AION has the graphics, but it is more than a pretty facade? Heading into E3, NCSoft had announced that they would be demoing a new game. All we knew heading in was that the game’s title was “Aion”. Other than that, we had no real details until Laura Genender and I had a chance to run through the gauntlet of NCSoft presentations. Aion is a game being developed for the Korean market and localized at the same time for the North American market. Joey MacArthur, the Localization Manager for the game who gave us a hands-on demo later in the day, told us that they are hoping for a simultaneous launch.
The story is a classic good vs. evil setup. Literally angelics vs. demonics, with both sides playable as they battle for control. They’re calling this game a PvPvE game because of the wildcard faction in the struggle, the Dragons. The Dragons serve as a common enemy for both sides, as well as a balancing factor for battles. Further in terms of story, while they were unable to disclose any specific details, MacArthur did tell us that they want to get players “emotionally involved, to feel for the characters, to feel as though they can actually contribute to this world.” He goes on to tell us that there is a mechanism in place that will help to do that. The players have the ability to influence the world. Through the player’s actions, the story will play out differently.
One of the more exciting features of this game is that players, as characters, will be given the opportunity to fly. Currently, in this build of the game, players are limited to a specific flight track, but we are told that there is a possibility that this would change, giving players a free-flight experience. On a side-note, the visuals that go along with flight were particularly impressive. The flight appeared as realistic, for example, the body arching along with the wings in a tight turn, or the tips of your wings dipping into the water, which reacts in a realistic way.
At this stage in development, there is still very little that developers can tell us, and even less that they can tell us at 100%. What we did learn from the presentation and through talking with Joey, was that there are plans to do something innovative with this title, both in the Korean and North American markets. You can comment on this article here. |