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Stainglass Llama Studios | Official Site
MMORPG | Genre:Sci-Fi | Status:Development  (est.rel N/A)  | Pub:Stainglass Llama Studios
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Divergence Forum » General Discussion » Why this game will never happen:

13 posts found
  Dracus

Novice Member

Joined: 7/14/04
Posts: 1441

"Shoot for the moon. Even if you miss, you'll land among the stars."
- Brian Littrell

 
4/11/07 8:43:35 PM#1

Read the two sections and compare (from the website).  If you're short for time, just read the red words:

Part #1 Mar 25th 2007

<BUSINESSSPEAK>
It's no secret that our one and only problem so far has simply been the lack of progress as a direct result of our as of yet inability to procure solid and reliable investors for our project.
</BUSINESSSPEAK>

It's damn depressing to pretty much have a completed product in high demand; to be 90% there and unable to come the last 10% simply because of the lack of petty cash.

Here is a small chunk of undiluted truth about Divergence:

As far as the design and the overall plan are concerned, this game is nearly done.
Dozens of factions both human and alien alike, barely any of which are even announced.
Playable races already sketched, outlined, implimented and quasi-balanced.
Hundreds of special abilities pre-designed and scripted ready to be cut and pasted into the engine.
A gaming world just slightly smaller than the land mass of Sweden.
The combat and crafting models in their entirety.
A three-year story arch composed of 36 monthly and unique chapters.
Bandwidth and hosting provider ready to go.
3d assets and animations for all playable and NPC races, factions, creeps [mobs], items, components, doodads, weapons, armor, everything ready to be chucked out at a moments notice.
Voice actors on standby.

It's all done.
It's all been done for months upon months.

We've been done with this stuff for so long we're even past Convergence and into designing a D-O universe console for nextgen!

We just can't come up with the money we need. It's really as simple as that.

 

Part #2 Mar 28th 2007

Here's the new idea.

The likelyhood of anyone attached to this project helping a bag lady across the street and finding out she is a multimillionaire and has always wanted to pewn nubs with her grandchildren is for lack of a better phrase, hellaslim.

As the residing money... person... my biggest obstacle has always been the lack of more or less anything at all to show potential investors. Oh I have very pretty ideas! ... And a couple sketches! And a white shirt and tie! But nothing to put in front of someone[s] and say, "This is what I do. Your dodge stratus outside PALES in comparison to that which is Divergence!"

And so we reach the crux of my quasi-witty little spat. We're basically going to dump what money we have left into a modicom of 3d assets which we would need in the end regardless of the engine anyway instead of busting hump to get the engine license requirements first.

It pains me to say this, but the next step it looks like is to take said art and plug it into an engine we already own to create a "demo" so to speak purely as a data dump for preexisting special abilities, factions, whatever, and to begin chucking out screenies. At least then we'll be able to say, "Well I can't show you any of the cool and dynamic scripted content we want to have until we get the new engine... but you can at least see all the different "types" of things we have going on.


So as Paul Harvey would say, "Now you know the rest of the story."

And that is why...

Conservatives' pessimism is conducive to their happiness in three ways. First, they are rarely surprised -- they are right more often than not about the course of events. Second, when they are wrong they are happy to be so. Third, because pessimistic conservatives put not their faith in princes -- government -- they accept that happiness is a function of fending for oneself. They believe that happiness is an activity -- it is inseparable from the pursuit of happiness.

  Coolgamerz

Novice Member

Joined: 2/22/09
Posts: 7

3/13/09 1:33:17 AM#2

It looks like bioman or ultraman and mas rider black hehe

  benasato

Apprentice Member

Joined: 5/06/05
Posts: 202

*stuck in T-pose*

3/27/09 11:53:29 PM#3

divergencefall 2.0 see ya in 6 years lol..

  Fallbreaker1

Advanced Member

Joined: 4/05/13
Posts: 14

4/17/13 11:40:05 PM#4

It's funny how much these guys were raging against a game that was in development back in 06 that had no money and was being made by one guy, and now it's in ressurection and is getting support and visibility at an exponential rate! It has an awesome looking game engine and graphics and has a functioning world the devs can log into.

Take that unbelievers of the past! :D

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 8710

EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :)

4/17/13 11:51:05 PM#5
Originally posted by Fallbreaker1

It's funny how much these guys were raging against a game that was in development back in 06 that had no money and was being made by one guy, and now it's in ressurection and is getting support and visibility at an exponential rate! It has an awesome looking game engine and graphics and has a functioning world the devs can log into.

Take that unbelievers of the past! :D

The difference here is that you are basing your stance on belief and they are basing theirs on history.

 

filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community.

Nitth: What makes you so sure its a simple fix?

filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding.

  Fallbreaker1

Advanced Member

Joined: 4/05/13
Posts: 14

4/18/13 12:04:44 AM#6
Well I'm not actually, because Divergence Online is actually running, watch any of the videos the dev has released that show it off. There is an egine working, excellent graphics. These things are a reality my friend and it's damned impressive for someone a game that has been in development with one guy working on it from 06-13 on and off. Only now that he has started an Indiegogo campaign where he has some money now he can afford to gire a few staff members. When you say 'based on history', what do you mean? These posts above my first where made in 06-07ish, in  a very different time. Now here in 2013, their  old claims about the game are now clearly disproven. Viola!
  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 8710

EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :)

4/18/13 7:24:14 AM#7
Originally posted by Fallbreaker1
Well I'm not actually, because Divergence Online is actually running, watch any of the videos the dev has released that show it off. There is an egine working, excellent graphics. These things are a reality my friend and it's damned impressive for someone a game that has been in development with one guy working on it from 06-13 on and off. Only now that he has started an Indiegogo campaign where he has some money now he can afford to gire a few staff members. When you say 'based on history', what do you mean? These posts above my first where made in 06-07ish, in  a very different time. Now here in 2013, their  old claims about the game are now clearly disproven. Viola!

I don't doubt that you feel what he has so far is anywhere near a completed game. However, all the snarky "violas" and "take thats" in the world doesn't change the fact that he is nowhere near anything that could be remotely called a game. To be clear, I'm not knocking the engine, graphics or world he's creating. It looks simply stunning and it could very well be used to make a game. There currently is no game, though, and until he realizes how far from a game he is, he will never have a game because his view will remain that money is the blocker.

filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community.

Nitth: What makes you so sure its a simple fix?

filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding.

  mmoski

Advanced Member

Joined: 6/27/08
Posts: 237

4/18/13 8:33:42 AM#8
Originally posted by Loktofeit
Originally posted by Fallbreaker1
Well I'm not actually, because Divergence Online is actually running, watch any of the videos the dev has released that show it off. There is an egine working, excellent graphics. These things are a reality my friend and it's damned impressive for someone a game that has been in development with one guy working on it from 06-13 on and off. Only now that he has started an Indiegogo campaign where he has some money now he can afford to gire a few staff members. When you say 'based on history', what do you mean? These posts above my first where made in 06-07ish, in  a very different time. Now here in 2013, their  old claims about the game are now clearly disproven. Viola!

I don't doubt that you feel what he has so far is anywhere near a completed game. However, all the snarky "violas" and "take thats" in the world doesn't change the fact that he is nowhere near anything that could be remotely called a game. To be clear, I'm not knocking the engine, graphics or world he's creating. It looks simply stunning and it could very well be used to make a game. There currently is no game, though, and until he realizes how far from a game he is, he will never have a game because his view will remain that money is the blocker.

Yeah i agree to some extent, money is required, but money isnt the "be all an end all" of a project especially when your an indy developer, what is important is the game, you can build a game just with place holders for graphics and text, most games start out on paper and can normally be play tested that way.

In the eventuality that you have a game and you do need money then theres many routes to attempt to gain the required funds.

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 8710

EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :)

4/18/13 9:05:22 AM#9
Originally posted by mmoski
Originally posted by Loktofeit
Originally posted by Fallbreaker1
Well I'm not actually, because Divergence Online is actually running, watch any of the videos the dev has released that show it off. There is an egine working, excellent graphics. These things are a reality my friend and it's damned impressive for someone a game that has been in development with one guy working on it from 06-13 on and off. Only now that he has started an Indiegogo campaign where he has some money now he can afford to gire a few staff members. When you say 'based on history', what do you mean? These posts above my first where made in 06-07ish, in  a very different time. Now here in 2013, their  old claims about the game are now clearly disproven. Viola!

I don't doubt that you feel what he has so far is anywhere near a completed game. However, all the snarky "violas" and "take thats" in the world doesn't change the fact that he is nowhere near anything that could be remotely called a game. To be clear, I'm not knocking the engine, graphics or world he's creating. It looks simply stunning and it could very well be used to make a game. There currently is no game, though, and until he realizes how far from a game he is, he will never have a game because his view will remain that money is the blocker.

Yeah i agree to some extent, money is required, but money isnt the "be all an end all" of a project especially when your an indy developer, what is important is the game, you can build a game just with place holders for graphics and text, most games start out on paper and can normally be play tested that way.

In the eventuality that you have a game and you do need money then theres many routes to attempt to gain the required funds.

Exactly. :)

filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community.

Nitth: What makes you so sure its a simple fix?

filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding.

  polySurface

Advanced Member

Joined: 4/11/13
Posts: 9

4/19/13 5:56:55 AM#10
Will run out of engines before funding.
  Fraden

Apprentice Member

Joined: 7/09/05
Posts: 28

Why am I even typing this?

4/19/13 8:40:10 AM#11

From what I understand they have changed from different engines around 3 times at least. So I can understand (if that is the case) how badly that would ruin any features they actually did have complete for their game. Not saying I know much or anything about engines, but I don't figure that it is easy taking a game that works in one engine (working doesn't mean I thought it was at 90% at any point, it's easily feasable he badly misinterpreted the completeness) and make it plug into a totally different one.

 

I'm not mad that he stated those things back in '07, or if he claimed that most of it was done. As long as he didn't actually realize how much needed to be done since he has been all by himself this amount of time, it is easy to not understand what there is actually left to do.

 

He now has a developement team, some quite skilled in what they do, so hopefully now we get an accurate time-frame, we get regular updates from their twitter daily, they are active in the forums and answer many of our questions. For me that's good enough faith for a indie project. 

 

Only reason I truly support it is because it has been one of the ONLY kickstarter/indiegogo MMO projects to have any footage in their promotion videos. Unlike others where it's just a developer talking, that pisses me off.

 

Anyway, in conclusion. It could easily fail. It could also succeed but I'm not going to pump sunshine and say that it has a great chance of success. Most likely the chance of success is no where near 50% likely, even so I don't want to play other games out there at all.

(It sucks you dont wanna see it)

  Fallbreaker1

Advanced Member

Joined: 4/05/13
Posts: 14

4/22/13 7:53:53 AM#12

I didn't mean to sound snarky :( I just hate cynical assholes who give an indie dev shit for not being conistent like major devs. It's just nice to see a project that looked like it was headed south has come back with a punch, despite what's the cynics thought.

  rpgcloud

Apprentice Member

Joined: 4/17/13
Posts: 6

4/22/13 4:53:05 PM#13

I think the progress that has taken place over the last month should be evidence enough that the game is carrying some weight. The company has taken a few steps in the right direction by hiring 3 or 4 guys to work on this full-time.

The first indiegogo campaign is a complete success, and Ethan has already blogged that the next campaign will be kicking off fairly soon when they have sufficient data to back it, this will be in the form of several new gameplay videos and images to show the money is being put to good use.