At E3 2009, SOE had The Agency on display. This upcoming MMO from SOE's Seattle studio lets people jump into the action packed shoes of a super-spy. Designer Kevin O'Hara spoke on camera about the game, and what sets it apart.
Also, be sure to check out our hands on preview!

And then let us know what you think on the forums!
Looks interesting.
I wonder, will it be a spam your fire key kind of game or whether there is any actually skill involved.
I was mildly looking for this game ,to see its finished product.I have quite a bit of confidence in SOE to deliver quality and content,however this game sort of sounds like a very linear single player game.I don't really undersatand the card part,but it sure seems like they are pushing this card idea lately,i hope it is not just a money making scheme.IDK maybe this has to do with the guy they hired from the Sigil/VG game?he made that card idea for VG and it was good,but even he admitted to maybe not having anymore new ideas.IDK it is just a hunch,maybe he does not even work there anymore IDK.
I would have hoped for a little more versatility in the game than just two choices of character.It really really sounds like a single player game to me,too bad it won't survive if that is the case.
It is weird or maybe it shows the talent SOE has,but even if their game is not so great,they have the ability to make their games interesting enough to play.I am not so big on the spy theme nor on the 3rd person view but who knows ,maybe i will login to their game and find it fun.
A few points for those who don't follow the game closely.
Release date is for 2010 (was announced at the same time as for DC Universe) and was always planned after the results of the big experiment that was Free Realms (for its business model to be used in The Agency in a similar way)... and we all know how succesful this one looks hehe. :D
There are three main combat styles and six specialties (two for each), but don't see them as classes, you would miss the point. It is a "you are what you wear" outfit system... improving your skills, ranks and "goodies" npcs while you use them (no grind necessary, since no hard levels) :
As for the linearity of the game, it is story-driven and open-ended - you start your "spy career" in one of the two big names agencies : ParaGON (duct tape and big guns cliche) or UNITE (martini shaker and tuxedo).
Then you'll evolve in a persistent world (live story team, updates every two weeks, on top of world-changing actions players do) where mission opportunities come and go : some are the bread&butter style everyone will have, some depends on the operatives you favored, other are unlocked by the ranks you reached in your specialties, etc... even from mini-games you'll play around in the world.
Finally, you'll be able to create you own joint agency, recruit fellow players, put your operatives (workforce) on bigger (team) projects and really have a pushing action on the world.
PvP may be consensual, but there will be a lot of competitive missions out there and the usual arenas and modes, plus some more specific to this very game.
Voila, if you want to know even more, you can check the facebook page of the game. Good day and read to you. :)
Anyone getting overly excited about this should bear in mind that it's being simultaneously developed for the PS3. I have yet to have a good PC experience with any co-console developed game much less a MMO. Too many sacrifices are invariably made to accommodate the console limitations. FFXI being a good example. The interface is absolutely hideous trying to play it on a PC.
I am getting more concerned about this game as they release more and more material.