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Latest interview about the game. www.mmogamer.com/09/08/2009/divergence-online-interview-ethan-casner |
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11/19/09 11:04:19 PM#2
"Life as an indie developer, as we’ve come to find out, is no picnic and at times one must make drastic compromises for the long-term sake of the team and the project. It’s because of this that, although we will release Divergence: Online as a highly-functional game in it’s own right if the next few months deem it necessary, it’s main purpose is a structural and financial foundation with which to aid us in expanding the universe to the “massive” title we envisioned from the beginning; The game that the world MMORPG community deserves and that we’ve all been waiting for not just as developers of the franchise, but as MMORPG players ourselves." I like that quote. Not promising use what they invision straight out the box, but letting people know, hey we don't have a lot of money but will try our hardest to get a working, functional product out that we can use as a core to build on. I for one would support a game even if it did lack content in the beginning if, AND ONLY IF, they can deliver a solid, playable game with the action they are promising. However the perma-death and open PVP anywhere scares the shit out of me! I can see it now....."honey can you take the garbage out. <sure> (come back to be PKed)" S.C.I.F.I |
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