Interview With Jumpgate Evolution Producer
WarCry interviews Hermann Peterscheck, Producer for Jumpgate Evolution.

Over this past weekend, MMORPG.com's own Donna Desborough attended Codemastes Connect '08 in England. While there, our intrepid reporter had the opportunity not only to speka with Scott Brown, the Producer of Jumpgate Evolution, but also (for the first time) to try it out for herself.
The announcement that Codemasters would be working with NetDevil on Jumpgate Evolution (JGE) caught many by surprise. Further news that those attending Connect'08 would get the first hands-on look at the game was exciting news though. Never before had anyone outside of NetDevil played the game.
I was only able to play one demo mission, but if what they have on show now is anything to go by, this game is going to be a beauty, graphics-wise. It is supposed to look beautiful even if you only have a good machine and even more amazing if you have a top end machine. The computers at the Omega Sektor (the event location) are of course top end machines so it was a treat to see JGE in all of its wonderful glory. It is good to know though that they are very specifically looking at making the game able to run on both lower and higher specification machines.
A combat system that can make it possible for someone like me, who is horrible at flight games, to enjoy space combat without massive frustration is a feat. The movement and shooting is smooth and easy to figure out, it even has a lock on guide that shows you where you need to aim. Movement is easy to figure out and feels like second nature once you do.
Read the whole article here.
WarCry interviews Hermann Peterscheck, Producer for Jumpgate Evolution.
Strategy Informer previews Jumpgate Evolution.
Massively interviews NetDevil's Hermann Peterscheck at PAX.