now to give the players the content we want them to play as well as supporting them in creating the content they want to play.”

The Mission Architect system is built in such a way as to recognize creator excellence. First, players are able to vote on and rate the work of others and second, developers have their chance to highlight player work that they find exceptional as well. So, what gives? Why the need for these awards?

“Well, these awards look at all of the content that’s been submitted for the awards regardless of the current rating of the arc,” he said. “It’s a great way for players who haven’t gotten the attention they want on their arc to have their voice heard. Also, this award takes place outside of the actual game so it’s a great way to be personally recognized for the hard work many of the players have put into their stories.”

Players can submit their completed arcs (in English) any time before 11:59 Central Time on October 11th, 2009 by emailing them to: CoH_ArchitectAwards@paragonstudios.com. Please click here for submission format and full terms and conditions.

More City of Heroes Features:

City of Heroes - Death of the Statesman Interview Interview added on Tuesday January 24
City of Heroes - Freedom Video Review General Article added on Tuesday December 06

More Interviews:

The Secret World - The Social Experience Interview added on Tuesday May 29
The Secret World - The Melee Skills Interview Interview added on Monday May 28

More Features:

Pandora Saga - Our Official Pandora Saga Review Review added on Wednesday May 30
 
 
 
Leave this field empty
Post Your Comment:
Our Rating
8.3
User Rating: 8.2
Popular Features:
Warhammer Online: Wrath of Heroes : Amenadresh Returns! Interview added on Friday May 25
Warhammer: Wrath of Heroes has been steadily gaining momentum over the past several months. We... Read More
Rift : Conquest - Open World, Three Faction PvP Interview added on Thursday May 24
Trion Worlds and the Rift team introduced a brand new way of playing the game... Read More
The Secret World : Hell Hurts Preview added on Thursday May 24
One of the most anticipated features in Funcom's The Secret World is running through dungeons... Read More
Diablo 3 : Review-in-Progress Part Two General Article added on Friday May 25
After 12 years was Diablo III worth it? That's far too loaded a question to... Read More
The List : 5 Ways MMOs Will Survive Column added on Monday May 28
MMOs these days are having a hard time...some of them anyway. Studios are closing. Developers... Read More
Latest News:
City of Heroes : Summer Blockbuster Detailed Reported on May 23, 2012
Paragon Studios has laid out the framework for what they are calling a summer blockbuster... Read More
City of Heroes : Saturday Marks 8 Years of Super Hero Glory Reported on Apr 27, 2012
Paragon Studios is proudly announcing that City of Heroes will officially turn eight years old... Read More
City of Heroes : Free Costumes! Alpha and Omega! Reported on Apr 24, 2012
Celebrating the City of Heroes 8th Year Anniversary, MMORPG.com and Paragon Studios are proud to... Read More
City of Heroes : Issue 23: Where Shadows Lie Reported on Apr 12, 2012
Paragon Studios is ramping up the PR machine with today's revelation of what will occur... Read More
City of Heroes : Magisterium Incarnate Trial Playthrough Reported on Apr 05, 2012
We had the opportunity to sit down with City of Heroes' Matt Miller, Melissa Bianco,... Read More

Advertisement