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City of Heroes: Tanker Primary Power Sets

MMORPG.com City of Heroes Correspondent Emmert Hendrick writes this guide to the Tanker's primary power sets.

By Emmett Hendrick on July 09, 2009

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Shield Defence

Deflection

Grants a bonus to defence and minor bonus against lethal and smash
Damage: N/A
Recharge: Fast

Battle Agility

Grants bonus to range and Area of Effect damage and defence debuffs
Damage: N/A
Recharge: Fast

True Grit

Increase hit points. Grants resist to cold, fire, energy, negative energy and toxic. - No endurance cost, always on
Damage: N/A
Recharge: N/A

Active Defence

Grants protection from sleep, disorient, fear, immobilize, confusion, repel, knock back, hold and defence debuff
Damage: N/A
Very Long

Against all Odds

Grants increase in damage for every enemy in Melee
Damage: N/AM
Recharge: Slow

Phalanx Fighting

Grants bonus to Melee, range and area of effect defence for each ally in short range. - no endurance cost, always on
Damage: N/A
Recharge: N/A

Grant Cover

Grants bonus to nearby team mates defence (but not the players) also some resistance to defence and recharge debuffs (player and allies).
Damage: N/A
Recharge: Slow

Shield Charge

Teleport and knock back
Damage: N/A
Recharge: Very Long

One with the Shield

Big resistance to all damage, disorient, immobilize, hold, knock back and sleep. Increased endurance rate recovery. Uses little endurance but when over left drained of endurance for a time afterwards
Damage: N/A
Recharge: Very Long

Advantages: Some powers require no endurance. Can add bonuses to allies as well as your self.
Disadvantages: No Psionic protections, and no self heal or Rez

Stone Armour

Rock Armour

Grants resistances to smashing and lethal damage - can not be used with Granite Armour.
Damage: N/A
Recharge: Fast

Stone Skin

Grants Resistance to smashing and lethal damage. - Costs no endurance, always on
Damage: N/A
Recharge: N/A

Earth's Embrace

Bonus to maximum HP while active and resistance to toxic damage.
Damage: N/A
Recharge: Very Long

Mud Pots

Area of Effect snare and immobilize with minor Damage over time
Damage: Minor (Damage over time)
Recharge: Fast

Rooted

Grants resistance to knock back, sleep hold, disorient and endurance drain. Bonus to HP and HP regeneration. Must be close to the ground to active and slows movement, you can not activate move speed increase of flight powers while active
Damage: N/A
Recharge: Fast

Brimstone Armour

Grants a high resistance to fire and cold. Can not be used with Granite Armour
Damage: N/A
Recharge: Fast

Crystal Armour

Makes energy and negative energy attacks less likely to hit and grants resistance to defense debuffs. Can not be used with Granite Armour
Damage: N/A
Recharge: Fast

Minerals

Grants resistance to Psionic, increase in Perception and a resistance to confusions. Can not use with Granite Armour
Damage: N/A
Recharge: Fast

Granite Armour

Almost complete invulnerability and resist to most effects - however no fly or speed powers while active and attacks are slowed and you do less damage while active. Also grants high resistance to defense debuffs. Can not be activated with any other armors in the set or any move/fly powers
Damage: N/A
Recharge: Slow

Advantages: Granite Armour is almost complete invulnerability. Defense from Psionic attacks
Disadvantages: Armour in the set slow and limit travel powers. No self Rez or heal.

Willpower

High Pain Tolerance

Grants slight resistance to all damage types. - Costs no Endurance, always on.
Damage: N/A
Recharge: N/A

Mind over Body

Grants resistance to smashing, lethal and Psionic damage
Damage: N/A
Recharge: Fast

Fast Healing

increased healing speed. Costs no Endurance, always on
Damage: N/A
Recharge: N/A

Indomitable Will

Grants resistance to Sleep, disorient, fear, immobilization, confusion, repel, knock back and hold, also moderate Psionic defense
Damage: N/A
Recharge: Fast

Rise to the Challenge

Grants bonus to HP regeneration and decreases accuracy of each foe in Melee
Damage: N/A
Recharge: Slow

Quick Recovery

Fast Endurance Recovery. - Costs no Endurance, always on.
Damage: N/A
Recharge: N/A

Heightened Senses

Grants bonus to defense versus environmental damage and grants a bonus to Perception.
Damage: N/A
Recharge: Fast

Resurgence

Self Rez, gives bonus to damage and to hit for 90 seconds and then a minus to damage and to hit for a further 45 seconds
Damage: N/A
Recharge: Very Long

Strength of Will

Big resistance to all damage, disorient, immobilize, hold, knock back and sleep. Increased endurance rate recovery. Uses little endurance but when over left drained of endurance for a time afterwards.
Damage: N/A
Recharge: Very Long

Advantages: Defenses to all attack types. Increase HP and Endurance regain. Self Rez
Disadvantages: No self Heal, Defenses are not quite as effective as other power sets

Pages(2): 1 2

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