Login:  Password:   Remember?  
Show Quick Gamelist
Games:396  Guilds:1,969
Members:1,132,805  Online:0
Guests:0  Posts:3,081,804
Sony Online Entertainment | http://theagency.station.sony.com/
FPS | Genre:Real Life | Status:Development  (est.rel 2010) | Publisher:Sony Online Entertainment | Has PVP:Yes
Distribution:Retail | Retail Price:n/a | Pay Type:Subscription
Desktop Client | System Req: PC PS3 

A Day in the Life of an Agency Intern, Part Two

When she originally won an internship at SOE's The Agency through the Gamers in Real Life program, Julia Brasil had no idea that MMORPG.com would be tracking her progress, but that's exactly what our own Carolyn Koh is doing, checking in with the new developer on a bi-weekly basis. Today is part two.

 advertisement 

Julia Brasil has had four weeks under her belt as a Design Intern at Sony Online Entertainment, working in their Seattle studio on The Agency. MMORPG.com catches up with her to see what she’s learned and what she’s done on the game.

“I’m still working on the same Night Club, Metamorphoza” said Julia. “I’ve learned a lot about using the Unreal Engine and find now that I am able to do everything I did in the first week much faster. It’s basically revising my initial work at this point in time.”

In a typical day, Julia begins with reviewing her work of the previous day and doing revisions in the morning. Sometimes, she gets to make new objects from scratch using Maya, but mostly, it’s using the Unreal Engine to place objects that are already made into the level she is working on.

“There’s already a large library of objects that I can use, such as tables and chairs, and boxes. Lots and lots of boxes.”

MMORPG.com:

What challenges have you come up against in doing design work?

Julia Brasil:

Design work was something I had never come across before this internship and there were some obvious technical difficulties, such as learning the software or constructing some of the shapes required, but once I understood the technical part, most of the challenge has been related to design work itself, like scale and flow of the area I am designing.

MMORPG.com:

What do you get in a design document?

Julia Brasil:

Generally, each area in a game has its own design document, usually written very much like a gameplay walkthrough that explains what happens in the space, what challenges the player will face and how to best overcome it. When I started designing the Metamorphosa club space, the game design document was being written in tandem, so I had to rely heavily on the concept art.

MMORPG.com:

How does the function of the space affect the level design?

Julia Brasil:

That is one of the first questions asked when doing level design. It is important to keep in mind what the player will be doing in the space. Since The Agency is a game set in a modern world, it is also vital that the spaces seem appealing and believable, like something you'd see in a movie or comic book.

In the case of Metamorphosa, it was designed as a social area in the game, which means it must be appealing to the players and able to fit a good number of people without making them feel like they are in an empty room. Were it a combat space, then the amount of enemies in each area and cover objects would have to be considered as well.

While the specifics are still being planned out it is safe to say that, as a nightclub, Metamorphosa will likely be the stage of a few of the game's covert missions and hopefully, social events.

I then asked Julia to describe level design for our readers and how this started for her.

“Level Design is working with the bones of a level,” said Julia. “It’s like an architect designing a space. I work from the concept and within the parameters of the space requirements. This is an old theatre that’s been made into a trendy nightclub, so I made the stage and I have to decide if it’s going to be so high that I have to put a few stairs in and players have to vault onto it or just a couple of feet high and players can simply jump on.”

“It started with a meeting where all the material for the space was presented and discussed by both design and art teams. Some changes were made to the previous layout and once those were approved by both parties I could start working on a very basic 3d version of the space – known, here at least, as a 'whitebox'. I rely heavily on the concept art I was given and also the floorplans to make the space resemble the original idea as closely as possible. As I continued to work on it however, some of the scales had to be altered to improve the space's flow. “

MMORPG.com:

What happens next in the design of this space?

Julia Brasil:

After finishing the ‘whitebox’ I will take screenshots of it and then paint over with Photoshop. It thus becomes the second stage in concept art and goes to the game designers for approval. When it is approved, it will go to the Environment Artists who will create the in game textures.

Wrapping up, I asked Julia what new things she had learned in the past two weeks.

“I’m learning the ins and outs of the Unreal Engine. Navigating and importing, for example, and getting better and faster at it. I’m also learning a lot of small things. Of tips and tricks of the trade in 3-D modeling and I’m working much faster now.”

“And what of the design process itself?” I wanted to know.

“I never knew there was a 2nd stage of concept art! Since this is done after the space is built, it is much more detailed. It helps to make sure the space works and also helps the Environment team.”

So that was Julia’s 3rd and 4th week at SoE. She’s reached a stage that we’ve been provided the blueprint she’s created. With thanks to The Agency for this sneak peek, we’ll report on Julia’s progress again in a couple of weeks

More The Agency Features:

The Agency - 22 New Screenshots! Media added on Wednesday June 17
The Agency - E3 Preview Preview added on Wednesday June 17
The Agency - Video Interview with Kevin O'Hara Interview added on Wednesday June 17
The Agency - Hal Milton Interview Interview added on Tuesday May 26
The Agency - A Day in the Life of an Agency Intern - Final Interview added on Wednesday December 31

More Interviews:

Dragon Age Origins - Dragon Age and MMOs Interview added on Monday November 09
Lord of the Rings Online - Mirkwood Screenshots, Part Three Interview added on Monday November 09
Warhammer Online: Age of Reckoning - Looking Back on 1.3.2 Interview added on Friday November 06
Bright Shadow - First Introductory Q&A Interview added on Friday November 06
Torchlight - Discussing the Torchlight MMO Interview added on Wednesday November 04

More Features:

Dragon Age Origins - Dragon Age and MMOs Interview added on Monday November 09
Fallen Earth - Ten Reasons to Play Fallen Earth General Article added on Monday November 09
Lord of the Rings Online - Mirkwood Screenshots, Part Three Interview added on Monday November 09
Hype-level
8.23
Popular Features:
The List : Top 10 MMOs Since WoW Column added on Tuesday October 13
World of Warcraft changed the MMO landscape on November 23rd, 2004, but 174 MMOs have... Read More
The List : Five Scariest MMO Launches Column added on Friday October 30
In honor of Halloween this weekend, we count down five of the scariest MMO launches... Read More
The List : Five Under the Radar MMOs Column added on Tuesday November 03
MMORPG.com's Jon Wood takes over this list this week, taking a look at five MMOs... Read More
The List : Five IPs to Bring in a New Demographic Column added on Tuesday October 20
In this week's list, Jon Wood looks at five IPs that, by taking the focus... Read More
Star Trek Online : Exclusive Screenshots, Part Three Media added on Tuesday November 03
Cryptic provides us with three exclusive peeks at Star Trek Online. This week we get... Read More
Latest News:
The Agency : Director, Others Leave Studio Reported on Jul 31, 2009
Massively is reporting that Studio Director Matt Wilson, Art Director Corey Dangel and Producer John... Read More
The Agency : 22 New Screenshots! Reported on Jun 17, 2009
We've got a big update for you today, flanking our E3 Preview of The Agency... Read More
The Agency : E3 Preview & Video Interview Reported on Jun 17, 2009
We saw the game in action and spoke to designer Kevin O'Hara at E3 2009. Read More
The Agency : Hal Milton Interview Reported on May 26, 2009
Hal Milton is the Lead Designer of The Agency, SOE Seattle's upcoming spy MMORPG. He... Read More
The Agency : Day in the Life of an Agency Intern Reported on Dec 31, 2008
Over the last few months, we have been tracking the progress of Julia Brasil, an... Read More

Advertisement