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Jumpgate Evolution

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Jumpgate Evolution » General Discussion » PLEASE, PLEASE adopt the WOW approch to PVP

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 Thread (128 posts)
Nerf09  4/24/08 12:28:18 AM

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Originally posted by jmwiens

I agree this game has a lot of potential but if they follow the Eve model it's in trouble.  The mainstream audience does NOT like non-consenual PvP or games like Eve-Online would be far more successful.

Eve Online is exactly like a WoW PvP server.  When you go to the zones with the high level loot, you can be ganked.  I'm sure WoW's PvP servers get lots of traffic. 

 

However everytime a game has become WOW'ed, it has failed misearably.  Probably because all the customers that like WoW are already playing WoW.

 
Scriar  4/24/08 3:57:47 PM

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Originally posted by Nerf09

 

Originally posted by Scriar

...Will it be so terrible to have servers where both PvPers and PvErs are present if you can still go about the areas of the game you enjoy without participating in the bits you do not enjoy?

Then the game will degrade into the old WOW formula:

 

Grind to level 60--->Gank lowbies--->Declare your leetness.

If they make the game so that you can go about PvE with out ever having to PvP theres no reason why people that are PvEing would be ganked.

From what I understand the game is going to be like EvE online where there are low security and High security areas, and from what I hear until recently that has meant that those that do not want high risk of PvP can stay in those areas and still get by. Also in the orginal Jumpgate I have read PvErs were able to go about PvE activitys and never get involved in PvP so theres no reason to think PvP will occur if you do not wish it to.

Btw I believe in a skill based game it is not possible to be ganked, since technically the game provides you with the mechanics to fight back so it is some what fair. The most that could happen is for a solo player to run into group and even then a really good player supposedly can stand a chance or at least get away depending on the situation.

Ganking will occur if level is the main deciding factor in the game for who wins a fight. From what I understand level in this game grants you access to new ships but not nesscesscerily ships that will always win a fight against lower tier ships. So ganking should not be a huge problem in this game if that is true.

 
nariusseldon  4/24/08 10:07:01 PM

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Originally posted by Nerf09

 

Originally posted by jmwiens

I agree this game has a lot of potential but if they follow the Eve model it's in trouble.  The mainstream audience does NOT like non-consenual PvP or games like Eve-Online would be far more successful.

Eve Online is exactly like a WoW PvP server.  When you go to the zones with the high level loot, you can be ganked.  I'm sure WoW's PvP servers get lots of traffic. 

 

 

However everytime a game has become WOW'ed, it has failed misearably.  Probably because all the customers that like WoW are already playing WoW.

No one has tried to WOWed a sci-fi MMORPG yet.

 
ASmith84  4/24/08 10:10:57 PM

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if you do not like something do not do it. it really is that simple

 
Nerf09  4/25/08 1:43:23 AM

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Originally posted by nariusseldon

 

Originally posted by Nerf09

 

Originally posted by jmwiens

I agree this game has a lot of potential but if they follow the Eve model it's in trouble.  The mainstream audience does NOT like non-consenual PvP or games like Eve-Online would be far more successful.

Eve Online is exactly like a WoW PvP server.  When you go to the zones with the high level loot, you can be ganked.  I'm sure WoW's PvP servers get lots of traffic. 

 

 

However everytime a game has become WOW'ed, it has failed misearably.  Probably because all the customers that like WoW are already playing WoW.

 

No one has tried to WOWed a sci-fi MMORPG yet.

EVE ONLINE IS EXACTLY LIKE A WOW PVP SERVER.

 
Atrious  4/26/08 1:09:40 PM

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from what i have read, Jumpgate EVo is likely to use the server set formula, ie PvE serv/ PVP server and so on.

They are very open to this idea since about 50% of MMO players like open PvP, while the Other 50% do not. and they have stated this so with the original game.

 
Garfunkel  5/01/08 6:09:54 AM

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Originally posted by taxguy

Dear Developers:

I am constantly amazed that MMO games get developed with a strong emphasis on PVP. Frankly, i HATE PVP. Not that I am aginst one on one, which is somewhat honorable,but usually PVP turns out to be a gank fest of 6 on one or it starts after a player is engaged in RVR,which is also unfair..

The most successful MMORPG game in history is WOW. Why not adopt their strategy? Have some servers with very limited PVP unless consensual and some with wide open PVP except for starting areas. This would appeal to everyone.

Also, as with WOW, instead of forcing folks into PVP, you can have a few ( and I mean a very few) zones that are PVP oriented and give some good rewards. Thus, you would be using the carrot vs. the stick approach. You can even have special PVP events found in "arena" types of zones.

If you are going to put PVP in all servers, then at least make it painless with cheap insurance or little penalty for ship destruction,

If you want to maximize your player potential and therefore profitability, you will adopt my suggestions.

Hopefully they'll be too far along the path now to adpot these ideas :P

Games wihtout a proper pvp focus are niche games which at best achieve 10% of their potential than had the pvp been given atleast equal priority to the PvE. The whole concept of a space game like this without pvp being a major part of it is a real dampner. Sure, let them bring out pve servers where traders haul vast cargos without risk. Personally, I would rather not fall alseep at my keyboard. from boredom

_________________________________________
You can walk the walk but can you talk the talk?

gorguk  5/02/08 6:27:24 AM

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WoW sucks when it comes to PvP. Dark Age of Camelot had a better PvP system. Games should adopt that one. Mythic (now EA Mythic) is doing Warhammer Online now and havent forgot the "badassness" of DAoC pvp/rvr. If you want good pvp with good pve id sugest trying Warhammer Online when it comes out. People give WoW a very high prase but I think most of them have never played other mmo's. Dont get me wrong, its a good game but most of its success is due only to the fact its a "warcraft" game. I have played mmo's since text based MUD's and went on to graphic based ones like UO, EQ, DAoC, WoW, GW, AO, ect ect.. you get the point.. have played most of the well known ones and many small timers. All are good games in thier own right but out of all of them, DAoC had the best pvp imo and if you didnt want to do pvp you didnt have to. You could run around your own realm an still have a kick ass time with pve with no worry about getting ganked, only doing pvp if you wanted by going to battlegounds, frontiers an all that good stuff. Best balance of pvp/pve of any of the mmo's I have played. Mythic games are where its at, so... COME ON WARHAMMER ONLINE! ;)

 
daelnor  5/02/08 6:30:04 AM

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Originally posted by taxguy
Dear Developers:
I am constantly amazed that MMO games get developed with a strong emphasis on PVP. Frankly, i HATE PVP. Not that I am aginst one on one, which is somewhat honorable,but usually PVP turns out to be a gank fest of 6 on one or it starts after a player is engaged in RVR,which is also unfair..
The most successful MMORPG game in history is WOW. Why not adopt their strategy? Have some servers with very limited PVP unless consensual and some with wide open PVP except for starting areas. This would appeal to everyone.
Also, as with WOW, instead of forcing folks into PVP, you can have a few ( and I mean a very few) zones that are PVP oriented and give some good rewards. Thus, you would be using the carrot vs. the stick approach. You can even have special PVP events found inĀ "arena" types of zones.
If you are going to put PVP in all servers, then at least make it painless with cheap insurance or little penalty for ship destruction,
If you want to maximize your player potential and therefore profitability, you will adopt my suggestions.

WTF???

fantaros  5/04/08 3:52:05 AM

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Originally posted by daelnor

 


Originally posted by taxguy
Dear Developers:
I am constantly amazed that MMO games get developed with a strong emphasis on PVP. Frankly, i HATE PVP. Not that I am aginst one on one, which is somewhat honorable,but usually PVP turns out to be a gank fest of 6 on one or it starts after a player is engaged in RVR,which is also unfair..
The most successful MMORPG game in history is WOW. Why not adopt their strategy? Have some servers with very limited PVP unless consensual and some with wide open PVP except for starting areas. This would appeal to everyone.
Also, as with WOW, instead of forcing folks into PVP, you can have a few ( and I mean a very few) zones that are PVP oriented and give some good rewards. Thus, you would be using the carrot vs. the stick approach. You can even have special PVP events found in "arena" types of zones.
If you are going to put PVP in all servers, then at least make it painless with cheap insurance or little penalty for ship destruction,
If you want to maximize your player potential and therefore profitability, you will adopt my suggestions.

 

WTF???

Maybe he's looking for a job? game design perhaps?

 
taxguy  5/04/08 9:43:30 AM

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It is obvious from the PVP responders why we need separate servers for non-PvP. Why would any of your PVPers care if there are separate servers where there is just PVE or limited PVP? If you can have servers that are very PVP and those that aren't, everyone gets what they want. This means more subscribers and more revenue for  developers.

I can only think of one reason why you PVPers object to my suggestion: YOu think that most folks won't play on PVP servers! If that is your fear then my suggestion becomes even  more obviously correct.

 
sbanting  5/09/08 5:36:31 PM

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Thing I hate is damn stupid gankers, they find it fun to kill low lvls over and over again, even if you are not doing anything to them or anywhere near them. I've been playing mmo's for years and have always hated this, there is no need in it at all 'pick on ppl you own size' thing is most can't thats why they gank lol.

I think the idea of having pupose built servers with pve and pvp on seperate servers good, but maybe not the answer. As for me I like to battle pvp now and again as it mixing up the game and makes it more of a challenge as you know there is a player trying to kick your booty while you kick his/her. I like being able to do what I like in games, not restricted, I just hope it won't end up like another gank fest game, as I'd never play and I know a lot of ppl also wouldn't.

Wow is so successful because its different to most mmo's (well not now with all the clones, but it was the first of its kind), one reason, because it is fairly easy to play, the other reason is that you don't have to be ganked if you don't want to be with the tag system and the seperate servers.

sbanting Xfire Miniprofile
Indo  5/09/08 11:09:30 PM

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Originally posted by gorguk

WoW sucks when it comes to PvP. Dark Age of Camelot had a better PvP system. Games should adopt that one. Mythic (now EA Mythic) is doing Warhammer Online now and havent forgot the "badassness" of DAoC pvp/rvr. If you want good pvp with good pve id sugest trying Warhammer Online when it comes out. People give WoW a very high prase but I think most of them have never played other mmo's. Dont get me wrong, its a good game but most of its success is due only to the fact its a "warcraft" game. I have played mmo's since text based MUD's and went on to graphic based ones like UO, EQ, DAoC, WoW, GW, AO, ect ect.. you get the point.. have played most of the well known ones and many small timers. All are good games in thier own right but out of all of them, DAoC had the best pvp imo and if you didnt want to do pvp you didnt have to. You could run around your own realm an still have a kick ass time with pve with no worry about getting ganked, only doing pvp if you wanted by going to battlegounds, frontiers an all that good stuff. Best balance of pvp/pve of any of the mmo's I have played. Mythic games are where its at, so... COME ON WARHAMMER ONLINE! ;)

EA will kill this game if it doesn't produce stellar numbers which I doubt it will. I wouldn't waste my time playing a game backed by EA. Their record is craptacular at best. But time will tell I guess.

 
gorguk  5/10/08 9:15:34 AM