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Jumpgate Evolution

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Jumpgate Evolution » General Discussion » Where do I know NetDevil from?

 Thread (6 posts)
Shannia  4/17/08 2:50:20 PM

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"We''re not making a game for Trekkies" Daron Stinnett, Perpetual Entertainment

Isn't this the company that brought us AutoAssault?

 

"Pay for items? maybe there will be a credit card swiper in the box as a reward for preordering." Barthburger

skinnys  4/17/08 2:52:20 PM

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Yes. Yes it is. They are also bringing us the upcoming Lego MMO.

------------------------------
City of Villains addict. (Now with a twist of lord of the rings online aswell)
City of Heroes / Villains trial guide!

Shannia  4/17/08 3:09:27 PM

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Elite Member

Joined: 11/06/05
Posts: 1244

"We''re not making a game for Trekkies" Daron Stinnett, Perpetual Entertainment

Legos MMO?

This folks better remember me when they do close beta invites.  I was a paying customer of theirs until they shut out the lights of that project.  Never played it beyound beta LOL, but I support Indie companies when it they take active rolls in listening to their community. 

"Pay for items? maybe there will be a credit card swiper in the box as a reward for preordering." Barthburger

Newt  4/22/08 1:14:14 PM

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Actually, this is the company that DEVELOPED AutoAssault, but NCSoft was the publisher/investor and therefore had alot of control over release dates.  Its generally accepted that NCSoft drove AutoAssault into the ground for releasing before it was really ready.

 

NetDevil developed Jumpgate and now JGE without outside influences.

 
baff  5/03/08 7:08:20 AM

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Generally accepted by who?

 

It's generally accepted that it was a functional game, but no one wanted to RP being a car.

 
Rabiator  5/13/08 4:51:54 PM

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Apprentice Member

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Posts: 260

I played Auto Assault in the beta.

It was promising, but not quite ready at release - still too many bugs and the content was a bit thin in the higher levels. My impressions of the gameplay were rather mixed:

Pro:

-nice, fast action

-innovative, and I didn't mind the "roleplay a car" bit

-interesting crafting system

Contra:

-a bit too limited by level: only fighting mobs near your own level made sense, with absurd scenes near the limits: I remember taking down a watchtower 4 levels higher where I was standing before the tower and missed 4 out of 5 times against a non-moving target

-absolutely no penalty for dying, no logistics to handle. A little bit more hardcore would have been nice (I'm playing EVE atm, which is mostly at the other extreme of the scale)

-too little room for player skill: The driving physics were half-decent (a bit cartoony but OK) but the crude joystick interface seemed to know only two degrees of turning the steering wheel. Keyboard was worse. For me that really damaged the driving aspect, which could have made a nice in-game pastime of its own.

 In the end, I didn't buy Auto Assault but I still think Net Devil have the skills to make a good game. They just need to drop the idea that their games have to be completely skill-free 

 

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