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Aion (Aion)
NCSoft | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 09/22/09)  | Pub:NCSoft
PVP:Yes | Distribution:Retail | Retail Price:$49.99 | Pay Type:Subscription
Desktop Client | System Req: PC 

Aion - Internal Q&A

NCsoft has released this new, 19 question internal Q&A with Kyoung Won Choi, the Senior Game Designer on the upcoming MMO, Aion.

NCsoft:

How extensive will Aion character customization be?

Kyoung Won Choi:

In the game client, which was being showed at the Games Convention Leipzig '07, the player had the ability to choose between several different hairstyles, colours, shapes of their face, skin colours, character height and voice. It is also possible to alter eye colours and to add tattoos to the character face. A character build feature is currently being planned, which will affect the size of the character, ranging from skinny to big.

NCsoft:

"Tradable wings" have been mentioned. Exactly what does it mean?

Kyoung Won Choi:

It was most likely a misunderstanding. Wings are not bought in Aion, but changed by other factors such as a rising PvP-rank.

NCsoft:

What will you do in order for Aion to appeal to casual players?

Kyoung Won Choi:

We want to have short-term goals in the game, such as quests fitting within shorter timeframes. There will also be appropriate rewards for completing those. Very powerful game items (weapons and armours) will be attainable in different ways, making it easier for casual players to gradually work towards them.

NCsoft:

Are the Asmodians significantly different from the Elyos?

Kyoung Won Choi:

It is possible to see that the Asmodians and Elyos come from the same origin. They have the same, fundamental humanoid shapes. An analogy would be to compare elves with dark elves.

NCsoft:

Will there be player housing?

Kyoung Won Choi:

Not at launch, but definitely as soon as possible. It is likely to be in the first expansion.

NCsoft:

Will there be mounts in Aion?

Kyoung Won Choi:

No. There are currently no plans to implement regular mounts in Aion. Transport will be done by foot or by flying. There will also be a long-range teleport system and short-range travel-services in which you let the game control the flight to your destination.

NCsoft:

Will flying timer and cool-down change with character level?

Kyoung Won Choi:

No, probably not. There will, however, be items and skills which can enhance these abilities. In practice, this could mean that as the character progresses to higher levels - it also gains access to these skills and items.

NCsoft:

How do sieges work in Aion? Are there any guild-specific advantages to controlling a castle?

Kyoung Won Choi:

The main PvP area in Aion is the Abyss. There are several castles in Aion, all which can be captured by player guilds on behalf of their faction. A siege is in its very fundament a raid. Initially, each castle is controlled by the Balaur, who will not gladly give it up. A guild leader would gather his or her troops and initiate an attack on the castle and its defenders. After defeating the NPC defenders, the castle changes ownership. Since the battles take place in the Abyss, it's always possible that the other PC faction might interfere to either defend or attack. Once the castle has a new owner, there are a few hours during which no PvP can take place on the island. After this period, however, the castle is again open to attacks from the opposing faction.

There are many benefits to be gained from controlling a castle. The castle will have NPCs who vend unique items, whose sales the controlling guild may put taxes on in order to gain a bit of extra income. Guilds will also have direct access to the hunting grounds and resources surrounding the castle.

NCsoft:

Will Aion battles and sieges be as massive and monumental as in Lineage II?

Kyoung Won Choi:

The Abyss is an open area with many strategic points. There are no set times for sieges or battles, but instead something that the players themselves may decide. It was one of our goals to not require the vast amounts of players as sieges in Lineage II did. While there are no technical limitations and a charismatic leader could well gather hundreds of players for a siege, 2 or 3 groups should be enough too, if circumstances are right.

NCsoft:

What role does PvP have in Aion?

Kyoung Won Choi:

PvP is very important in Aion. To get out most of the game, one should definitely participate in PvP at some point. We want to gradually introduce even non-PvPers to the PvP.

It is, however, not necessary to participate in PvP. One can go from level 1 to 50 without participating in a single PvP-battle. It will take a little bit longer, though, as the most rewarding hunting grounds often are those found in the Abyss.

A feature that is currently on a planning stage is to randomly open teleportation portals in the Elyos and Asmodian lands. This would allow for very random, occasional battles where even lower level players get a chance to experience PvP, without it being a constant threat and presence.

NCsoft:

What are the rewards and encouragements for PvPvE?

Kyoung Won Choi:

The basic reward in PvPvE is the same as in all other combat, experience. You will gain experience from killing both mobs and PC opponents in the Abyss. By collecting "PvP-points", players can also gain access to very good high-end items, which otherwise can only be crafted.

There are also indirect benefits, since PvPvE in a way is a method to gain control of castles which come with a wide array of benefits themselves.

NCsoft:

Will there be potions in Aion? If so, how will they work?

Kyoung Won Choi:

There will be health and mana recovery potions with instant effect. They will, however, have a re-use timer to prevent an excessive usage. There will also be foods with different effects on your character. Food will practically work as a buff, of which only one can be active at the same time.

NCsoft:

How will larger game updates be implemented?

Kyoung Won Choi:

There will be big, regular expansions once or twice a year. How they are to be distributed depends on the area.

NCsoft:

Will weather be affecting game play?

Kyoung Won Choi:

This feature has unfortunately been dropped. Weather will however affect some NPCs and monster spawns.

NCsoft:

In terms of content, what will be done to prevent Aion from being "just another grinder"?

Kyoung Won Choi:

The problem with Asian games, we believe, have been a design which is not overly complicated - very basic. With the exception of Japan, RPG's have until recently not been a mainstream game type at all in Asia. In order to introduce players to the genre, games were deliberately made rather simple in their design. At the time, it was probably the right decision, as it introduced many new players to the genre. The demands on a game and its amount of content have, however, risen substantially lately in Asia. To survive on the market today, a very high amount of content is required. Due to this, it's not an option to make "just another grinder". Players need other things to keep them occupied while developing their characters. We have approached this issue partly by putting more focus on quests, allowing people to pursue professions and gather resources, and by incorporating an advanced combat system.

NCsoft:

What will be done for Role-players?

Kyoung Won Choi:

Except from the extensive character customization, Aion will have a wide array of emotes to be used in various situations. We also plan to put some fun and cute "items" in there that don't have much actual value except for role-playing. Other activities that could appeal to the role-players out there are resource gathering, crafting and of course cooking.

NCsoft:

Will there be specific Role-play servers?

Kyoung Won Choi:

Not in the Asian market, but if this is deemed a good addition in a specific area, it's up to the service provider in that area.

NCsoft:

Will there be statistics available online, outside the game?

Kyoung Won Choi:

We are still working on what information will be available for others to see. Character stats, guild status and castle/guild hall control are some of the things that probably will be available to see online. There might also be some sort of "score board", with player scores reflecting many different game aspects.

Although not entirely related, we are also working on a "Hero" system. Becoming a hero will require a lot of work. Heroes will act as human boss mobs, much more difficult for enemies to kill than ordinary players. People will know when a hero enters an area.

More Aion Features:

Aion - I'm a PvE Carebear But... Preview added on Friday October 14
Aion - Ripper Gets His Wings Media added on Wednesday August 31
Aion - Assault Balaurea Re-Review Review added on Friday March 11

More Interviews:

WildStar - Troy Hewitt Interview Interview added on Monday February 13
Repulse - Interview with Scott Hartz Interview added on Friday February 10
DC Universe Online - MMORPG.com Community Interview Interview added on Monday February 06

More Features:

Guild Wars 2 - Micro-Awesomeness Column added on Tuesday February 14
The Free Zone - Is F2P Ruining Korea’s Youth? Column added on Tuesday February 14
 
 
Sovrath writes:

Seriously, it can't come soon enough.

New Post Quote
12/06/07 11:39:09 AM
 
Hexxeity writes:

This interview has been out there for a while now ...

New Post Quote
12/06/07 12:56:33 PM
 
Deathstrike2 writes:

It could be okay, but doesn't sound like something I would enjoy.  I haven't really followed the game much, but based on this interview, it seems like it's going to be a very restrictive game.

New Post Quote
12/06/07 2:57:21 PM
 
Valentina writes:

How does it sound restrictive? :O This interview has been out for a while but it's great to have it up here on the site!

New Post Quote
12/06/07 3:40:39 PM
 
Sovrath writes:
Originally posted by Valentina

How does it sound restrictive? :O This interview has been out for a while but it's great to have it up here on the site!


It's possible he might be refering to the pvp which is segregated as opposed to a completely open pvp system. Not sure if this is what he means but it would make sense given what was said.

New Post Quote
12/06/07 3:45:16 PM
 
Alienovrlord writes:

It all sounds fine but I'll wait to see the actual implementation.

Devs say they will limiting the boring grind in their game but whether they actually *understand* that is a completely different matter. 

The game still sounds heavily guild-focused.    If they really have ways for non-uber guild players to engage in PvP, then it might be worth checking out. 

New Post Quote
12/06/07 5:16:45 PM
 
neosurfeur writes:

Actually the thing i wanted to see in this game was the effect of the element on their mob , and the weather. And now they drop the idea.

After they say something like " cannot remove grinding " like in WoW or other game they will put competence cooking stuff like that " i dont like that seriously, for me cook it press botom joint 3 item, and loose your time and not funny some peeps know what i mean " They need to keep us busy or we are going to be 50 in 1 week. So they add PVP and PVPVE... ( song like faction in guildwar lol )

And more they say their target its easy "asian" in first

Somebody say more " RESTICTIVE GAME " I hate those game who you loose your time in running, or taking a boat with a loading screen etc..

SERIOUSLY my idea on this easy: its song like " GUILDWAR " with stuff like cooking and blacksmith etc..

I saw some movie, and its like instance for principal quest. BUT I LOVE that so im gonna take a look for sure. I love went im feeling a story arround me and felling i do really something in the game !

New Post Quote
12/07/07 1:16:30 AM
 
Valentina writes:

Actually the game is only instanced for dungeons, and story sequences, other than that the instancing will be minimal

New Post Quote
12/07/07 1:35:36 AM
 
ProfRed writes:

I'm excited to see how it ends up.  This could be a great surprise in 08.

New Post Quote
12/07/07 7:37:48 AM
 
AnimaAion writes:

Old news :P

But since 90% of the people here havent even searched that deep it will be news to them lol

New Post Quote
12/07/07 8:38:04 AM
 
todeswulf writes:

The great thing about this is once Aion is finished Work will begin on Lineage 3, and this same team will be devloping that. L III will probably have many of the casual elements that  Aion has, and we will have Aion to tie us over until L III is released...lokking forward to this one.

New Post Quote
12/08/07 12:09:19 PM
 
Gameloading writes:
Originally posted by todeswulf

The great thing about this is once Aion is finished Work will begin on Lineage 3, and this same team will be devloping that. L III will probably have many of the casual elements that  Aion has, and we will have Aion to tie us over until L III is released...lokking forward to this one.

I think Lineage 3 is made by a different team.

New Post Quote
12/09/07 1:53:51 AM
 
skyangel writes:

how is the time flying ? and the recharge time for fly again ?

New Post Quote
12/09/07 12:12:43 PM
 
MarkJW writes:
Originally posted by skyangel

how is the time flying ? and the recharge time for fly again ?

One or two minutes of flight time, I think, three or four minutes of cooldown. There are items and skills that can extend the flight time by a couple seconds, fifteen or so per. Flight is for tactical combat and getting to special place, mostly. Not for travel. Of course, if you're in a hurry you could fly to where you needed to be and it'd be faster than walking there, but then you'd not be able to use flight in combat for a couple minutes. It's a very interesting game mechanic, to be sure.

New Post Quote
12/09/07 9:36:02 PM
 
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