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Jumpgate Evolution Forum » General Discussion raquo; HURRY UP AND RELEASE!

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34 posts found
  outfctrl

Advanced Member

Joined: 11/16/03
Posts: 3514

American by Birth
Biker by choice
Patriot forever

11/25/09 5:11:15 PM#21
Originally posted by DoktorTeufel

Amazon has set the release date for Jumpgate Evolution all the way to April 30th, 2010.


Which means it might be out by Christmas 2010.  They picked that date out of their butt. 10 to 1 they will push it back again.

  Legato89

Novice Member

Joined: 4/22/06
Posts: 306

11/25/09 5:12:17 PM#22

We don't want any premature release do we??

  DoktorTeufel

Novice Member

Joined: 5/05/07
Posts: 413

11/26/09 2:37:55 AM#23

I'm going to bump this thread in a year (by which time JGE should have finally released) because by then we'll be able to discuss all the bugs, glitches, lag, and other polishing issues that will almost certainly still be present in JGE.


My experience recently is that, when a developer pushes a release date back two or three times (by six months per push), people like you guys come to their defense, saying: "Don't you want them to polish the game for us?"


But no matter when they're released, they're never polished. They're always full of graphics issues, lag, bugs, exploits, and God knows what else. And I personally don't think you can make an unfun game (that's already been in development for years) turn into a fun game by spending an extra year on it. You can't polish a turd, as the saying goes; if the concept and work done so far aren't good already (if rough), it's doomed anyway.

Currently Playing: EVE Online
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  sa1yaman

Novice Member

Joined: 4/17/06
Posts: 282

11/26/09 4:29:41 AM#24

I agree. Especially in this case: they are not polishing it for release, they are reworking stuff. This brings new bugs and other issues.

So really,  JGE delay(s) is nothing to celebrate.

If a game has all the features of WoW, its nothing but a WoW clone, but if it lacks any of them, its incomplete.
"I like carebears. Watched them when I was a kid."

  Label_This

Novice Member

Joined: 12/11/08
Posts: 178

The MMO industry really needs more adult orientated games :(

11/26/09 4:31:31 AM#25

Did anyone play Freelancer way back when? There hasn't been a decent multiplayer space shooter ever since that game. Just hurry the fuck up and release it already!

Why are there so many cutesie, fantasy, childish MMO's. Give me blood, gore and a long lasting challenge. I don't need my hand being held along the way. Thanks.

  DoktorTeufel

Novice Member

Joined: 5/05/07
Posts: 413

11/26/09 1:53:32 PM#26

I would actually play the original Jumpgate while I wait for JGE, but there are literally fewer than 20 people online in that game during peak hours. See for yourself (click on Pilot Center -> Online Pilots). Same goes for Vendetta Online, which I mentioned earlier.


I do hope all these delays turn into the trouble-free release of an excellent game. I just don't think it's going to happen... if I had to bet my life, I'd bet on a buggy release and a game that will commercially fail. That's literally the norm in the MMORPG industry.

Currently Playing: EVE Online
Retired From: UO, FFXI, AO, SWG, Ryzom, GW, WoW, WAR

  User Deleted
11/26/09 2:02:22 PM#27
Originally posted by DoktorTeufel

I would actually play the original Jumpgate while I wait for JGE, but there are literally fewer than 20 people online in that game during peak hours. See for yourself (click on Pilot Center -> Online Pilots). Same goes for Vendetta Online, which I mentioned earlier.


I do hope all these delays turn into the trouble-free release of an excellent game. I just don't think it's going to happen... if I had to bet my life, I'd bet on a buggy release and a game that will commercially fail. That's literally the norm in the MMORPG industry.

 

holy shit, only 11 people.

  DoktorTeufel

Novice Member

Joined: 5/05/07
Posts: 413

11/26/09 2:15:20 PM#28
Originally posted by SgtFrog 

holy shit, only 11 people.


 

Yep, only 11 people. As an aside, Jumpgate vets often complain that JGE is going to be "too different" from Jumpgate Classic. I agree that JGE is slated to be more "mainstream" and "accessible," but if Jumpgate Classic is so amazing, why doesn't anyone play it? I actually would like to know the answer to that, I'm genuinely curious. My guess is that the game just didn't get enough good new content to keep it fresh and interesting.
 

Currently Playing: EVE Online
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  User Deleted
11/26/09 4:43:24 PM#29
Originally posted by DoktorTeufel
Originally posted by SgtFrog 

holy shit, only 11 people.


 

Yep, only 11 people. As an aside, Jumpgate vets often complain that JGE is going to be "too different" from Jumpgate Classic. I agree that JGE is slated to be more "mainstream" and "accessible," but if Jumpgate Classic is so amazing, why doesn't anyone play it? I actually would like to know the answer to that, I'm genuinely curious. My guess is that the game just didn't get enough good new content to keep it fresh and interesting.
 

 

Obviously something wrong with the game if it only has 11 people at peek, im suprised the servers are still up with so few people.

  skyexile

Apprentice Member

Joined: 8/14/07
Posts: 356

11/28/09 8:10:40 PM#30
Originally posted by DoktorTeufel
Originally posted by SgtFrog 

holy shit, only 11 people.


 

Yep, only 11 people. As an aside, Jumpgate vets often complain that JGE is going to be "too different" from Jumpgate Classic. I agree that JGE is slated to be more "mainstream" and "accessible," but if Jumpgate Classic is so amazing, why doesn't anyone play it? I actually would like to know the answer to that, I'm genuinely curious. My guess is that the game just didn't get enough good new content to keep it fresh and interesting.
 

yea gotta love that logic. i think,  Nomatter what they do i dont think it could possibly flop as bad as the first one.

  DoktorTeufel

Novice Member

Joined: 5/05/07
Posts: 413

11/28/09 8:53:32 PM#31

 


Originally posted by skyexile

 

yea gotta love that logic. i think,  Nomatter what they do i dont think it could possibly flop as bad as the first one.
 


 


Well, there have been two MMORPG space sims released so far: Jumpgate Classic and Vendetta Online. They both flopped to basically the exact same extent, i.e., there are twenty people or fewer playing them nowadays.


I'm actually half-convinced that an MMORPG based on player skill — real skill, which includes spatial awareness in a 3D environment, accurate aiming, precise maneuvering, and fast reflexes (not just hitting ability buttons on a hotbar) — may not be able to succeed at all.


That's a lot to demand from your average gamer, especially considering that the flight/space sim genre hasn't been very popular for the last ten years, and a lot of people have no "skills" for it.

Currently Playing: EVE Online
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  skyexile

Apprentice Member

Joined: 8/14/07
Posts: 356

11/28/09 10:08:39 PM#32
Originally posted by DoktorTeufel

 


Originally posted by skyexile

 

yea gotta love that logic. i think,  Nomatter what they do i dont think it could possibly flop as bad as the first one.
 


 


Well, there have been two MMORPG space sims released so far: Jumpgate Classic and Vendetta Online. They both flopped to basically the exact same extent, i.e., there are twenty people or fewer playing them nowadays.


I'm actually half-convinced that an MMORPG based on player skill — real skill, which includes spatial awareness in a 3D environment, accurate aiming, precise maneuvering, and fast reflexes (not just hitting ability buttons on a hotbar) — may not be able to succeed at all.


That's a lot to demand from your average gamer, especially considering that the flight/space sim genre hasn't been very popular for the last ten years, and a lot of people have no "skills" for it.

I'm not sure of vendetta's numbers, but planetside as far as im aware is the only 100% pvp MMO, and one of a few based on player skill. it got to 60k subs before slowly going downhill(you can still got 1000 people online at once though...), though the development team and marketing dident really help things.

I just think that if people are wanting action in an enviroment that is skill based, then they wont be forking out $15.00 a month for it. The game is going to need to offer something more so people do want to pay to play it. 

will charcter progression, and apprently large scale pvp be enough? i guess we shall see.

funny enough if the game goes good or bad, you're going to get the people going, man if they jsut had of made it like JGC it would have sold millions and killed wow and...yea..

  DoktorTeufel

Novice Member

Joined: 5/05/07
Posts: 413

11/29/09 5:01:29 AM#33


Originally posted by skyexile

I just think that if people are wanting action in an enviroment that is skill based, then they wont be forking out $15.00 a month for it. The game is going to need to offer something more so people do want to pay to play it.

will charcter progression, and apprently large scale pvp be enough? i guess we shall see.


I definitely agree with you, there are plenty of completely free online skill-based games out there, like Left4Dead2, Team Fortress 2, and so on and so forth. The game has to have some meat and depth to it, and also leave room for less-skilled players to succeed at something, otherwise people aren't going to pay for subs.

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  User Deleted
12/01/09 5:04:18 PM#34

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