Auran's PvP MMORPG, Fury is celebrating its one month anniversary. As a result, "Bossman" has released the Fury One Month Update:
![]()
When people talk about FURY, they often talk about POTENTIAL and that is what we’re working on right now – unlocking that potential. We have learnt a lot in the first month since release, and obviously we need to make improvements. First of all we need to provide a game platform that is stable and performs well on more machines – we’ve made some big steps, but we have further to go. We need to provide an easier to understand and more enjoyable experience for new players. We need to work closely with our core community to deliver on our goal of making the Number One PvP game in the world. And we need to provide ongoing content and feature additions to keep the game fresh. This update will give you an outline of what we have learnt throughout Beta and the launch period and where we are going in the future.
FURY is designed around the concept that, win or lose, a closely fought match is more fun. To date, too many matches have been lop-sided and that’s no fun for the winners or the losers. FURY requires critical mass: with a higher population, there are more people in the queue for a match. With a bigger pool to choose from, the matchmaker can create a much more evenly balanced match.
Our statistics show that people have a "patience level" of around 2 minutes wait time in a queue and about 20 minutes total during each session. The stats also show that players with losing records stop playing the game. We investigated some of the match statistics for the journalists who gave FURY poor scores. They all lost and lost badly - none of the guys we checked on had a winning record. Stopping this pwnage is certainly the biggest hurdle we must overcome.
What is the solution? We need to provide a safer environment for new players to learn the game – we can’t push them into the deep end and tell them to swim. From this nice safe haven, they will gain the confidence and experience necessary to join the more experienced players. To date we have a number of changes to help players settle in and learn the ropes:
Read the whole update here.
I'm not suprised at this 'update'. A poorly running game that's only about PvP.... Quake with bugs? That's basically the entire game. Quake with swords and magic with bugs. Nothing but battleground combat.
If this was a free download and no monthly fee, I could see it being somewhat enjoyable *briefly*, but passing it off as a 'MMO' is a joke. This is no MMO. This is GameSpy tacked onto a FPS in a sword and sorcery environment.
For the record, I had a *winning* match record when I gave up on it, been there, done that, not gonna pay to do it again (especially with the bugs and crashes). Owning people in pvp might keep simple minded people happy for a long time, but for someone with a brain that works, well, I need something more than an e-peen viagra game (Especially one touted as a MMO). I slaughtered probably close to 50,000 people in tribes 1, over 30,000 in WW2 Online, more in the various quakes/unreals/Call of Duty/Battlefields... did the Shadowbane thing (hated it too, since I wasn't part of my server's 'top guild'), made Knight-Captain in the *old* WoW pvp ranking systems (the one where you had to play 24/7 to even have a chance of advancement)...
And all that has lead me to believe that while PvP can be fun, it cannot be the ONLY thing you do unless its done exceptionally well (and is free to play once bought), aka call of duty's, etc. For a MMO to be PVP only... well... it sucks.