The Agency
Show Game Details
- Developer: Sony Online Entertainment
- Genre: Real Life
- Status: Development (est. release N/A)
- Platforms:
- Website: http://theagency.station.sony.com/
- Retail Price: n/a
- Monthly Fee: n/a
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The Agency » General Discussion » Regarding "free to play"
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testman 1/04/08 12:36:45 PM
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Novice Member
Joined: 5/31/06 |
I woud hope people reject this model. I know, it SOUNDS good. But before you attach yourself to the word "free" too much, do some research and realize what this means. At the crux, SOE is a corporation. And they have an interest in capitalism and making money. As rightly they should. So lets review this F2P model. It was proposed, and used, by the korean gaming companies. And quickly adopted by Taiwan, and China. This is a documentd business model finding that now governs the asian gaming market. I'd advise you to check out gpotato website. It is the broker for one of these free to play games. I have watched players in game actually brag that they "built this guy for only 135 dollars". These models benefit those willing to sacrafice everything for the game, and the comapnies producing them. A subscription based system puts everyone on the same field, enjoying the same things, same content, and same opportunities. I think The Agency is a great idea. I'm extremely disappointed in Sony for considering this model. |
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Juztinb42 1/04/08 3:11:28 PM
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Apprentice Member
Joined: 11/09/07 |
All of your points seem very valid, and you have given me a new way to look at this F2P system. However, I don't think there is significant evidence that says SOE will adopt the exactly same "rent" feature that you have explained in previous games. At first I thought this would be a good system to play under, but now reading your insightful post, even if it is a little one sided, I have my doubts. I myself, will not be paying anything to SOE unless I need to in order to keep up with the playerbase. |
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testman 1/04/08 4:36:28 PM
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Novice Member
Joined: 5/31/06 |
You are right, my view is one-sided (i know what i like) :), and it's true that it would be remiss of me to not give other points that don't reflect my personal opinion as well. First, I suppose I should provide some insight into the reviewer ;) So my views aren't one generated by someone who can't "afford" to stay competitive in a F2P game. So with that said. And SOE has not OFFICIALLY said that their game would be F2P. They said, from what I understand, that it was a model they were looking into, and considering, because they feel it's the future of MMOs. Because sadly, even those players who START a F2P game saying "oh, I'm casual, I'll just do this for fun, whatever I get from NPC vendors, or quests will suit me just fine." Sure, they *say* this, but fast forward 2 months and you suddenly see them with a flowing cape, or a new mount, or a glowing sword. And they go "oh, it was only one purchase". Which, unless the individual has remarkable dicipline, usually turns into more. Everyone like sthe cool stuff. What DID worry me about The Agency was the mention by SOE that they might introduce a payment method to access content. That concerned me a little. And I believe that would be new in the F2P scale. It's one thing to play in a modern day real world scenerio like The Agency, it's another to pull out a credit card and use real money to buy a virtual plane ticket to fly to a part of the game. ;) Again, these are personal fears and concerns being raised by an individual where 2008 marks my 19th year of online gaming (almost exclusively MMO with a year or two of FPS throw in). |
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j1flaw 1/07/08 9:29:13 AM
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Novice Member
Joined: 10/18/06 |
The F2P model is probably decided to work with how PS3 has been running things too. Look at "Resistance: Fall of Man", This title has the game itself, and you pay for new maps as they are released if you want. I hope they will follow the method of paying for zones and such instead of buying X Y and Z to compete in the game. Just judging on how they are developing this game, you could get a rocket launcher, but a pistol could kill you just as fast. Hard to so with such little released on gameplay at this time what is going to happen. Because this isn't an MMORPG, I think it will be avoiding the examples you gave off. But thanks for bringing those up, I never knew games turned out like that. I'll keep my eyes open though :) |
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Teger 1/20/08 8:50:51 PM
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Novice Member
Joined: 1/20/08 |
Quote:
While I think youv made *some* valid points, just want to put out a few things of my own; In your listed games, more specifically, Sword of the New World, no actual equippable items are sold. In fact, the only "game changeing" items sold are a few consumables, most of which see little use at all. The game makes a good deal of money simply from people buying cosmetic items (which they implimented very, very well, as "Costume Boxes", which give a random cosmetic item, but can only be obtained by buying a package with a number of consumables in it (think $30-40, but its not like your required to buy one a month, and, seeing as how the costume boxes are tradeable, and are sold quite regularly, you dont need to spend a cent. Also, the costumes that you recive are not time limited).
While I only played rappelz for a few days, and have never played 2moons or silk road, the items in rappelz were NOT time limited for the most part (the only ones that were was a mount that was extra fast, but the normal mounts were time limited, so its not like there was a huge difference, and access to a village where merchants bought things for more and sold for less).
Seriously, are you THAT averse to paying $10-20 a month to support a game, and maybe pitching in an extra $10 or 20 if some really really cool thing comes along? I have enough faith in SOE to at least hope they wont add a super-ultra-mega-deathray to the cashshop. Plus, this cash shop model allows for a larger community, and also for those of us who cant do a subscription every month, but are fine with $40 or 50 here and there. |
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testman 1/21/08 11:31:35 AM
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Novice Member
Joined: 5/31/06 |
I'm eager to see what SOE does with The Agency. They undoubtedly have theri own model based off facts and figures. And it'll be tweaked slightly from that which has been seen before, no doubt.
Unfortunately, you really didn’t read my posts in their entirety. Which, granted, they are long. But before commenting you should be sure to fully understand the message and intent.
If you had read carefully you’d have found out that disposable income is hardly an issue. I’m a very lucky person. I make a lot of money, with comparatively few expenses. And my friends are all in the same boat. We are painfully addicted to MMO’s, and we have jobs that pay very well. As a result, I’m the example of the last person you’d want square off against in a Cash Shop model game. I have the spare money to simply outspend my competition. PKing people, controlling castles, controlling dungeons, etc are very easy when you drop 120 dollars a month on a game. But, I like to win. And so do my friends. We like to be among the elite in games. Like we say, “Any game with playing, is worth winning.” :) We’ll spend what it takes to control a server. Even if it means it’s “no fun” to someone else because of our play style, then we’re okay with that. And there’s dozens of people like us (and yes, we all tend to find each other on MMOs, you know the type that clan that’s “all jerks”, or that clan that’s “all no-life power gamers”). Those types of players all find each other. I’ll spend whatever it takes to be the strongest. But I don’t WANT to. I have played subscription based games my whole life. Spending money isn’t a problem. But I don’t need to outspend my competition. I’m always in “End-Game” guilds. Or top ranked PvP guilds, etc. I play hard, I play smart. I want to access all the content just like everyone else. It’s more satisfying for me. When YOU have exactly 100% of the opportunities I do, and I still win, there’s no excuses. In a Cash Shop model game it’s always “I couldn’t stop him, his gear was too good, he’s a loser that spent 100 dollars a month on his character.” There’s no respect in that. When my last PvP video came out on my last subscription based based, I would get 10 players a day joining my server as lvl 1’s just to message me going “Dude, that was sick, just watched your video…”. I’ll gladly pay my 15 dollars, I’ll gladly pay my 20 dollars. But give me 100% of the content, and 100% of the chances as everyone else. That way, the people on top have earned it, not paid for it. And you are wrong about Rappelz. Many of the items had timers. Including, certain pots. And access to the Village was also a 30 day timer. The mounts were 30 day timers. The tents were 1 week or 30 day timers. And if you read my report on the money. For those items ALONE you’re spending more then 20 dollars/month. Now, factor in the other cash shop items, like capes, and armor, and helms, that you will out grow because you keep leveling, and they can’t keep up with your level. Month to month you'll EASILY out level your gear requireing you to spend money on more armor, more helms, more cloaks, etc. Sure, you can sell them in game for in game money, but unless you turn around and ebay that in game money you’re still losing real life cash. Also, let me break it down this way. In Rappelz, $1=100gold (called rupees) But if you cheat and go to a Chinese farmer gold buying site then 1,000,000rupees= $.04 That’s right. 4 cents for 1 MILLION if you cheat. Or 100 for 1 dollar if you’re legit. Hmmmmmm……. And mind you, just those items I listed, minus all items are the “power” items. If you maintain those items month to month, you’ll out level everyone, and have access to greater equipment (the mount’s a nicety, but in PvP, it’s essential).
My only point is this: Ego aside, personal feelings aside. SOE is a major company. They’re wealthy and want to be wealthier. Just like all of us. If they can nickel and dime their players to get more money, they will. So ask yourself if a Cash Shop model is good for MMOs, or good for the companies that produce them? Players will play good games, that’s just the rule. Look at FPS games. 100% of every FPS game on the planet is hacked 24 hours BEFORE it’s released to stores (off demo’s and such). You *WILL* enter into multi-player FPS games with cheaters. Aimbots, wall hacks, etc. They can’t be stopped, and it WILL happen. And yet…. Players buy the games. They buy already knowing this fact. They buy knowing the gaming companies aren’t doing enough/anything to stop it. But just because a title is successful, ask yourself, by whose definition is it “successful”? The game maker, or the players? If 100% of all MMOs became Cash Shop games tomorrow. Players would play. Hell, *I* would play. But I’d long for better days where you’re strong because of your ability, not because you dropped 150 bucks this month on your character.
Some people might LOVE this model. But give me a subscriptio based game ANY day. I want all the content, and all the access to items, just like you. Only people who pay extra for that new gun, new sword, new dungeon is just lame. |
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Daffid011 1/21/08 11:53:06 AM
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Elite Member
Joined: 1/03/04 |
www.gamesinfobase.com/source.php
In a discussion entitled "Subscriptions vs. Micro-Transactions," SonyOnline Entertainment (SOE) president John Smedley said that theupcoming pseudo-MMO action game The Agency (PC, PlayStation 3) would fuse different business models to create a balancing act between attracting players and optimizing profit sources. We also see this game going a similar style to that of Free Realms,although I think that the velvet rope model in this case, we're alsogoing to be bringing that in quite a bit because this is also appealingto a more hardcore gamer.
I don't know how accurate that article is, but I would guess that it is spot on target for what the agency will offer. SOE has already tried to force real money transactions in EQ2 and also investigated it in SWG, so it will be in the agency for sure. Also in game advertising which doesn't seem out of line for a free game, but should end there. On top of that subscription based access to special areas or even pay per access as seen in EQ2 adventure packs. The end result is SOE wants to increase the revenue generated per user above what a typical subscription offers. I've never seen one thing Smed has talked about where this model will end up benefiting the end user or make their games more enjoyable. Almost every word out of his mouth has been about maximizing/optimizing profits. Every word of it reads as pay more per month for the same gameplay as a subscription game. |
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Tsnow 1/21/08 11:59:23 AM
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Novice Member
Joined: 1/10/07 |
Advertising inside a game like the Agency makes sense....but I would of liked to see them do it and then offer a cheaper sub fee.
I won't be knickled and dimed by anyone. I'll pay full price upfront and even a hefty sub fee, but I won't play a game that requires me to pay for every little thing. |
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Gehax 6/09/08 8:10:29 PM
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