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Guild Wars Nightfall

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Guild Wars Nightfall » General Discussion » I like everything about guild wars except its not group friendly.

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Angelbound  1/01/08 6:15:46 PM

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The reason I keep quitting this game is because I cant ever get into groups now you can say im somewhat spolied on cox because it is very team friendly but from my understanding the point of having these games online is to play with or against others pvp and pve.

I mean hek you might as well just play single player games if grouping is non existent. I understand why henchman and heroes exist and I guess it was needed for this game but this is exactly why I cannot enjoy this game.

I really want to and I am tired of cox so I wont go back to that mostly because of the grinding feeling and repetitive environment. Anyways this is just my take on it, and im not bashing it so please dont say I am I think its innovative but it just lacks that one thing that helps make mmorpgs.

 
hachan  1/03/08 1:44:33 AM

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I remember when before factions and nightfall it was actually easy to get a group together to do a mission or quest. Now though it is nearly impossible when everyone is taking hench and/or heros now. I do the same but only when it is pointless to try to form a group in a nearly empty area. Though not being able to get a group is a small reason compared to the numerous negatives that were either:

1. created by the creators

2. Caused by the community.

 
Aetarya  1/03/08 2:18:44 AM

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I agree.

And to be honest, I think ANet (the developers for those that don't know) agrees as well.

GW2 is planned to have persistent worlds, and supposedly large pvp battles (along with smaller ones as well). They've stated that people will be able to randomly join others in battle just like in traditional MMOs, so some people fear this will make it more like WoW, while others like me are in hopes that this will kill most of the current "solo" game style GW has right now, as the OP has mentioned.

So ANet is trying to fix the solo problem they have right now (and other limitations) with a brand new game

 
brownspank  1/14/08 7:46:19 AM

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Originally posted by Aetarya
They've stated that people will be able to randomly join others in battle just like in traditional MMOs, so some people fear this will make it more like WoW, while others like me are in hopes that this will kill most of the current "solo" game style GW has right now, as the OP has mentioned.

Add to that the possibility that (and I'm only basing this on currently available information) companions will replace heroes/henchmen, thus limiting the non-human party members to a maximum of half the party size. That should significantly increase the demand for PUGs, while keeping the heroes feature intact.

Raistlin25  1/14/08 11:09:02 PM

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Ah, well. There is greater numbers of Soloers these days. I find it ironic that the battlecry of the Sunspears is "You never fight alone," and yet players try to avoid parties to actually do the missions.

At least guilds are friendly. :D

 
sushibite  1/26/08 5:03:49 PM

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Pain is temporary, glory is forever, and chicks dig dudes with scars

Yea, I started out at lvl 1, and in 3 or 4 days got to lvl 17.  I never once grouped with other people.  I just used the NPC followers they give you.

 
DuraheLL  2/26/08 10:26:36 AM

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TBH the game is called GUILD WARS and if you want a group get a guild!


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badbabe  3/25/08 12:13:45 PM

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[quote]but from my understanding the point of having these games online is to play with or against others pvp and pve.[/quote]

 

Not entirely. A lot of us prefer to solo in an environment where interaction with other players is a norm. The idea is not to impose gameplay styles upon the environment, but having an environment that i tolerant of all types of preferred gameplay styles.

I sympathise, however with the plight of difficult group  formation, but this is more a trend rather than an imposition. Trends will form wherever there are significant population numbers.

Personally, I would never survive in an MMORPG that requires me to go spam "LFG!" for everything I want to do. But i would not want to do away with the option of inviting someone along, or joining a group when I feel like it.

I am glad that the MMOs that I play at least facilitate my gameplay style.

 

 

 
Raistlin25  3/25/08 7:08:57 PM

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I think I've posted a while back, but mm. It all depending on mode of play, I suppose.

 

 
zonzai  4/15/08 2:10:35 AM

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You're absolutely right about the game not being very group friendly.  Before it was not group friendly though, it was difficult for certain classes to get groups.  So it's a bit of a trade off.  Is it the best solution?  I don't know.  I never had much trouble getting groups to begin with.

 

Also, as someone else mentioned, joining a guild that suits your needs is a good idea.  If you want to get into groups, join a large guild.

 
reliquary  10/19/08 12:58:11 PM

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who would EVER want to join a pug in this game. Guild grouping is one thing, but pugs are horrible. I go h/h with almost anything because i know that the chars i bring won't map out in the middle of a mission, not do they're job, rush into a huge group of mobs because they don't know how to play, etc. The mechanics of the game do not support pug gameplay. That is exactly the reason i enjoy the game. You don't have to coordinate schedules with other people to enjoy the high end content and complete campaigns. Elite missions still require a group of at least two people, but grouping for those is going to be people you know, anyone who tries to pug an elite is setting themselves up for failure. Bottom line: GW is a game i can play where i don't have to worry about other people. It's fun the way it is. A-Net/NCSoft, I implore you, don't try to make GW2 into another failed WoW clone!

 

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