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Aion (Aion)
NCSoft | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 09/22/09)  | Pub:NCSoft
PVP:Yes | Distribution:Retail | Retail Price:$49.99 | Pay Type:Subscription
Desktop Client | System Req: PC 

Aion Previews: Comic Con Preview

MMORPG.com's Carolyn Koh submits this overview of NCsoft's upcoming MMORPG Aion taken from time with the game and its Associate Producer Lani Blazier at Comic Con.

By Carolyn Koh on July 31, 2009

As I mentioned to Editor Jon Wood, the difficult articles to write are always about either the games in Pre-Alpha where most everything is still under wraps, and the games so close to launch that NDA has been lifted and most everything has been revealed. Aion falls squarely in the latter. I’ve seen, written and read about Aion since it was revealed to the Western audience at E3 2006 as Aion: The Tower of Eternity, and had hands-on play when it was provided at Cons. So what is it about then?

Aion, the latest title from developer NCsoft is billed as a PvPvE MMO that is being developed simultaneously by both NCsoft in Korea and the US, with Korea being about nine months ahead, and the US version localized as it develops, for the Western market. The world Aion, Atreia, resembles a globe that has been torn in half. The lower half is a lush green world as it receives the benefit of sunlight where the Elyos live. The upper half is dark, cold and arid, the world of the Asmodians. In Eons past, the two halves were joined by vertically by the Tower of Eternity and the Elyos and Asmodians were one people, but when the tower was destroyed in the thousand year war, the factions turned on each other and blamed the other for its destruction.

The PvP is one of the Dark (Asmodians) against the Light (Elyos), and most of this PvP takes place in the void between the halves of Atreia, the Abyss. Once in a while though, a fissure opens up in the world (announced in a worldwide message) and players of one race can enter the fissure to find themselves in a corresponding portion of the other – that is to say, in a level appropriate area. These fissures have a percentage chance of opening, and when they do, they remain open until a certain number of players have passed through or when two hours are up. Your only way to return is by teleporting home or dying. If you go about griefing newbies though… you may find that your teleport spell doesn’t work.

Aion is not so much race against race but faction against faction, as a third exists. The Balur live in the Abyss and is an AI controlled race which is used as a balancing mechanism. They can and will attack either race or even both, which is the reason for PvPvE: Player versus Player versus Environment – the Balur. There’s a different percentage chance that one action will be decided upon and it all depends on what is happening at the time. The Balur can decide to be your enemy or your ally, or even turn on you after assisting you defeat your enemy.

There are the usual four generic fantasy classes in Aion; Warrior, Mage, Priest and Scout, branching at level ten to two specialties, but Aion introduces flight as a part of combat strategy. A player starts their ascension quest and can ascend at level ten to Daeva status and gain their wings in a beautiful cutscene sequence, starring their own character, and gorgeous, feathery, huge wings they are too. Believably sized, glorious Archangel wings, not little bumblebee wings that really shouldn’t enable it to fly. Although you now have access to new areas, new materials on land and in the sky, as well as aerial combat and two flight-centric stats, flight is limited in time and geography. It is a statistical and strategic balancing act. Even with gear, potions or food that can increase flight time of speed, players will have to manage their flight time and decide when it is an advantage to take to the air and when it is best to stay grounded.

“In areas where you can’t fly,” said Associate Producer, Lani Blazier, “you can still glide.” I tried that out, jumping off a cliff and gliding as far as I could. “It’s a favorite pastime in the studio, challenging each other to see who can get further.”

Combat also features a chain-of-skills system. Basic attacks unlock more powerful ones on the fly so you aren’t locked into a sequence of mashing the same buttons and waiting for them to recycle. What’s better, these chain icons appear around your character so you don’t have to take your eyes away from the action to watch your hotbar.

Graphics are beautiful in this game. Gorgeous lush landscapes, beautiful details and animations and animated emotes (35 of them so far) so smooth you want to play with them again and again. That combined with cutscenes that are built into many quest sequences really draw the player in.

The customization system allows you to apply the look of one piece of gear to another that you have. At level 30 players can take the visuals from one piece of armor and the stats from another and mesh them together to create a unique combination. There is a restriction though; players can only mesh visuals/stats within the same type of material, i.e. cloth to cloth, leather to leather, plate to plate. You can apply the stats of your higher level armor and yet look like you are still wearing lower level armor if you wish. All end level characters are not going to look like every other of its own class. This makes PvP that little bit more interesting as you cannot judge your opponent by their armor. All you can really tell is that they are level 30+.

The character creator is also something that has to be seen. There are two systems – one tab provides you with 22 faces, 44 hair styles, six body types, premade combinations and allows you to change colors of hair and eyes. The other tab opens up your sliders. I think I counted 25 sliders just for the face alone.

“You can totally create yourself or your favorite celebrity in game,” said Lani. “There’s an Aion Obama loaded up on Youtube.”

So what is new and upcoming? Well, Aion is launching in the US with two major PvE content updates included due to Korean development being about nine months ahead. The Dreadgion Battle Ship is an instance in the Abyss where players will actually be able to interact with the Balur, and will feature RvR quests which pit Elyos against Asmodian against the environment as they race to the Boss. The Spiritmaster (Mage Pet Class) will have a new summons – a fifth spirit. A combination of Wind and Water for the Elyos and a combination of Earth and Fire for the Asmodians.

Finally, a Power-Wiki database will be on their website for any and all information about and in the game; Stats, game play, quests, class information, it will all be there. Aion launches September 22nd 2009 and Lani reminds us that Pre-Orders = entry into Beta and also let us know that there are some exclusive emotes in the Collectors Edition. So many games, so little time.

More Aion Features:

Aion - I'm a PvE Carebear But... Preview added on Friday October 14
Aion - Ripper Gets His Wings Media added on Wednesday August 31
Aion - Assault Balaurea Re-Review Review added on Friday March 11

More Previews:

Rise of Dragonian Era - Beta Weekend Preview Preview added on Monday February 13
Repulse - Beta Preview Preview added on Friday February 10

More Features:

Guild Wars 2 - Micro-Awesomeness Column added on Tuesday February 14
The Free Zone - Is F2P Ruining Korea’s Youth? Column added on Tuesday February 14
 
 
arobi writes:

cant wait until a month after NA release thats when i always get new mmos this one looks good :)

New Post Quote
7/31/09 3:42:22 PM
 
FastTx writes:

Not much new information but always enjoy new articles about what will be the 2009 MMO of the year.

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7/31/09 11:17:59 PM
 
Scot writes:

Griefer Heaven?

“If you go about griefing newbies though… you may find that your teleport spell doesn’t work.”

So after you have griefed countless newbies you have to get yourself killed to go home, that is supposed to deter griefers?

Allowing players to appear as if they are lower level charecters in PvP is a bad choice, I don’t’ know anywhere this has worked and it just helps out the griefers.

If anyone who has played the game reads this it would be nice to hear if you think this is an issue or not.

New Post Quote
8/01/09 3:41:31 AM
 
Lille7 writes:
Originally posted by Scot

Griefer Heaven?

“If you go about griefing newbies though… you may find that your teleport spell doesn’t work.”

So after you have griefed countless newbies you have to get yourself killed to go home, that is supposed to deter griefers?

Allowing players to appear as if they are lower level charecters in PvP is a bad choice, I don’t’ know anywhere this has worked and it just helps out the griefers.

If anyone who has played the game reads this it would be nice to hear if you think this is an issue or not.

 

You lose XP/Abyss points when you die, so death is something you would want to avoid. And you can see player levels without looking at their gear.

Don't really think it's going to be a problem.

New Post Quote
8/01/09 11:24:26 AM
 
Scot writes:

Good to hear you can see the levels. But does your own death weigh as a deterrent against the large numbers you have already griefed? Or is it not that easy to find a horde of lowbies to destroy anyway?

New Post Quote
8/02/09 4:55:31 AM
 
Xasapis writes:

When you PvP  you care more about your abyss points than your level. Since you're higher level, you probably have more abyss points than the lower level victims. So even if they get to die, you risk losing more by dying.

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8/02/09 5:02:50 AM
 
denshing writes:
Originally posted by Scot

Griefer Heaven?

“If you go about griefing newbies though… you may find that your teleport spell doesn’t work.”

So after you have griefed countless newbies you have to get yourself killed to go home, that is supposed to deter griefers?

Allowing players to appear as if they are lower level charecters in PvP is a bad choice, I don’t’ know anywhere this has worked and it just helps out the griefers.

If anyone who has played the game reads this it would be nice to hear if you think this is an issue or not.


 

But you realize there are huge penalties to dying in PVP. Noone will want to lose their K/D ratio if they wanted to be high ranked players on the server. You are instantly effected on the K/D scale the moment you start to PVP. And it stays with your character forever. To be higher ranked within the officer ranking you need ALOT of pvp points which is gained through killing worthy oponents that will advance you.

Basically PVP rank is determined on your Abyss points + K/D ratio for the higher ranks. Which will be a crucial component to ANYONE who is serious about being good in this "PVP game". This way only idiots will mindlessly gank newbs without end. Because with PVP being a major component, this ranking is no small thing to alot of people. Or if they don't care at the beginning , they may regret messing up their K/D later.

Although this won'tstop everyone from ganking newbs. I will keep the serious players straight, and the short term people who don't care about ruining a template out of the higher ranks where they do not belong. The last thing anyone wants is a newbie ganker doing nothing but gankings newbs to become #1. No. The people who want to raise their rank will be participating in meaningful PVP, and only gank newbs on the rare occassion for sport. If even then.

And yes, I do hunt newbies for sport once in a while. But it is usually just a split descision thing where  if I happen to randomly run across some lowbie leveling, I might mentally toss a coin on whether he gets barbicued.

New Post Quote
8/02/09 5:45:07 AM
 
denshing writes:
Originally posted by arobi

cant wait until a month after NA release thats when i always get new mmos this one looks good :)


 

I had been pitching the question for along time now on whether the armor/stat changing was for any armor. Like a gladiator having gladiator stats on cloth looking armor. Or if it was exclusive to the type of armor that the stats are ment to go with. I am glad to hear that if you are a gladiator trying to apply gladiator level stats, you will half to keep it within the "Plate" category, and so on.

New Post Quote
8/02/09 5:54:49 AM
 
Scot writes:

Thats sounds a good system, like you say anyone who is into PvP will want a high ranking, competition is all! :)

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8/03/09 3:49:15 AM
 
Soultice writes:

Having played all the Beta events, hopefully I can shed some light on these discussions.

First you do not lose alot of xp doing PVP you lose Abyss Points.  Dying from PVE you lose XP and it cost a good sum of money if you are one of those players that likes to charge into a pack of mobs and then die.  You will go broke trying to recover from xp loss if you die alot in PVE.  So you do need to know when to run as the mobs do not follow you that far.

The xp loss in PVP is trivial and cost one kinah to replace.  You do not get alot of XP doing PVP, so most will level doing PVE.  The abyss is a blast but you must pay attention at all times.  Flying opens up a whole new dimension, that at first I thought it was a gimmick.  Once you hit the Abyss you will know what I am talking about.

The game is beautiful and I am having fun, but want to see the whole game with patch 1.5 that is going to be included with the game when it goes live.

 

New Post Quote
8/05/09 11:56:34 AM
 
eric_w66 writes:

Those who think losing abyss points will deter griefers are sorely misguided and obviously have never played Lineage 2.

You don't grief on a character you CARE about...

You have a dedicated griefer alt (or alts) to grief with. So what if it isn't high ranked. That doesn't matter in the slightest to the griefer. You level the alt up to a reasonable level, buy some cheap gear that works good enough (or give the alt stuff you collect on your main) and then go cause havoc with newbies. Oh, so you've gotten those horrible buffs. You either a) log out and play your main or b) let someone kill you, log out, and play your main.

 

New Post Quote
8/05/09 6:10:52 PM
 
techclique writes:

 There will always be griefers in online games. I think Aion strikes a balance here trying to place some deterents to the behavior without locking all players down too tight. I'm not really into griefing, I would rather fight a challenge, win or lose, but again I think the penalties are fairly well balanced.

New Post Quote
8/06/09 2:05:13 PM
 
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