Uh...that actually looks really good...animation is the key here...the visuals may be more WoW like, but the animations are quite realistic, and it looked very smooth..Good UI is also key! and the FPS style just looks like a winner.
This game is gonna basically gonna be a FPS online game, not a MMORPG. I was looking at the video of it and if i'm not mistaken he was playing it with a PS game controller, which you can plainly see when he was interacting with another person, buy pressing the pink square button. Now that's not a bad thing, since AOC is coming out on the Xbox as well.
It's probably gonna be a decent game, just not a true MMORPG and that kinda sucks. I guess if you subscribe to SOE's station package it would be worth it. To have to pay a straight up monthly fee for it though, i would think is a little much.
The screenshots look good. Realism tends to bog systems down, and with an fps I want performance over graphics. That being said, I think the stylized approach The Agency takes is perfect.
In no way does it's graphical style resemble WOW. LOL. Goodness, people have WOW on the brain.
In the absence of realism you do not have WOW graphics. There are a multitude of graphical styles out there that are not WOW and are not realistic.
This game is gonna basically gonna be a FPS online game, not a MMORPG. I was looking at the video of it and if i'm not mistaken he was playing it with a PS game controller, which you can plainly see when he was interacting with another person, buy pressing the pink square button. Now that's not a bad thing, since AOC is coming out on the Xbox as well.
It's probably gonna be a decent game, just not a true MMORPG and that kinda sucks. I guess if you subscribe to SOE's station package it would be worth it. To have to pay a straight up monthly fee for it though, i would think is a little much.
Would be on the PS3...reason for the controller..
And has...
Character levels, skills systems...Non-instanced world, but some instanced missions...Multiplayer...
I hadn't heard about the microtransaction aspect. If that is the case, I would have to pass on this game, as interesting as it looks. I'd rather just pay 15 bucks a month and leave it at that.
Golly gee, looks like someone has played a little TF2.
I hope the boys at Sony actually manage to dish out more than 20fps from their toaster,(I own one and yes Uncharted: Drake's Fortune is awesome) other than that we'll have to wait and see what they come up with. If they manage to dish out an involving title with a sinister and bitter twist to it, I might be interested in voting with my wallet on this one.
maybe you guys should first off fix NGE-StarwarsGalaxies before you step into another area, cause you know you guys screwed about 500.000 mmorpg players, do you really think we are so easy forgetting?
maybe you guys should first off fix NGE-StarwarsGalaxies before you step into another area, cause you know you guys screwed about 500.000 mmorpg players, do you really think we are so easy forgetting?
the SOE-hate-factor is strong with this one...
Ever notice how the SOE bashers keep raising that number everytime they post? 200,000/300,000/500,000, etc.
Before you know it, they'll claim SWG pre-cu had more subscribers than WoW to justify their "cause".
Why? If its free to play, it opens the door to every cheese head griefer (PvP or otherwise) who just wants to ruin the fun for everyone else using whatever tactics are available.
If its Microtransaction, it means you'll have to pay... and pay.... and pay.... to keep up. And with Smed's quote about it:
"We believe very strongly that this is the future of MMO gaming, but we also know that it is something that players have an issue with... There's going to be an aftermarket, and we want to control it so that players don't get duped into having something switched out from them."
He concluded by saying that he thought that the online subscription model would continue to decline. "We do believe that if you allow people to play for free, in many cases they will choose to spend more than you would think so," summarized Smedley.
So, in other words, its nothing more than a gimmick to generate more cash, not make the game any better. What Smedley is so short sightedly seeing not however, is the massive "LOSS" of paying subscribers because of how few people enjoy paying out the nose all the time (more than a month's sub worth).
I personally think they should offer a microtransaction option where you pay a flat fee monthly and get access to all items and areas.
Oh wait, that's a subscription model!!! lol.
I'd challenge Smedley to a bet with the Agency:
Have a choice:
1) Subscribe (~15 bucks a month), get everything in the game available normally, and you play on "subscriber" servers.
2) Free To Play, and Microtransactions, but you have to play on the F2P servers only.
I don't think a MMOFPS will ever make it. For one thing, you can't do truly real time twitch combat with multiple actions per second and be able to support ANY sort of large population, it will simply lag out. This is why MMOS are turn/queue based and not truly real time.
That's the fundamental flaw with the NGE when SOE tried twitch combat in SWG.
Plus it's SOE, and you know that if Smed is involved, it will get screwed up. Screenshots are pretty though.
maybe you guys should first off fix NGE-StarwarsGalaxies before you step into another area, cause you know you guys screwed about 500.000 mmorpg players, do you really think we are so easy forgetting?
the SOE-hate-factor is strong with this one...
Ever notice how the SOE bashers keep raising that number everytime they post? 200,000/300,000/500,000, etc.
Before you know it, they'll claim SWG pre-cu had more subscribers than WoW to justify their "cause".
The NGE cost them 200,000 SWG players, and that is conservative. But SOE has lost roughly 500K players since 2005, that is a fact. EQ/EQ2 have dropped almost as bad as SWG has in subs, though both are still north of 100K, they just had more to lose to begin with.
The NGE proved to everyone who was a SOE customer what the character of SOE management was, so I would not think it a stretch that there were a fair amount of EQ players who drifted away because of it as well.
Why? If its free to play, it opens the door to every cheese head griefer (PvP or otherwise) who just wants to ruin the fun for everyone else using whatever tactics are available.
If its Microtransaction, it means you'll have to pay... and pay.... and pay.... to keep up. And with Smed's quote about it:
"We believe very strongly that this is the future of MMO gaming, but we also know that it is something that players have an issue with... There's going to be an aftermarket, and we want to control it so that players don't get duped into having something switched out from them."
He concluded by saying that he thought that the online subscription model would continue to decline. "We do believe that if you allow people to play for free, in many cases they will choose to spend more than you would think so," summarized Smedley.
So, in other words, its nothing more than a gimmick to generate more cash, not make the game any better. What Smedley is so short sightedly seeing not however, is the massive "LOSS" of paying subscribers because of how few people enjoy paying out the nose all the time (more than a month's sub worth).
I personally think they should offer a microtransaction option where you pay a flat fee monthly and get access to all items and areas.
Oh wait, that's a subscription model!!! lol.
I'd challenge Smedley to a bet with the Agency:
Have a choice:
1) Subscribe (~15 bucks a month), get everything in the game available normally, and you play on "subscriber" servers.
2) Free To Play, and Microtransactions, but you have to play on the F2P servers only.
Which would do better? I think we all know which.
Let's face the facts here... Microtransactions = We want MORE than your $15/month. Given that this is a company that already once defrauded it's customers over an expansion that they knew would have half it's features ripped out within days of release, and worse, had to give refunds because of it (it's harder to get a refund out of SOE than a free drink out of Scrooge), I would be willing to bet that the flat fee subs get screwed, and the pay as you go server players end up getting greater benefits... IF they pay more than $15 a month...
How can we trust the Devs to be honest, when THEY control the loot drops, etc, to NOT make highly desired items in a microtransaction game EXTREMELY rare, while allowing you to BUY the item with real money?
Uh...that actually looks really good...animation is the key here...the visuals may be more WoW like, but the animations are quite realistic, and it looked very smooth..Good UI is also key! and the FPS style just looks like a winner.
I have added this to my watch list!
Later
That was awesome, you are right the animation are amazing. I hope this will be good.
The NGE cost them 200,000 SWG players, and that is conservative. But SOE has lost roughly 500K players since 2005, that is a fact. EQ/EQ2 have dropped almost as bad as SWG has in subs, though both are still north of 100K, they just had more to lose to begin with.
Can you please share the data involved that makes you aware of actual sub numbers? I prefer hard data from a reliable source than ....say...you? I can throw numbers around also..
The NGE proved to everyone who was a SOE customer what the character of SOE management was, so I would not think it a stretch that there were a fair amount of EQ players who drifted away because of it as well.
Again, can you share the experiences of those 500k customers as well so we know what their thoughts are? I understand certain peoples motives...you hate what happened to SWG...great, yet, you cannot push this feeling toward their other games...as they have NOT made those same mistakes...for example EQ2...which has improved 10 fold sinces it's inception...and as well have taken Vanguard and actually made it...playable..
Your Eq and especially your EQ2 numbers assumptions and numbers are totally inaccurate. This game has dramatically increased in population in the last year with 2 excellent expansions, and numerous changes since release that have made it 1000 times better. Unless you have accurate, verifiable numbers to throw around, I would suggest you don't use them, because no matter how valid your argument may be, it will perceived as SOE bashing regardless of content when it is full of numerical and factual inaccuracies.
maybe you guys should first off fix NGE-StarwarsGalaxies before you step into another area, cause you know you guys screwed about 500.000 mmorpg players, do you really think we are so easy forgetting?
the SOE-hate-factor is strong with this one...
Actually ummm no its not. Aside from the 30 or 40 of you people that hang out around here most of the world has done what most people normally do... THEY HAVE GOTTEN OVER IT. So, You spend you days around here spewing anti SOE hate and the rest of us have gotten on with our lives. Hmmm, I'm perfectly happy not having all you rabid swg's SOE hater kids in my game. Lets take a poll. Who here is happy they WONT be playing this game?
maybe you guys should first off fix NGE-StarwarsGalaxies before you step into another area, cause you know you guys screwed about 500.000 mmorpg players, do you really think we are so easy forgetting?
the SOE-hate-factor is strong with this one...
Actually ummm no its not. Aside from the 30 or 40 of you people that hang out around here most of the world has done what most people normally do... THEY HAVE GOTTEN OVER IT. So, You spend you days around here spewing anti SOE hate and the rest of us have gotten on with our lives. Hmmm, I'm perfectly happy not having all you rabid swg's SOE hater kids in my game. Lets take a poll. Who here is happy they WONT be playing this game?
Add up SOE's numbers from Mid-2005. Add up their numbers today. You will see that they lost 200K+ from SWG, more than that from EQ1, and EQ2 is also down by a ton. You will see more than 500K in lost subscribers.
This is why they are so desperate for the Agency and the DCMMO. DCMMO, btw is seen internally as THE game that must hit it big to save the company and, consequently, is being horribly micromanaged and can't keep a Dev team together as a result. You know what kind of game that is likely to produce.
Fact of the matter is, of all the major MMO publishers, only SOE not once, but TWICE made radical changes to a top game (had over 250K subs at the time) and did so in a space of less than half a year. Anyone thinking of playing a game of theirs needs to know this and consider it. It's a lot easier to believe that something like that will be done again than for it to have been done once.
Not to mention that SOE has been caught in other ethical lapses as well (such as the unfinished EQ expansion that had content deliberately gated off that they hadn't even finished before release), according to a report made by a volunteer GM...
Of all the companies that would mess with so-called "microtransactions" SOE is the one least trustworthy (well, other than PE) to handle such a thing honestly. Because they will NOT be able to restrain their greed, soon as Agency players discover that they HAVE to pay more than $15/month to compete in the game (and they will) the game will fail, even if it is good. It very well might be. SOE has come up with great games and ideas in the past, usually only to ruin them later. I just don't trust them to not gate progress to the point where you MUST pay real money for it, and not to manipulate loot drop rates and spawns to move people towards that.
My challenge to SOE: Prove to me that you can be trusted, and how can you when the same management is in place without change that made all the mistakes and ethical lapses in the past?
maybe you guys should first off fix NGE-StarwarsGalaxies before you step into another area, cause you know you guys screwed about 500.000 mmorpg players, do you really think we are so easy forgetting?
the SOE-hate-factor is strong with this one...
Actually ummm no its not. Aside from the 30 or 40 of you people that hang out around here most of the world has done what most people normally do... THEY HAVE GOTTEN OVER IT. So, You spend you days around here spewing anti SOE hate and the rest of us have gotten on with our lives. Hmmm, I'm perfectly happy not having all you rabid swg's SOE hater kids in my game. Lets take a poll. Who here is happy they WONT be playing this game?
I'd say more like 10 and their alts.
As much as I hate to agree with Zorvan and just about everybody else lately, it's long past time to let go of the SW:G - NGE posts on this forum. Don't get me wrong, I still believe that SOE needs to be reminded constantly about what they did, (SOE does not usually care about their customers ) but we don't have to go on and on about it every day.
While I still dislike SOE and basically everything Sony, there is no need to blast the readers here everyday with this crap. Oh, and for the record, SW:G had between 250k and 350k, but no one but SOE knows for sure because SOE, unlike several other companies, does not release subscription numbers. All I can say is, for those that do decide to play SOE games, becareful and do not trust them.
Add up SOE's numbers from Mid-2005. Add up their numbers today. You will see that they lost 200K+ from SWG, more than that from EQ1, and EQ2 is also down by a ton. You will see more than 500K in lost subscribers.
Read Below
This is why they are so desperate for the Agency and the DCMMO. DCMMO, btw is seen internally as THE game that must hit it big to save the company and, consequently, is being horribly micromanaged and can't keep a Dev team together as a result. You know what kind of game that is likely to produce.
Again, share information. Linkage please with discussion with the Dev's or a reputable site for this type of news...otherwise...strictly rumor.
Fact of the matter is, of all the major MMO publishers, only SOE not once, but TWICE made radical changes to a top game (had over 250K subs at the time) and did so in a space of less than half a year. Anyone thinking of playing a game of theirs needs to know this and consider it. It's a lot easier to believe that something like that will be done again than for it to have been done once.
Not to mention that SOE has been caught in other ethical lapses as well (such as the unfinished EQ expansion that had content deliberately gated off that they hadn't even finished before release), according to a report made by a volunteer GM...
So...what if I told you I secretly worked for Microsoft as a volunteer, and I know for a fact Vista was NOT ready to be shipped, as certain features were locked off, and waiting for SP1? Gonna believe me?
Of all the companies that would mess with so-called "microtransactions" SOE is the one least trustworthy (well, other than PE) to handle such a thing honestly. Because they will NOT be able to restrain their greed, soon as Agency players discover that they HAVE to pay more than $15/month to compete in the game (and they will) the game will fail, even if it is good. It very well might be. SOE has come up with great games and ideas in the past, usually only to ruin them later. I just don't trust them to not gate progress to the point where you MUST pay real money for it, and not to manipulate loot drop rates and spawns to move people towards that.
My challenge to SOE: Prove to me that you can be trusted, and how can you when the same management is in place without change that made all the mistakes and ethical lapses in the past?
Sorry...but it has already been proven that MMOGData's numbers are less than accurate, as they have not shared source data, and have even gone to the point to change numbers based on a persons word.
They showed their accuracy when the LOTRO "4 million character" fiasco brewed. When a reporter for the Boston Globe (unsure if this is the actual source, but it was a large publication..) took Turbines stupid quote and turned it into subscription numbers...it was calculated incorrectly as 800k scrips....lol... MMOGData then posted those numbers as the number of subscribers..i.e: this was their source...and then it was proven that it was just a 3rd of those numbers that could be the highest amount...MMOG then turned around and posted THAT data...basically taking anything they could find and making that the "subs"...
Same for SOE games. SOE does not release subscriber numbers, and as such, MMOG has as much accuracy as me saying "Ron Paul is going to be President...I guarantee it"
A lot of your data is still hearsay until proven otherwise. Point me to actual websites, or data, then I will believe your hype...You just come off sounding like a hurt child for now...
I still believe that SOE needs to be reminded constantly about what they did, (SOE does not usually care about their customers ) but we don't have to go on and on about it every day.
While I still dislike SOE and basically everything Sony, there is no need to blast the readers here everyday with this crap.
This game is being made for the console crowd, not the mainstream MMO player. Everything about it screams console and makes me think SOE has given up on the current MMO market to target new younger players in an area they don't have such a bad reputation.
The hardest missions take an hour. Limited UI and controls. Cutscreen action scenes.
Everything about this game reminds me of dungeons and dragons online. Run around a shared city zone(s), find a group, run off and do a dungeon... err.. mission.
I think they would have been better off making it some sort of Spy vs Spy shooter game with the instances being populated with PCs instead of mindless NPCs. I don't think this game will attract any serious number of players outside of station pass holder. I have no idea how it will go over for console type people as I just don't get into most of those games.
P.S. To the crowd arguing how well SOE games are doing all you have to do is look at the game shelves of stores and see a lack of Sony games to be found. That speaks volumes more than any opinions of how awesome the latest expansion was and drawing conclusion from it.
This game is being made for the console crowd, not the mainstream MMO player. Everything about it screams console and makes me think SOE has given up on the current MMO market to target new younger players in an area they don't have such a bad reputation.
The hardest missions take an hour. Limited UI and controls. Cutscreen action scenes.
Everything about this game reminds me of dungeons and dragons online. Run around a shared city zone(s), find a group, run off and do a dungeon... err.. mission.
I think they would have been better off making it some sort of Spy vs Spy shooter game with the instances being populated with PCs instead of mindless NPCs. I don't think this game will attract any serious number of players outside of station pass holder. I have no idea how it will go over for console type people as I just don't get into most of those games.
P.S. To the crowd arguing how well SOE games are doing all you have to do is look at the game shelves of stores and see a lack of Sony games to be found. That speaks volumes more than any opinions of how awesome the latest expansion was and drawing conclusion from it.
Wow! These screen shots actually look quite nice! Have they mention the payment model on the agency yet?
I was actually thinking quite the opposite.
yeah - was thinking PS2 myself
It's cartoony but I like it.... better then high fantasy WoW. You have to find the balance between good graphics and lag.
Agreed. They look great for Alpha screenshots.
Even better...check out this vid
http://www.tentonhammer.com/node/18205
Uh...that actually looks really good...animation is the key here...the visuals may be more WoW like, but the animations are quite realistic, and it looked very smooth..Good UI is also key! and the FPS style just looks like a winner.
I have added this to my watch list!
Later
Its by $oe no matter how good it may be $medley will screw it up
Little do you know, Smedley is your father....
Those screen shots actually remind me of the " No One Lives Forever" games
This game is gonna basically gonna be a FPS online game, not a MMORPG. I was looking at the video of it and if i'm not mistaken he was playing it with a PS game controller, which you can plainly see when he was interacting with another person, buy pressing the pink square button. Now that's not a bad thing, since AOC is coming out on the Xbox as well.
It's probably gonna be a decent game, just not a true MMORPG and that kinda sucks. I guess if you subscribe to SOE's station package it would be worth it. To have to pay a straight up monthly fee for it though, i would think is a little much.
The screenshots look good. Realism tends to bog systems down, and with an fps I want performance over graphics. That being said, I think the stylized approach The Agency takes is perfect.
In no way does it's graphical style resemble WOW. LOL. Goodness, people have WOW on the brain.
In the absence of realism you do not have WOW graphics. There are a multitude of graphical styles out there that are not WOW and are not realistic.
And has...
Character levels, skills systems...Non-instanced world, but some instanced missions...Multiplayer...
So far...sounds like most MMO's to me...
So this truly is a real deal? Agent mmorpg? I don't know what to think. :)
You have to be kidding me about the graphics, even the video is horrible. I have seen far better on the ps2 even.
Can't believe they are putting such crap out, oh yeah, it is SOE and Smedley, I should know better so should all of you.
First, with the SOE factor, The Agency would have to be fantastic just to get me to play, which it doesn't look like it is.
Second, if they go with the micro-transaction scheme, which Smedhead previously said they were probably going with, you can forget it.
No Thanks.
I hadn't heard about the microtransaction aspect. If that is the case, I would have to pass on this game, as interesting as it looks. I'd rather just pay 15 bucks a month and leave it at that.
same here, the graphics looks terrible, plus it looks like a team-fortress2 copy.
team-fortress2 is great by the way, I prefer the original instead of a terrible SOE copy :)
It was in an interview Smed gave last year, someone posted the whole thing in another thread somewhere before when there was a discussion about it....
Golly gee, looks like someone has played a little TF2.
I hope the boys at Sony actually manage to dish out more than 20fps from their toaster,(I own one and yes Uncharted: Drake's Fortune is awesome) other than that we'll have to wait and see what they come up with. If they manage to dish out an involving title with a sinister and bitter twist to it, I might be interested in voting with my wallet on this one.
to Sony Online Entertainement:
maybe you guys should first off fix NGE-StarwarsGalaxies before you step into another area, cause you know you guys screwed about 500.000 mmorpg players, do you really think we are so easy forgetting?
the SOE-hate-factor is strong with this one...
Ever notice how the SOE bashers keep raising that number everytime they post? 200,000/300,000/500,000, etc.
Before you know it, they'll claim SWG pre-cu had more subscribers than WoW to justify their "cause".
I personally think F2P/Microtransactions SUCK.
Why? If its free to play, it opens the door to every cheese head griefer (PvP or otherwise) who just wants to ruin the fun for everyone else using whatever tactics are available.
If its Microtransaction, it means you'll have to pay... and pay.... and pay.... to keep up. And with Smed's quote about it:
"We believe very strongly that this is the future of MMO gaming, but we also know that it is something that players have an issue with... There's going to be an aftermarket, and we want to control it so that players don't get duped into having something switched out from them."
He concluded by saying that he thought that the online subscription model would continue to decline. "We do believe that if you allow people to play for free, in many cases they will choose to spend more than you would think so," summarized Smedley.
So, in other words, its nothing more than a gimmick to generate more cash, not make the game any better. What Smedley is so short sightedly seeing not however, is the massive "LOSS" of paying subscribers because of how few people enjoy paying out the nose all the time (more than a month's sub worth).
I personally think they should offer a microtransaction option where you pay a flat fee monthly and get access to all items and areas.
Oh wait, that's a subscription model!!! lol.
I'd challenge Smedley to a bet with the Agency:
Have a choice:
1) Subscribe (~15 bucks a month), get everything in the game available normally, and you play on "subscriber" servers.
2) Free To Play, and Microtransactions, but you have to play on the F2P servers only.
Which would do better? I think we all know which.
I don't think a MMOFPS will ever make it. For one thing, you can't do truly real time twitch combat with multiple actions per second and be able to support ANY sort of large population, it will simply lag out. This is why MMOS are turn/queue based and not truly real time.
That's the fundamental flaw with the NGE when SOE tried twitch combat in SWG.
Plus it's SOE, and you know that if Smed is involved, it will get screwed up. Screenshots are pretty though.
The NGE cost them 200,000 SWG players, and that is conservative. But SOE has lost roughly 500K players since 2005, that is a fact. EQ/EQ2 have dropped almost as bad as SWG has in subs, though both are still north of 100K, they just had more to lose to begin with.
The NGE proved to everyone who was a SOE customer what the character of SOE management was, so I would not think it a stretch that there were a fair amount of EQ players who drifted away because of it as well.
Let's face the facts here... Microtransactions = We want MORE than your $15/month. Given that this is a company that already once defrauded it's customers over an expansion that they knew would have half it's features ripped out within days of release, and worse, had to give refunds because of it (it's harder to get a refund out of SOE than a free drink out of Scrooge), I would be willing to bet that the flat fee subs get screwed, and the pay as you go server players end up getting greater benefits... IF they pay more than $15 a month...
How can we trust the Devs to be honest, when THEY control the loot drops, etc, to NOT make highly desired items in a microtransaction game EXTREMELY rare, while allowing you to BUY the item with real money?
Simply put, given the shady past of SOE, I don't.
That was awesome, you are right the animation are amazing. I hope this will be good.
Salvaje,
Your Eq and especially your EQ2 numbers assumptions and numbers are totally inaccurate. This game has dramatically increased in population in the last year with 2 excellent expansions, and numerous changes since release that have made it 1000 times better. Unless you have accurate, verifiable numbers to throw around, I would suggest you don't use them, because no matter how valid your argument may be, it will perceived as SOE bashing regardless of content when it is full of numerical and factual inaccuracies.
Actually ummm no its not. Aside from the 30 or 40 of you people that hang out around here most of the world has done what most people normally do... THEY HAVE GOTTEN OVER IT. So, You spend you days around here spewing anti SOE hate and the rest of us have gotten on with our lives. Hmmm, I'm perfectly happy not having all you rabid swg's SOE hater kids in my game. Lets take a poll. Who here is happy they WONT be playing this game?
I'd say more like 10 and their alts.
mmogdata.voig.com
Add up SOE's numbers from Mid-2005. Add up their numbers today. You will see that they lost 200K+ from SWG, more than that from EQ1, and EQ2 is also down by a ton. You will see more than 500K in lost subscribers.
This is why they are so desperate for the Agency and the DCMMO. DCMMO, btw is seen internally as THE game that must hit it big to save the company and, consequently, is being horribly micromanaged and can't keep a Dev team together as a result. You know what kind of game that is likely to produce.
Fact of the matter is, of all the major MMO publishers, only SOE not once, but TWICE made radical changes to a top game (had over 250K subs at the time) and did so in a space of less than half a year. Anyone thinking of playing a game of theirs needs to know this and consider it. It's a lot easier to believe that something like that will be done again than for it to have been done once.
Not to mention that SOE has been caught in other ethical lapses as well (such as the unfinished EQ expansion that had content deliberately gated off that they hadn't even finished before release), according to a report made by a volunteer GM...
Of all the companies that would mess with so-called "microtransactions" SOE is the one least trustworthy (well, other than PE) to handle such a thing honestly. Because they will NOT be able to restrain their greed, soon as Agency players discover that they HAVE to pay more than $15/month to compete in the game (and they will) the game will fail, even if it is good. It very well might be. SOE has come up with great games and ideas in the past, usually only to ruin them later. I just don't trust them to not gate progress to the point where you MUST pay real money for it, and not to manipulate loot drop rates and spawns to move people towards that.
My challenge to SOE: Prove to me that you can be trusted, and how can you when the same management is in place without change that made all the mistakes and ethical lapses in the past?
As much as I hate to agree with Zorvan and just about everybody else lately, it's long past time to let go of the SW:G - NGE posts on this forum. Don't get me wrong, I still believe that SOE needs to be reminded constantly about what they did, (SOE does not usually care about their customers ) but we don't have to go on and on about it every day.
While I still dislike SOE and basically everything Sony, there is no need to blast the readers here everyday with this crap. Oh, and for the record, SW:G had between 250k and 350k, but no one but SOE knows for sure because SOE, unlike several other companies, does not release subscription numbers. All I can say is, for those that do decide to play SOE games, becareful and do not trust them.
They showed their accuracy when the LOTRO "4 million character" fiasco brewed. When a reporter for the Boston Globe (unsure if this is the actual source, but it was a large publication..) took Turbines stupid quote and turned it into subscription numbers...it was calculated incorrectly as 800k scrips....lol... MMOGData then posted those numbers as the number of subscribers..i.e: this was their source...and then it was proven that it was just a 3rd of those numbers that could be the highest amount...MMOG then turned around and posted THAT data...basically taking anything they could find and making that the "subs"...
Same for SOE games. SOE does not release subscriber numbers, and as such, MMOG has as much accuracy as me saying "Ron Paul is going to be President...I guarantee it"
A lot of your data is still hearsay until proven otherwise. Point me to actual websites, or data, then I will believe your hype...You just come off sounding like a hurt child for now...
Thanks for sharing
This game is being made for the console crowd, not the mainstream MMO player. Everything about it screams console and makes me think SOE has given up on the current MMO market to target new younger players in an area they don't have such a bad reputation.
The hardest missions take an hour. Limited UI and controls. Cutscreen action scenes.
Everything about this game reminds me of dungeons and dragons online. Run around a shared city zone(s), find a group, run off and do a dungeon... err.. mission.
I think they would have been better off making it some sort of Spy vs Spy shooter game with the instances being populated with PCs instead of mindless NPCs. I don't think this game will attract any serious number of players outside of station pass holder. I have no idea how it will go over for console type people as I just don't get into most of those games.
P.S. To the crowd arguing how well SOE games are doing all you have to do is look at the game shelves of stores and see a lack of Sony games to be found. That speaks volumes more than any opinions of how awesome the latest expansion was and drawing conclusion from it.
Everything about it is CS + Planetside.