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Jumpgate Evolution

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Jumpgate Evolution » General Discussion » is this like eve?

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TheGreyMan  5/07/08 3:37:00 PM

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Playing :EvE, lineage 2

waiting for: AION, TCOSB

same idea behind eve? hope it is

Schinoble  5/10/08 3:25:58 AM

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From playing the original Jumpgate, I would say its a lot like eve, but played on a flight stick, which kind of makes it very different to eve at the same time.

It has a simplified version of eve's manufacturing, but than the population at the time I played it would not have supported something on the scale of eve. But you could see that it did have potential to be as big as eve's. Like eve you have good safe space and not to safe space, not so safe space has better minerals, similar to that of eve. its easier to get up and maintain a PoS, but eve's PoS's are more rewarding not that the way jumpgate works they couldn’t nick a few of eve's ideas and easily incorporate them into the game. I think if jumpgate nicked eve's ideas on things like electronic warfare, capital ships, large scale everything it would be one heck of a game.

Potentially Jumpgate Evolution could be Eve on a flight stick, but from when I played jumpgate (the original) it didn’t have anywhere close to the depth that Eve does. but still a dam good game, think of the original Elite

 

 
Newt  5/12/08 7:01:41 AM

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Originally posted by TheGreyMan

same idea behind eve? hope it is

Depends on which idea you're looking at.  Its in Space, like Eve and you can play different roles, like cargo hauler, miner, fighter.  But besides that, its very different from EVE.  In EVE you have a character that you 'train' to get specific skills/specials.  Jumpgate doesn't have Character skills.  Flying and fighting is all about PLAYER skills.  Jumpgate is a Space Flight Sim, like Freelancer, Wing Commander, Freespace, etc.  You don't have a skill tool bar and you don't get Rank 10 fireball or rank 5 Afterburner :) .  You can gain certificates to use different ships and you have a profile with stats like kills, deaths, medals you've earned and your faction standings.  There is equipment and ship variety, scouts, bombers, fighters, miners, transports, newbie shuttle  :)

 
Kurir  5/12/08 3:07:57 PM

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Bring back Earth and Beyond.

Beyond them both being based in space I hope the similarities end at that point, we don't need another Eve. One is more than enough, there are too many companies out there that used cookie cutter techniques to stamp out copies of games with no real diversity in a genre.

On a personal note, I trust there will be an accountability system in place that will provide consequences to an individuals actions, something that Eve sorely lacks in any real substance.

 
zeeZer  6/02/08 3:02:34 PM

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Another "idea behind EVE" is the single server thing, JGE definately won't have that. There last speculations I saw (and I'm not pretty up to date) is 2500-5000 per shard (which doesn't have to be a bad thing).

moldyman44  6/02/08 3:05:09 PM

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EVE is more of a strategy game. Think Homeworld 2.

This is more of an FPS. You actually get to manually fly your ship.

 
randomt  6/02/08 3:08:20 PM

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My hope with jumpgate:evo was that it would basically turn out as a twitch based flight sim version of EvE, with the same scope and opportunities etc. 

What I've read briefly in their forums sort of makes me doubt that will happen, with talk of seperate servers with pvp rulesets and the like, or consentual pvp on pve servers, etc.... sounds like they are making another craptastic typical wow-like mmo based in space to me.. we'll see.

 

 

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Warnis  6/02/08 3:15:48 PM

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As said above, the main difference between JGE and EVE is that in JGE you will have direct control over your ship thereby reducing the strategic part a bit, but upping the action :-)

 
selbie  6/03/08 8:19:31 AM

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Originally posted by Warnis

As said above, the main difference between JGE and EVE is that in JGE you will have direct control over your ship thereby reducing the strategic part a bit, but upping the action :-)

There is just as much strategy involved with maneuvering your ship as there is with stat-based gameplay. Ask any vet from JGC and they will confirm that someone with the skills to fly a small fighter can easily destroy a player with a heavy fighter loaded out with the best weapons. The strategy involved is managing to keep your target in sight while still maintaining velocity to avoid enemy fire.

 
nariusseldon  6/03/08 8:19:33 PM

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I hope not. They need a stronger PvE element separate from PvP.

From what I have read from the developers, that is what the developers are aiming for.

 
vajuras  6/03/08 11:14:20 PM

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ya I hope this game is much different from EVE but perhaps retaining some of the depth and good parts of eVE. getting away from time based training will be fun and piloting my own ship will be a blast

 
Ekibiogami  6/03/08 11:31:26 PM

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Havent looked But ill ask here.

Flight stick piloting Sounds sweet But are you limited to Fighters/ Bombers in the game?

Cause Flying a Battleship with a Flight stick(Or Mouse/Keyboard) Would be Retarted... Nevermind Dreadnaughts....

All ive seen is that it will have Joystick Support and Verry little about the Ships in the Universe. and No i havent played the old games.

 
Eraser55  6/05/08 4:31:50 AM

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Originally posted by Ekibiogami

Cause Flying a Battleship with a Flight stick(Or Mouse/Keyboard) Would be Retarted... Nevermind Dreadnaughts....

Yes that would be retarted.. so there wont be Battleships.. only small single pilot vessels afaik..

My cool sig: Turrets suck.

Kyleran  6/05/08 5:31:11 AM

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It is all vaporware until I see it go live!

Originally posted by selbie

The strategy involved is managing to keep your target in sight while still maintaining velocity to avoid enemy fire.

Hmm, this is just how we do it in EVE, accounting for both radial and transverse velocity in order to both hit and avoid being hit, especially in a speed tanking ship like an Interceptor.

As others have said, the key difference will be the joy-sticked based combat model, which many seem to think involves more player 'skill'   I disagree, both games take skill to be good in PVP, just different sorts of skills.

Otherwise, I think it will incorporate many of the key elements of EVE (which probably incorporated many key elements of Jumpgate and Elite) but on simplified scale, since many players complain that EVE is just to complicated to understand. (its really not, but you do have to put a bit of effort into it)

Not sure about the skill training.  If it follows the original JE model, then it will also be major difference, however I suspect JE will have some form of player leveling or advancement. 

 

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Kyleran  6/05/08 5:34:27 AM

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It is a