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NetGame | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 07/31/06)  | Pub:MGame USA, Inc.
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Free | Monthly Fee:Free
Desktop Client | System Req: PC 

Hero Online Review: Hero Online Review - Edit

This review from Stephanie Morrow takes a look at MGame USA's martial Arts MMORPG, Hero Online.
Final Score

6.1
Mediocre

Pros
 Free to Play
 Interesting combat animation
 Well implemented pet system
Cons
 Lack of introduction to the game
 Nothing really to do except grind (lacks depth)

Game Play

There's a story behind Hero Online, but when you first start playing the game it's not exactly revealed to you. You're given a few quests to start and without reading any of the guides or help files you may feel a little lost. It's only after you give the game a little time and dig a little deeper that you start to see some of the more in-depth aspects. When I first started playing it seemed like nothing but a grind, and yes, this can be said for pretty much every game out there. They all involve SOME sort of grind. With Hero, it looked as though all there was to do at all was grind away experience.

You start off at 1Kyu which is basically level one. Every ten Kyu you gain a Dan, for a maximum of 10 Dans (100 levels). When you're talking in terms of levels it would be (for example) 8Dan4Kyu which is level 84.

At level 10, you can pick a job class. At five Dan (level 50) you can pick a second promotion to that job class. The four classes are Physician (healer class), Hunter (can tame pets), Warrior (can boost their own skills and decrease opponents), Assassin (has life drain and stealth). I stuck with my typical healer class since it's what I'm most comfortable playing.

Once you hit one Dan you are also able to purchase (or tame if you're a hunter) pets. These pets are much more then pretty sidekicks, they can do a number of things. You can use pets as mounts, you can also use them to do combat with you - and they can even act as extra storage space since you can trade with them. Your pets level up with you, and you can get them by purchasing them or by taming them (hunter only). You have to feed your pet much like some other games out there, or the pet will leave.

There are not only jobs and pets though there's also a whole world of PvP out in Hero Online if that's what you're into. PvP servers have unique rules that you can look up on the Hero Online web site. They include things like bonus experience to kills and even a penalty to experience based on your deaths. Hero Online allows you to create three characters (per account) and play them on any one of the servers (channels as they call them) that you'd like. Channels 7-10 are dedicated to PK.

You also have the ability to put your skill points into the skills you wager are best for your character, allowing you to create your own builds. It's all of the smaller things in this game that make it fun.

There is a housing system that I didn't get a chance to look at, but from what I understand a party of two or more can join up and create a house. It costs a lot of money and works in much the same way a guild works. You can also customize your groups, to share experience and decide how you'd like to split loot. It may not seem like the most extravagant of systems, but it works.

Community / Customer Service

The community of Hero Online is dedicated, that much is apparent. The forums are active and there were LOTS of people in game. Of course, not all of them speak English but they were still helpful. I spent some time talking to players and talking on the forums to get an understanding of who was playing the game. The GM's are also active, there were a number of activities going on while I was playing including some exclusive boss events for new players, as well as double experience (again for new players). These events were running for specific days in March / April, and it was great to see. There was some concern about the number of bots and gold sellers, as well as spam in game - but again with a F2P game it sort of comes with the territory. The game claims that you can get 1:1 support if you have an issue in game, and I attempted to test that theory but after a few hours of no response I decided to leave it be.

Conclusion

While I don't see this game being a triple A title for anyone, it's fun for what you pay for. You can delve as deep as you'd like and start purchasing from the stores with real cash, but you don't have to. The main issues I see with a game like Hero Online is that it's old now. Take a look at the competition, the new F2P games that are being released offer a lot more as far as graphics and game play. There is depth to F2P games now, and that's something that's still fairly new. If you would rather not continuously level up and grind experience you're going to find yourself with sparingly little to do in Hero Online. Playing the market is fun but only for so long. The game is nice if you play other games, or if you're on a very tight budget, but unless you're an avid martial arts fan why wouldn't you find a newer game to play that offers more as far as character customization, skills, and graphics. It's not good enough these days to be an average game even if it is F2P. If you want to keep people playing, you have to offer them more.

On that same note, Hero Online can cater to a niche of martial arts games fairly easily. A lot of the F2P games coming out follow different genres, so there's still room for a game like this.

I didn't enjoy the game in huge abundance because there was nothing that struck me as 'wow I have GOT to play this game more!' and that's what I look for in a game. There's so much competition out there these days. There was also nothing that I really hated about the game either, it was just sort of middle of the road. Fun to give it a whirl, and fun to play with pets and mounts but these days LOTS of games offer those exact same things, with better graphics and more depth.

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Hero Online - Hands-On Preview Preview added on Monday July 31
Hero Online - Hands On: First Look Preview added on Monday July 10

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bmdevine writes:

Thanks for the info.  I personally like the martial arts combat style, but also want the depth.  I hope someone can come out with something that has both.  I always liked the little bit of martial arts movement you could get w/ monks in EQ, EQ2 and Vanguard, but would love to have more variety in combat movements.

New Post Quote
5/07/09 10:37:53 AM
 
Ginfress02 writes:

Downloading game atm based on review 8)

New Post Quote
5/07/09 10:39:46 AM
 
Zionnax writes:

I have notice in the reviews lately a lot of remarks comparing the game reviewed with other similar games.  The problem is, the similar games are rarely named...

"Fun to give it a whirl, and fun to play with pets and mounts but these days LOTS of games offer those exact same things, with better graphics and more depth."

Take the above statement.  Please name this other game that has "those exact same things, with better graphics and more depth".  I care because, number one, it's good journalism to give concrete examples to back up your position, and number two, because if I was tempted to try this game based on your review, I would obviously like these other mysterious games even better.  When comparing, please be specific.  It's important, and improves the credibility of the review.

New Post Quote
5/07/09 11:02:57 AM
 
protoroc writes:

I found the problem with Hero (and most F2P asian mmos), game was too dependant on potion spam.

New Post Quote
5/07/09 11:10:35 AM
 
bmdevine writes:
Originally posted by protoroc

I found the problem with Hero (and most F2P asian mmos), game was too dependant on potion spam.

I don't know that this is unique to Asian MMOs.  To me, it just seems like something that is built into games where the designers made a choice not to include healing classes or a lot of healing skills.  A lot of non-MMO RPGs were potion-dependent, too.

New Post Quote
5/07/09 11:15:42 AM
 
Wizardry writes:

Yes it sounds exactly like Silkroad Online with a few added twists.I am not surprised by their lack of GM support it NEVER exists in F2P games.I have said it before,do NOT be surprised that some of the GM's if not all are working with the RMT gold spammers,because they are never removed.

I am not sure how exactly the GM support is handled but i am guessing it is contracted out and all they have to do is VERY minimal.I am guessing judging by the feedback i got from several SRO emails,that all thye are required o do is reset the servers once a day,then of course all the botters have activated auto logins,so they return in massive drones upon reset.The other thing is obvious,you will see them spam gold sales right out in the open chat all day long and of course are never removed or banned,it is obvious there is some illegal wrong doings going on in F2P games,that is how they make their ACTUAL money.

The game does sound like it would be a tad fun for awhile ,just as SRO was for me,but their dedication to using the item mall and extreme grind makes playing these games a short stay.

Oh i forgot to mention...i am no jiu jitsu expert[well a ilittle lol] but i am sure that DAN and level thing is the same as saying Dan 10 >>10th degree black belt and so on for the other levels.

New Post Quote
5/07/09 11:47:28 AM
 
wickedmellow writes:

Same question, if there are other games of the same nature but doing it as good or better what are they? Because I agree I'd rather play them, just not sure what they are.

New Post Quote
5/08/09 2:24:16 AM
 
zaltar writes:

Ah Hero ,  I will always look back with  affection to a time when  thousands of people began what turned out for most to be a very hard experience , this game put alot of people to the test .

I began Hero during open beta ,  in it`s time it was one of the better FTP games on the market and drew quite a large crowd . There was no shortage of drama , we had our villians our heros and everyone knew everyone in this community , this game was and still is pvp centric with the ultimate goal of course for most to become the strongest player .

 

I have played 20 or more major mmorpgs over the years including EQ2 on Nagafen pvp server but I still have never experienced the kind of intense and dramatic pvp that I did in the early days of  Hero , this was strictly because of the community , the players made the game what it was and for the most part put their hearts into what they were doing every day and night . The term grind could have easily been invented here one morning in the Southern Plains  .

 

Most of them were banned or left because of the grind , others left because of the failed crafting system . I still have my original character from open beta but for me it`s not the same game without the original players , my rivals .

Hero is a pretty cool game with some unique stuff not found anywhere else but I`m not going to gloss things over for the sake of good PR , the bottom line is that  Mgame made the choice to allow RMT and that pretty much destroyed any balance in the game and any chance of it being what it once was .

New Post Quote
5/12/09 11:35:20 PM
 
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