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Wardog Studios | Official Site
MMORPG | Genre:Sci-Fi | Status:Development  (est.rel N/A)  | Pub:Wardog Studios
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Subscription
System Req: PC | Out of date info? Let us know!

2 posts found

Novice Member

Joined: 12/14/03
Posts: 40

OP  11/01/07 8:10:18 AM#1

Hello all.

I till have to try this game so i would like to know some more info about this gamebefore starting it.

1) the pvp in this game is everywhere and against every one ( olso your "firends" ) or the pvp is just like in wow inside a gamearena ,and if it outside is just against the enemies ?

2)whene you loose in a pvp battle you loose some of your items that can be picked up by your enemie, or you dont loose anithing like in WOW?

3)the stile of combat is like Wow where you have to select a player and then open fire on it with the weapons oyou got? or the stile of combat is like "unreal tournament" where is up to your quality if you are able to hit your enemies or you arent.

4) there is something to conquest with the pvp system? for exemple a fortress that could give only to the owner of it some bonuses ?

5)the items inside the games are all constructed from players or you just go inside an istance and you loot a rare that is 10 time better then everything you built?

6)can you built your house , and personalize it?

7)how many players , this game, got at the moment?

8)is just one big region or you have to syncronize every time you pass from a Zone to the next one?

9)In wow whene you get inisde an istance you will never find someone else inside it , as every time you get inside an istance is "your" istance. In other game the istance is one for all and you have to fight olso with the other players to be able to finish the istance .Wich tipe of mmoprg is this?

10) whene you make a team there is a max number of players that can be inisde the a team?

11)there are veicles that can bring more then 1 player? there are flying veicles?there is a fastest way to move in the game instead using veicles?

12)there are futuristic towns to visit?

13)can you personalize how the point of the skill are setted? or is like in wow where the points are gived every lvl without being able to place the points as you prefer?

i just thank you for every one that will find the time to answer to all those questions. If instead you are asking why i had in mind all those questions is becouse i played Wow but before it i played for 4 years Neocron (mmorpg) and i loved it. The only problem was the few playing players that after sometime killed the game.


Novice Member

Joined: 4/09/07
Posts: 75

NeoJav Developer

11/07/07 5:21:34 PM#2

Howdy, let's see if I can answer some questions here.  Sorry for my delay in responding, I would like to use that "busy" excuse...


1 - PvP for the First Phase is to be against enemies, with Friendly Fire rules not taking effect until sometime later.  Unrestricted PvP or Free For All, I don't think will make it initially.  We will need to test that out and gain player feedback.  There is also to be Arena Matches, so PvP in that sense will be restricted to the number of participants.

2 - A defeat in battle may be costly.  Best to disengage from combat (if possible) before fighting to the death of the crew or machine.  The amount of loss will depend on the level of destruction and the amount of salvage taken by the victor.  However, taking salvage is not an instant, click, drag and drop affair.  Salvaging takes time.  Want that engine?  Well hope that the right equipment is available and better keep on alert for it will take a lot of minutes.

3 - We're looking at a more automated system, due to the level of technology of sensors and computers; however, there will also need to be manual fire for when a sensor lock cannot be achieved.  So in a sense, both methods are used.

4 - Yes, conquest is to play a role and the boundaries will be dynamic.  So it is possible that one side can become more powerful than the others and even for one side to be wiped out. 

5 - Both, though the use of  "Instances" is going to be kept to a minimum. 

6 - Players will even be able to build their own houses from scratch, if they know how to use a modeling program.  Sketchup by Google is capable of producing models for the environment.  So if you want your own very unique house (as long as it meets the requirements and is not 'offensive for the most part'), you can.

7 - Still in the development stages, so no players yet, just testers.

8 - One world environment set for 4,000km by 4,000km (1/3rd size of Earth).  Don't expect to explore the whole world.

9 - Minimal use of "Instances."  Instances are more geared for Role-Playing events and not for common use.

10 - Groups are going to be limited to 5, but groups organized with other groups.

11 - Multiple player Mechs, vehicles, air/spacecraft will be possible.  Yes there will be aircraft and the fastest method of travel is by Orbital Drops.

12 - This is Sci-Fi, so .... most towns will be futuristic.

13 - We're using the HERO System, so the player has a lot of freedom with their character's generation and development.


I hope those answers are to your liking.

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