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Dracus
Novice Member
Joined: 7/14/04
"Shoot for the moon. Even if you miss, you'll land among the stars." |
Read the two sections and compare (from the website). If you're short for time, just read the red words: Part #1 Mar 25th 2007 <BUSINESSSPEAK>
Part #2 Mar 28th 2007 Here's the new idea.
So as Paul Harvey would say, "Now you know the rest of the story." And that is why... Conservatives' pessimism is conducive to their happiness in three ways. First, they are rarely surprised -- they are right more often than not about the course of events. Second, when they are wrong they are happy to be so. Third, because pessimistic conservatives put not their faith in princes -- government -- they accept that happiness is a function of fending for oneself. They believe that happiness is an activity -- it is inseparable from the pursuit of happiness. |
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3/13/09 1:33:17 AM#2
It looks like bioman or ultraman and mas rider black hehe |
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3/27/09 11:53:29 PM#3
divergencefall 2.0 see ya in 6 years lol..
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4/17/13 11:40:05 PM#4
It's funny how much these guys were raging against a game that was in development back in 06 that had no money and was being made by one guy, and now it's in ressurection and is getting support and visibility at an exponential rate! It has an awesome looking game engine and graphics and has a functioning world the devs can log into. Take that unbelievers of the past! :D |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
4/17/13 11:51:05 PM#5
Originally posted by Fallbreaker1 The difference here is that you are basing your stance on belief and they are basing theirs on history.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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4/18/13 12:04:44 AM#6
Well I'm not actually, because Divergence Online is actually running, watch any of the videos the dev has released that show it off. There is an egine working, excellent graphics. These things are a reality my friend and it's damned impressive for someone a game that has been in development with one guy working on it from 06-13 on and off. Only now that he has started an Indiegogo campaign where he has some money now he can afford to gire a few staff members. When you say 'based on history', what do you mean? These posts above my first where made in 06-07ish, in a very different time. Now here in 2013, their old claims about the game are now clearly disproven. Viola!
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
4/18/13 7:24:14 AM#7
Originally posted by Fallbreaker1 I don't doubt that you feel what he has so far is anywhere near a completed game. However, all the snarky "violas" and "take thats" in the world doesn't change the fact that he is nowhere near anything that could be remotely called a game. To be clear, I'm not knocking the engine, graphics or world he's creating. It looks simply stunning and it could very well be used to make a game. There currently is no game, though, and until he realizes how far from a game he is, he will never have a game because his view will remain that money is the blocker. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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4/18/13 8:33:42 AM#8
Originally posted by Loktofeit Yeah i agree to some extent, money is required, but money isnt the "be all an end all" of a project especially when your an indy developer, what is important is the game, you can build a game just with place holders for graphics and text, most games start out on paper and can normally be play tested that way. In the eventuality that you have a game and you do need money then theres many routes to attempt to gain the required funds. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
4/18/13 9:05:22 AM#9
Originally posted by mmoski Exactly. :) filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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4/19/13 5:56:55 AM#10
Will run out of engines before funding.
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4/19/13 8:40:10 AM#11
From what I understand they have changed from different engines around 3 times at least. So I can understand (if that is the case) how badly that would ruin any features they actually did have complete for their game. Not saying I know much or anything about engines, but I don't figure that it is easy taking a game that works in one engine (working doesn't mean I thought it was at 90% at any point, it's easily feasable he badly misinterpreted the completeness) and make it plug into a totally different one.
I'm not mad that he stated those things back in '07, or if he claimed that most of it was done. As long as he didn't actually realize how much needed to be done since he has been all by himself this amount of time, it is easy to not understand what there is actually left to do.
He now has a developement team, some quite skilled in what they do, so hopefully now we get an accurate time-frame, we get regular updates from their twitter daily, they are active in the forums and answer many of our questions. For me that's good enough faith for a indie project.
Only reason I truly support it is because it has been one of the ONLY kickstarter/indiegogo MMO projects to have any footage in their promotion videos. Unlike others where it's just a developer talking, that pisses me off.
Anyway, in conclusion. It could easily fail. It could also succeed but I'm not going to pump sunshine and say that it has a great chance of success. Most likely the chance of success is no where near 50% likely, even so I don't want to play other games out there at all. (It sucks you dont wanna see it) |
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4/22/13 7:53:53 AM#12
I didn't mean to sound snarky :( I just hate cynical assholes who give an indie dev shit for not being conistent like major devs. It's just nice to see a project that looked like it was headed south has come back with a punch, despite what's the cynics thought. |
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4/22/13 4:53:05 PM#13
I think the progress that has taken place over the last month should be evidence enough that the game is carrying some weight. The company has taken a few steps in the right direction by hiring 3 or 4 guys to work on this full-time. The first indiegogo campaign is a complete success, and Ethan has already blogged that the next campaign will be kicking off fairly soon when they have sufficient data to back it, this will be in the form of several new gameplay videos and images to show the money is being put to good use. |
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