CABAL Online Episode 2 firmly stamps CABAL‘s position as one of the best free-to-play games on the market. With key developments to both the PvP and PvE aspects of the game, episode 2 provides much needed balance and enjoyment for players of the game and has seen a significant boost to both registered and CCU users.
So why has the update been so significant in the development of the game? Each user you ask would probably give you a different answer, however key changes to the balancing of the game and the addition of much needed features to make PvP worthwhile have been vital in improving enjoyment levels. In addition with 170 levels now available, it has meant that the game has much needed longevity, allowing players to enjoy the game for years to come.
The main features of the update can be seen below, numbered 1-6.
Main Features of the update:
The Next Update
Brand New War System
Located on a separate channel, the war system is opened up once a day to allow 250 players to fight it out for prizes, pride and honour points. Weekly battles take place at 1800 GMT each day and players are rewarded depending on their personal score. Once a week there is a larger nation battle. Not only does this bring personal gain to the player, but the winning nation will experience a boost to stats and access to „cool“ features such as ability to transport to certain maps. These effects last on the normal servers until the following weeks war.
The Que system ensures a balanced contest, only allowing additional numbers of players to enter if the sides are evenly matched (in terms of numbers). The war is between the two major nations on CABAL Online; Capella and Procyon (players decide at level 95 which nation they wish to join). The winning side is the one who either aquires all points on the map OR has the highest score after 90 minutes.
Brand New Hunting ground
Brand New Skill Level
CABAL Online has a unique skill system whereby players are requied to gain skill experience points to level up their skill level. This update has added a brand new skill level and provided new offensive and buff skills for players to gain.
Each class has been given two new offensive skills. This includes an attack skill and also „stun“ skill.
Each class has been provided with several new buffs .
The skill system has also been balanced, including a slight change to the values of skill points players require to level to the next skill level. Details can be found here.
Rising of the maximum level
Game Balancing
Full list can be seen here.
Guild Board system
Connected to the CABAL Online website the guild board enables players to create a community page, which among other things has a daily message, description of the guild, ability to make articles for discussion, shows a list of guild members and their stats and enables the uploading of a guild emblem. Certain features are accessible in the game , i..e the daily message will show in-game. While others are primarily for the website. Currently in testing. Full details can be found here.
Chaos Arena
Closing points