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Paragon Studios | http://www.cityofheroes.com
RPG | Genre:Super-Hero | Status:Final  | Publisher:NCSoft | Has PVP:Yes
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City of Heroes: Short Going Rogue Interview

After the announcement that Paragon Studios was working on a new expansion for City of Heroes, franchise Senior Lead Designer Matt Miller took the time to answer a few questions from MMORPG.com.

By Jon Wood on May 12, 2009

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Paragon Studios, the recently christened NCsoft subsidiary responsible for the development of the first ever Superhero MMO City of Heroes announced today that they are working on the game's second expansion (the first having been City of Villains in 2005).

The expansion, according to the announcement press release, will allow, "hero and villain characters will become immersed in the new parallel universe known as Praetoria, which is governed by Tyrant™, the evil incarnation of the game's main protagonist, Statesman™. As gamers search for Tyrant and the rest of his Praetorian guard, implacable foes and fierce resistance will arise to face them from all sides, causing heroes and villains alike to question their loyalties." This move brings moral shades of grey into the game for the first time.

While the expansion is still in its early stages, meaning that Paragon Studios is still pretty hush-hush about the details of the project, Senior Lead Designer Matt Miller took the time to answer a couple of questions (some more cryptically than others) from MMORPG.com:

MMORPG.com:

Going Rogue takes place in an alternate universe. Is this move an attempt to capture the popularity of the alternate universe storylines present in some of the major comic book company lines?

Matt Miller:

We've had alternate universes in CoH since even before Issue 1, like the Rikti Homeworld, the Hydra dimension, and of course the Shadow Shard. They are definitely a staple of the genre and we'd be remiss to ignore them.

MMORPG.com:

Will what your character does in the parallel universe affect the character in the "real" universe, or are the two separate?

Matt Miller:

The two universes are separate, but joined. What your character does in one only truly affects that one, but that can have repercussions across both worlds.

MMORPG.com:

Will players be able to use the Mission Architect system to create Praetoria missions?

Matt Miller:

Yes, the Mission Architect is a holographic simulator, so players can use it to make whatever type of missions they want. I expect some players will start making up their own stories about the world of Praetoria via Mission Architect right away, based on the (admittedly) very little information we've released at this time. They will have to wait for the release of the expansion to get access to any new maps, NPCs or villain groups we've included, however.

MMORPG.com:

Will Going Rogue introduce new missions to the game, or simply allow hero characters to experience villain content and vice-versa?

Matt Miller:

Lots of new missions. Lots. It's not just "make your Mastermind into a Hero" and call it a day. What is the path your Mastermind takes? What is the trigger that got them to consider a line between good and evil? What made them cross that line?

 

The original announcement can be found here.

More City of Heroes Features:

City of Heroes - Looking at the Guest Author Program General Article added on Monday November 02
City of Heroes - Guest Author Interview Interview added on Wednesday October 28
City of Heroes - Mission Architect Awards Announced and Discussed Interview added on Wednesday September 30
City of Heroes - Looking at a Colorful Future - Issue 16 System Focu added on Friday September 25

More Interviews:

Warhammer Online: Age of Reckoning - Looking Back on 1.3.2 Interview added on Friday November 06
Bright Shadow - First Introductory Q&A Interview added on Friday November 06
Torchlight - Discussing the Torchlight MMO Interview added on Wednesday November 04
Lord of the Rings Online - Siege of Mirkwood Interview Interview added on Wednesday November 04
General - MAINGEAR Hardware Interview Interview added on Monday November 02

More Features:

Player Perspectives - Every Man's Greed Column added on Friday November 06
Warhammer Online: Age of Reckoning - Looking Back on 1.3.2 Interview added on Friday November 06
Free Realms - Becoming a Soccer Star System Focu added on Friday November 06
Bright Shadow - First Introductory Q&A Interview added on Friday November 06
Jon Wood - New WoW Pets and the Boy Who Cried Wolf Column added on Thursday November 05
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