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Aion News - One Month in Q&A

Posted by Jon Wood on Oct 21, 2009  | 44 comments in our forums

MMORPG.com's Jon Wood had the opportunity to ask a few questions of Aion's Producer Brian Knox as we approach the game's one-month anniversary.

Screenshot

MMORPG.com:

Can you explain what led to the decision to allow what many considered to be outrageous queue times directly after launch rather than to add more servers or take some other measure to be sure that all who paid for the game could play when they wanted to?

Brian Knox:

We tried to walk a very fine line and we strayed a bit in the beginning. Our goal was to always ensure there was a playable server for that language or region. Most players didn't use this option and continued to stay with their original server, but the option was there. That said, today we're seeing much more reasonable queue times today and continue to monitor this closely.

Read the One Month in Q&A.

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