Login:  Password:   Remember?  
Show Quick Gamelist
Games:396  Guilds:1,969
Members:1,132,670  Online:0
Guests:0  Posts:3,080,620
<a href="http://www.gameads.com/" target=_blank>Game Ads</a> banner requires iframes.
RPG | Genre:Sci-Fi | Status:Development  (est.rel N/A)  | Publisher:Codemasters | Has PVP:Yes
Distribution:Download | Retail Price:n/a | Pay Type:Subscription
Desktop Client | System Req: PC 

Jumpgate Evolution - Dev Chat Summary

On Thursday night, the developers from Jumpgate Evolution stopped by to talk about their game in our most recent Developer Chat. Today, we present this article summarizing some of the interesting aspects of the chat.

Last night, the guys from NetDevil stopped by to answer fan questions about their upcoming MMORPG, Jumpgate Evolution in our most recent MMORPG.com Developer Chat. Joining us for this chat were: Draker the Producer, Awen the Community Manager, Binkies the Business Development Manager and Istvan the Programmer. This chat marked the first for the Jumpgate crew, but we hope that it isn’t the last.

 advertisement 

From Past to Present

As readers may or may not be aware, Jumpgate Evolution is a follow-up to NetDevil’s original Jumpgate, so it wasn’t a huge surprise when some of the questions revolved around the previous game. Perhaps the most interesting question to start with got right to the point in asking what the major differences would be between Jumpgate Classic and Jumpgate Evolution. Istvan answered that the biggest difference was going to be the look of the game, the “huge graphical update”. He also pointed out that the intention is for Evolution to be a “more modern game overall”, addressing some of the systems that are incomplete in the original version of the game.

Questions about the nature of the game and its relationship to its predecessor went from the more general questions above to much more specific questions about how this new game will function. There were questions about everything from braking in space to piracy. The answers to these questions made it quite clear to the participants and to readers here today that while Evolution is going to follow in the footsteps of the original, that it will be a kind of re-imagining. Here, for example, is how Awen answered the question about pirates:

“Pirates [are] something that we’d really like to do but chances are that it will function differently as this is an entirely separate game from the Classic. We’ll be interested to see what the players are going to suggest in this area.”

Beyond pirates, they told us that the merit / medal system from the original would be left intact (and enhanced), that the game will be played on multiple shards (unlike say, EVE), that ship availability would still be close to the original, but that some ships will now require faction unlocks. This early in the game, it’s impossible to tell how similar the follow-up will be to its counterpart, but early impressions seem to suggest that, like any true sequel, it will take the spirit of the original game and transpose it into a new form.

Community

Throughout the chat, the developers appeared keen to listen to what the players had to say and seem to be waiting for that feedback before making some of their decisions. Currently, the game is in pre-alpha, a stage of development where we wouldn’t usually see developers willing to come out to answer questions either from fans or from press, so it was exciting to see the guys come out and be so enthusiastic about their answers, even if more often than not, the answer was that they couldn’t yet answer.

The game itself, we are told, is scheduled for a late Fall 2008 launch, an impressive timeframe for the development of the game which currently employs only 10 people: five programmers, three artists, a Community Manager and a Producer. Obviously at this point there are no set dates for a Beta, but we were assured that the Jumpgate Evolution community would be the first to know when the date was set. At this early stage of the game, it’s hard to tell how the Evolution team will handle their community, but so far it seems as though they want to encourage feedback and reward loyalty. Below, you will find an exchange that resulted from a fan asking whether character and squad names that he used in the old game could be reserved for the new game:

“We really appreciate the support that our classic players have given us over the years, so it is something that we are looking into implementing,” said Awen. “I really hope that it’s something we can put in there. You guys have been awesome to us.”

Story

The Jumpgate team was surprisingly tight-lipped when it came to discussion of Evolution’s story. “Right now,” said Awen, “we’re keeping the backstory under wraps. We’re going to reveal pieces of it over the next several months.”

While the team is keeping relatively quiet about the story, that doesn’t mean that they aren’t putting a lot of effort into that area. “I can tell you that Keith Baker is writing it and he’s incredible.” While the team doesn’t go into more detail in the chat, Keith Baker is a name that should be familiar to fans of Dungeons and Dragons as it was Baker who created the Ebberon setting for the classic pen and paper game (also the world in which Dungeons and Dragons Online is set).

Tech

Normally, I am the kind of gamer that gets bored talking about technology and requirements and the like. Will the game be point and click? No. Will it use WSAD movement? Yes. Naturally, this aspect of the chats never really grabs my attention. This time though, I heard a word that I haven’t heard from MMORPG developers in quite some time. Joystick. Joysticks, we are told (as well as gamepads), will be “absolutely supported”.

Even through the giddy promise of dusting off my old joystick (please keep the jokes to a minimum), I and the others gathered for the chat didn’t miss the inevitable “What are the predicted system requirements” question:

Said Drakar, “One of the things we are concerned with is keeping specs low. Right now we are aiming at 512 MB RAM and fixed function video cards. We are more or less trying to shoot for the same requirements of games such as EVE and World of Warcraft. They both accomplish impressive visuals without asking people to pay $3000 for a new machine. We are taking the same approach.”

Wrap-Up

While there were many more questions (in fact, the developers actually exhausted all of the questions), the above should give readers an indication of the tone of the chat. While most chats don’t see that many questions answered with “I’ll tell ya later” style answers, it is rare that developers working on a game at this stage of development would come out and answer as many questions as they did openly and honestly, even if the answer was “we have no answer.”

More Jumpgate Evolution Features:

Jumpgate Evolution - Exclusive Screenshots 2 Media added on Tuesday November 03
Jumpgate Evolution - Exclusive Screenshots, Week 1 Media added on Friday October 16
Jumpgate Evolution - Visuals and Sound Interview Interview added on Monday September 28
Jumpgate Evolution - New Screenshots Media added on Monday September 28
Jumpgate Evolution - Forum Questions and Answers II General Article added on Wednesday August 26

More Interviews:

Warhammer Online: Age of Reckoning - Looking Back on 1.3.2 Interview added on Friday November 06
Bright Shadow - First Introductory Q&A Interview added on Friday November 06
Torchlight - Discussing the Torchlight MMO Interview added on Wednesday November 04
Lord of the Rings Online - Siege of Mirkwood Interview Interview added on Wednesday November 04
General - MAINGEAR Hardware Interview Interview added on Monday November 02

More Features:

Player Perspectives - Every Man's Greed Column added on Friday November 06
Warhammer Online: Age of Reckoning - Looking Back on 1.3.2 Interview added on Friday November 06
Free Realms - Becoming a Soccer Star System Focu added on Friday November 06
Bright Shadow - First Introductory Q&A Interview added on Friday November 06
Jon Wood - New WoW Pets and the Boy Who Cried Wolf Column added on Thursday November 05
Hype-level
8.26
Popular Features:
The List : Top 10 MMOs Since WoW Column added on Tuesday October 13
World of Warcraft changed the MMO landscape on November 23rd, 2004, but 174 MMOs have... Read More
The List : Five Scariest MMO Launches Column added on Friday October 30
In honor of Halloween this weekend, we count down five of the scariest MMO launches... Read More
The List : Five Under the Radar MMOs Column added on Tuesday November 03
MMORPG.com's Jon Wood takes over this list this week, taking a look at five MMOs... Read More
The List : Five IPs to Bring in a New Demographic Column added on Tuesday October 20
In this week's list, Jon Wood looks at five IPs that, by taking the focus... Read More
Star Trek Online : Exclusive Screenshots, Part Three Media added on Tuesday November 03
Cryptic provides us with three exclusive peeks at Star Trek Online. This week we get... Read More
Latest News:
Jumpgate Evolution : Exclusive Screenshots 2 Reported on Nov 03, 2009
NetDevil has released these three new, exclusive MMORPG.com screenshots from their upcoming space-based MMORPG, Jumpgate... Read More
Jumpgate Evolution : Exclusive Screenshots, Week #2 Reported on Oct 30, 2009
The team at NetDevil continues their exclusive screenshot series with us today, providing us with... Read More
Jumpgate Evolution : Exclusive Screenshots, Week 1 Reported on Oct 16, 2009
The team at NetDevil kicks off a new exclusive screenshot series with us today, providing... Read More
Jumpgate Evolution : New Screenshots Reported on Sep 28, 2009
NetDevil has provided us with six new screenshots from their upcoming MMORPG, Jumpgate Evolution. Read More
Jumpgate Evolution : Visuals and Sound Interview Reported on Sep 28, 2009
MMORPG.com's Carolyn Koh spoke recently with NetDevil's Scott Brown to talk about, among a few... Read More


Advertisement