Divergence Online has been garnering some positive attention lately. One of the big announcements that any game can make is the pricing model. We have exclusive first information about the DO price structure. Check it out and then head to the comments.
Divergence Online bills itself as a hardcore sandbox MMORPG and stresses above all else player freedom. That freedom was readily apparent during our playtime. Once the game is complete Ethan plans to have a limitless world that has no borders. The further out you push into the oceans the world will generate terrain to raise from the seafloor creating additional continents and island chains. Ethan also wants to do away with load screens. This was evident during our play session. I cranked the draw distance up to maximum levels towards the end of the stream to see how my system could handle it. I did experience some slowdown but I never encounter a loading screen or a zone line.
Read more of Rob Lashley's Divergence Online: Pricing Model Announced.