MMORPG.com Jumpgate Evolution Correspondent Sean Bamberger had the chance recently to speak with Mike Rowland, Codemasters Producer for the upcoming space MMO.
MMORPG.com:
Having your IP set in space, you are naturally more limited in quest variation than, say, a traditional orcs and goblins fantasy MMO. How will interest be maintained in what is essentially an experience/license based grinding system?
Mike Rowland:
The setting in space opens Jumpgate Evolution up to a much wider variety of scenarios and missions that you wouldn't normally see in other MMOs and we're working extensively to make the mission system as compelling and free-flowing as possible. With a sci-fi universe, anything is possible and as we develop more new technology new ideas come into the fold allowing us to make the player's journey as fun-filled and exciting as possible. As you can see in the screenshots and movies released to date, we have made space vibrant and different to people's perception of a black and empty universe. Couple that with intense battle scenes against capital ships, alien hives and enemy stations, there's a whole lot of variety put into the mix that will keep interest high.
Read the Codemasters Producer Interview