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Originally posted by Rydeson Uhm... Correct me if im wrong, but isn't there that whole "bailout" thing going on because they are epic failing? Maybe if they did delay a car model and made something consumers really wanted, they would actually sell cars!
but yes, if thats how a "normal" business works, I want my mmos working totally different.
Delayed release can mean very positive things, depending on what the developer does in that time, and how close it was to meeting the launch as is. I'd rather give them more time to get it together and be awesome, then have another AoC, WAR, or Darkfall. (played all but the last, but i glanced into what happened with darkfall and it makes me laugh). |
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OMG.. got nominated..?? Do you have any clue how many mmo's have bragged they got nominated in years past and SUCKED.. I think you'll find that JGE will not turn out to be your lil playground of "massive" space twitch base combat you seek, but good luck to you my friend.. lol But hey.. if you believe your going to be in huge (20 people are more) space dog fights all day long.. keep dreaming... Planetside fanbois believed that too.. lmaooooooo |
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Originally posted by Rydeson
I hate you for calling me out on the E3 brag In contrast ND does not and I have loved them ever since I played JGc. We shall see whether JGE brings the heat or not but it seeems so far the people that have played it really liked it even in it's current uncompleted state. I think JGE will be taking home the gold this year for best mmo ever created. Your argument = epic fail sauce! |
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Comparing JGE/JGC and EVE is like comparing 1 state with 40-50 counties to 50 states with 40-50 counties each. Eve is massive 100x times the size of JGE/JGC has lots of content both PvE and PvP but has a massive learning curve and time requirement before you can really do anything useful,hence thr reason the game is stagnating and those 250000 subs cut that by 2/3 i had 3 accounts myself and I was not alone so the number is more like 60,000-70,000 actual physical players 20% who are farmers. JGC/JGE cannot have a game of the size of EVE because the servers could never keep up with the calculatons involved in a space fighter combat game,hell EVE chokes when there are 200 pilots in a sector even if they are not shooting at each other. I am a eve beta player over 5 years and remember mining for weeks for my first cruiser,now you have to invest 3-4 months before you can fight or mine or trade because the size and number of people of all types who will try to shoot you up. I am also a lev 50 Optimus player in JGC In EVE PvP is a question of who has the better equipment or numbers pure and simple. In JGC and I hope JGE the equipment is the same but the combat skill of the pilots determines the outcome of any PvP,so skill at flying like in Falcon 4 will determine who wins and who dies. Players used to only point and click flying will die a lot. |
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pauldriver
Advanced Member
Joined: 6/24/06
I don't mind if you don't swallow as long as you don't chew. |
Yeah. The bigger ship with the best equipment always wins in eve. There is no solo players. They are a myth. Anyone thinking of trying eve should move along, it is in fact stagnating. Retlaw you are a tool. Jam is sticky. |
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As a seasoned gamer who started with SWG and then branched of to WoW and Eve around the same time, I really feel that Eve is an inferior game. What keeps eve up is the social aspect of corporations and the alliances. I have been playing eve for close to 4 years now without ever cancelling my account due to my skills leveling. The game's pvp system really suffers from slow and repetitive gameplay. I am in a 0.0 alliance, so most of my pvp is in somewhat large groups and half the times, I really do not know what the hell is going on. It is extremely slow and very boring. The one aspect of eve that can be really unique is the economy, but even the economy is broken, due the mega sizes of missions, and the drops obtained and salvaging, the economy in EVe is really 30% mission generated and 70% player.
if any mmo would like to stay competitive and grow in time, they have to balance both PVP and PVE, truth is, most gamers are loyal to whatever current game they are playing. Most of them will jump to the new game in hopes of something new, and better, but will return once their expectations are not meant. Another key aspect is leaving corporations or guilds of long time friends. It can be very difficult to not play with those personalities on vent or TS. |
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Originally posted by Rydeson
Most PvP style games FAIL.. If JGE is to succeed and last longer then a few years with BIG numbers, they need to supply good PvE content.. However, that is easier said then done.. In the holy Dev bible is "The book of easy" as with learning MMO 101, you'll come to find out that the easiest and CHEAPEST games to design are those based around PvP or RvR.. This is because they require little to no PvE storyline, quest and content.. It takes many more employees to design and maintain a good PvE mmo then a PvP style one.. So.. one must ask themselves when playing PvP style of games.. Do you really want to trust a company that took the easy way out to make a quick buck, or do you want to support a company that focuses are quality instead? Something to think about
Hell, I 'd be all over a PvP game with a great story line, some awesome PvP focused questing ( say bounty hunting as a silly example), and some thought out zone control, in depth crafting etc for content.. However, it would need stable servers, somewhat balanced classes, and crowd control that doesnt render me unable to play my character while he is painfully decimated to oblivion. Sounds simple, its amazing no one can pull it off... perhaps its more difficult than we think... Though surely not as difficult as creating trash mobs in a dungeon only you and your group get to enter, that leads you to the same boss you have been trying to kill for the last three weeks in between lock out timers, or not as simplistic as doing quests to get 9 more boar livers (again) from boars, who apparently have no livers... Or the content that involves an end boss, bent on taking over.. the world, lands, town... whatever.. or was wrongfully punished for... bleh... Something to think about for certain... |
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Space-Sim lover reporting in. I've played all of the simulations... Elite, Star-Wars, WingCommander, Privateer, Freelancer, X and even stuff like Dark Star One or simulations like Orbiter etc. Then I've played Homeworld, before i eventually found EvE Online. EvE Online I expected to be a simulator like all the others mentioned above, but it wasn't and I thought: WTF'? But after some 10 days of my trial-time I got used to the system and having played Homeworld before, the game actually got me hooked for a few years. I tried JumpGate, but I thouht to myself, that there's nothing I can't get from Freelancer aswell. you got to know, that I was playing Freelancer in multiplayer-mode on "public" servers and did alot of gang vs. gang-warfare there allready. I'm watching JGE and Black Prophecy for some time allready, and I'll give it a try, but I'm much more waiting for Infinity to get released sometime... hopefully. --- For the question of comparison? No I don't think you can compare JGE or Black Prophecy to EvE Online. EvE Online is just a totally different approach and is made for player-driven politics and economy, not for PvE-content. |
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I really think that the whole farming instances for loot thing is really getting old. The next mega MMO is going to incorporate instances with a very unique crafting system. A very good MMO has to have multiple avenues of entertainment and try to diversify many different components of MMO. Pve, Pvp, and a Player ran economy are all very important areas to cover. If an mmo decides it wants to just only focus on one, than players will get bored and move on to other games. If they cover all 3, when the player gets bored with pvp, they will try pve, or the economy game, then go back to pvp and likewise. Leaveing the player in the game with a new challenge, rather than them quitting for another. |
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Isane
Advanced Member
Joined: 5/24/06
"Some do , Some don''t , Others just cry" Jean Sali |
Originally posted by JGMIII Gotta love this guy..... PVE = quality, PVP = easy money, easy way out! LOL!!!!!!!!!!!!!!!!!!!!!!!!! Why don't you ask the guys that made UO, Eve or DAoC if they took the easy way out. They released more content and features for the players to mess with then Any Pve themepark Ever. Pvp keeps people playing, Pve gets boring and after a while your stuck waiting for new content to arive until you unsub. I personally like a mix of both but to say Pvp focused games have no content and an easy way out is wrong
No it isn' it is actually a pretty accurate statement, why generate content if all people want to do is kill each other. You really want an Arena game.... not an MMO. ________________________________________________________ |
Originally posted by Isane
No it isn' it is actually a pretty accurate statement, why generate content if all people want to do is kill each other. You really want an Arena game.... not an MMO. I love both pve and pvp. I'm glad JGE has both and I would not like it as much if it did not have both. And no most pvp games do not fail. PvP is as fun if not more fun than pve. The reason any game fails is because of lack of vision and implementation of features that are not fun or take the fun away from other things in game. SOE games are good examples of how to make a game with both lame pvp and pve and ruining of fun features. SOE games generally lack vision and/or quality. You must focus test! You can not trust your game is good until it is proven and testers give positive feed back as to it's fun factor. JGE devs are doing extensive focus testing before the general public get there hands on it and that is a sign of a good developer. I don't think we have anything to worry about. |
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if your talking about real space dogfighting I think you have to be talking about PVE, and that's something EVE has never really done very well. EVE combat is more like being a commander that responds to information about the battlefield. The opportunity to really dogfight or experience the game from that POV is very limited. I think this goes back to the fact that is very difficult to predict exactly how two players in real time and without gravity will respond to one another. It's even less likely it will be fun. With PVE many of these problems are solved and players can enjoy space dogfights that have action and depth. This is something EVE will never deliver and something I hope JGE does and does well. |
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I'll give it a go I think. If it turns out to play like Planetside, then that's fine. If it turns out to be a big PVE adventure universe to explore then that's fine also. Eve while very engrossing was never fun. I'd like something with a bit more gameplay if possible.
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