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Some recent changes to the game have further refined an already strong albeit unusual game. Another new city, complete with many new scouting maps and arena maps has been added. Sarsfield is the product of one of the players. Player added content and suggestions are a constant element in Darkwind's evolution...a very rare aspect for any MMO. Players may now skin their vehicles however they choose. This has led to a player-managed car customization market and player-customized fleets roaming the deserts. Pedestrian encounters have spread into the arena as both gunfights and paintball tournaments have arrived. In the wilderness, scouting events gone bad now result in pedestrian vs. giant mutated wildlife events. Lastly, Darkwind now has replays. These are not your average car-game replays either. This system maintains a touch of the turn-by-turn aspect that makes Darkwind amazingly strategic and complex. The turns play in rapid succession, with camera controls, timeline scrubbing, and the ability to pause any moment, rotate around it, see it from any angle...and so on. Replays are indexed by event numebr and easy to rewatch at any time. The popularity of certain events is tracked, and replays are ranked by popularity too. Darkwind continues to appeal to the hard-core simulation fans who understand "dead is dead" and the complexities of multiple characters, multiple cars, and a non-linear game style. It's internal economy continues to evolve and its AI continues to learn...apparently it learns faster than I do. Playable on Linux, Mac and PC, with relatively low video demands and a modem-friendly bandwidth... Dark-wind.com isn't for everyone, but it's perfect for some of us. Not as pretty as EVE, but every bit as good. |
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